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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on October 27, 2009, 07:18:36 PM

Title: Assorted Cards
Post by: Minister Polarius on October 27, 2009, 07:18:36 PM
Battle-Ready
0/0 Red Good Enhancement, TC
"Place on a Warrior-Class Hero. You may Discard this Enhancement from that Hero at any time to activate that Hero's Special Ability. Abilities that allow you to play cards or add cards to battle only activate during battle phase."

Sweating Blood
0/5 Black Evil Enhancement
"Negate the Special Abilities on all N.T. cards in play. If you win the battle, place this card in your territory. Its Special Ability remains active. Discard this card if Son of God is in your Discard Pile."

Paintings of Abominations
X/X-3 Brown/Orange Evil Enhancement, TC
-X=Number of characters Discarded by this card, Demon-
"Discard all of your O.T. Human Evil Characters to convert this card to an Orange Brigade Evil Character. This character is immune to O.T. Heroes. Cannot be Negated."

Visions of Wrath
5/0 Green Good Enhancement
"If used by a Prophet, Discard all Human Evil Characters in play, regardless of protection on your Fortresses."
Ezekiel 8:17-18
Title: Re: Assorted Cards
Post by: browarod on October 27, 2009, 07:40:49 PM
So Visions kills your protected EC's, but not your opponent's? Seems odd.

How would Sweating Blood work with TC enhancements that activate and are discarded, and with Dominants? Would it negate them as they are played, or would they still work since they're never really "in play" (except for maybe the TC enhancements)?

Overall, though, very nice ^_^
Title: Re: Assorted Cards
Post by: Master KChief on October 27, 2009, 07:57:51 PM
would negate nt territory enhancements, not dominants. dominants cannot be negated.
Title: Re: Assorted Cards
Post by: Minister Polarius on October 28, 2009, 12:50:44 AM
I put that in Visions to balance it. Having a mini-AoC in the Hidden Treasures brigade is slightly OP.
Title: Re: Assorted Cards
Post by: BubbleBoy on October 28, 2009, 09:39:37 AM
Paintings of Abominations seems like it would never get played. I mean, you have to discard a minimum of 4 EC's to make it survive, and Brown EC's are the best ones. Besides, immunity is cheap, even if it is CBN.
Title: Re: Assorted Cards
Post by: Professoralstad on October 28, 2009, 11:53:49 AM
Paintings of Abominations seems like it would never get played. I mean, you have to discard a minimum of 4 EC's to make it survive, and Brown EC's are the best ones. Besides, immunity is cheap, even if it is CBN.

Are you kidding me? I would definitely use it. All I have to do to have a nigh unbeatable blocker is get rid of 4 of my EC's? Yes please. Any defense-heavy deck would use this card.
Title: Re: Assorted Cards
Post by: Master KChief on October 28, 2009, 11:58:53 AM
i agree, its good, especially end-game.
Title: Re: Assorted Cards
Post by: Professoralstad on October 28, 2009, 12:07:37 PM
Not only that, but the way it is written, you can play it during battle, discard all 0 of your OT human evil characters (if that's what you have) and for the rest of the battle you have a 0/-3 character that is immune to all OT heroes, CBN.

Then you can recur it with either King Nadab (only once before he is discarded because of it) or Demon Behind the Idol. The more I think about this card, the more I think it would be great.

Finally, Orange is probably the best defense against the two main NT offenses anyway (TGT, Luke/John), since Demons can't be converted, and Gates of Hell/Destructive Sin, so giving it this kind of firepower vs. OT heroes helps it a lot.
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