Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Master_Chi on July 02, 2010, 02:55:47 PM
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Armageddon: Multi (1 each HE and EE) (Dominant maybe too powerful)
No abilities
Special Ability: ALL of holder's Heroes and ALL of opponent's Evil Characters in play, set-aside, discard pile and draw piles MUST join the battle. Negate all special abilities except this one. Battle is determined BTN.
Scripture: Revelation 16:16
Holder's Heroes and opponent's EC's can be switched to fit the HE and EE cards (to Holder's EC's and opponent's Heroes).
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that would be an awesome time for a AOCP or in defense Bringing fear and then Wrath of Satan...
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I don't like this. It would instantly win the game for one player.
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far too powerful...
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however i like that u think big!
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Play Son of God to discard 5/6 of your opponents Evil Characters.
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I don't like this. It would instantly win the game for one player.
Not necessarily, because it would be only be usable for that battle... You can't win the game with one rescue. It would help, but it wouldn't destroy the other's chances of winning.
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but if i won all my opponents ECs would be gone. he could only win if he had a good lead and could defend sucessfully through Arts and win before he could lose. if my opponent won the battle then all my Heroes would be gone and i have no chance of winning except with Sog/NJ. unless of coarse it ends with a mutual destruction...witch would effectively discard every character in the game...too powerful. it won't destroy the opponents chance of winning in EVERY game, but it will give a massive advantage to a single player.
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Perhaps only characters in play/discard pile. That way, if they have more in their deck or set-aside it's not a complete wipe out.
~Britta
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I like it, but I'm the kind of guy that plays CoF in t2 anyway ;).
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the idea is good, but still imbalanced. whenever a card is made i am sure the question is asked, "can this be abused too much?" recurring all of one players ECs and their opponents Heros out of the discard pile and shoving them into battle is still way powerful. there has to be a limit of sorts, or cost or something. i simply think that plucking out all the discarded characters and all the ones in play and then band them into battle gives too much of an advantage for the winner of that battle. if only the ones in play are banded, the card would be a lot more practical; but then you will just have another Siege and Seal. i like the idea as i said; i just think the ability has to be more refined instead of mass chaos (yes i know were talking about Armageddon...) for game play.
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This is rediculous. One of the most overpowered cards in the game. You just make a purple deck with like 3 heroes, it will be your initiative, you play aocp and your opponent has no more evil characters. No way.
Now if you made it red it'd be balanced. :)
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This is rediculous. One of the most overpowered cards in the game. You just make a purple deck with like 3 heroes, it will be your initiative, you play aocp and your opponent has no more evil characters. No way.
Now if you made it red it'd be balanced. :)
My lot, naharai, lois, et says hi.
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Red needs it. ;)
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Change it so that it so that if holder is making a rescue attempt all angels in play set aside and deck join battle and all opponents human Ec so that not eveyone would use it and because armagedon is humans VS. Angels.
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And all the saints.