Author Topic: Anti-First Turn Mayhem  (Read 9308 times)

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #50 on: May 08, 2011, 11:26:09 PM »
+2
Which is why math needs to stay out of Redemption.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

lp670sv

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #51 on: May 08, 2011, 11:31:13 PM »
+2
Which is why math needs to stay out of Redemption.

math needs to stay out of life.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Anti-First Turn Mayhem
« Reply #52 on: May 09, 2011, 12:29:17 AM »
0
I said round up, so u draw 1
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #53 on: May 09, 2011, 12:35:05 AM »
0
Which is why math needs to stay out of Redemption.

math needs to stay out of life.
and Computer Science majors.....
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

lp670sv

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #54 on: May 09, 2011, 12:37:21 AM »
0
Which is why math needs to stay out of Redemption.

math needs to stay out of life.
and Computer Science majors.....
college is included in life.

even rounding up doesn't address the fact that you need 10 cards to make this anything more then a "draw a card" ability even if you have 30 ECs out you only drew 3 cards.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Anti-First Turn Mayhem
« Reply #55 on: May 09, 2011, 01:13:05 AM »
0
So? I don't want an OP'd random card. Unless u want me to make it that u multiply instead of divide. Plus it includes ur opponents too.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

lp670sv

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #56 on: May 09, 2011, 01:16:06 AM »
0
So? I don't want an OP'd random card. Unless u want me to make it that u multiply instead of divide. Plus it includes ur opponents too.
[/quote

Any card that has any math involving the force of gravity (9.8 m/s) is pointless. you either draw one or none depending on how you round. Plus how are you going to expect young kids playing the game to know the force of gravity?

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Anti-First Turn Mayhem
« Reply #57 on: May 09, 2011, 01:19:00 AM »
0
I'm not, it's supposed to be a fun card not an actual card idea.

A totally random card would be:

"Both players Draw X Cards"
Identifer: X= The Cards in your Deck.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #58 on: May 09, 2011, 11:29:26 AM »
-1
90% of the time X would be replaced with (16-number of cards in hand)
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Anti-First Turn Mayhem
« Reply #59 on: May 09, 2011, 12:07:03 PM »
0
Why? The limit can only trigger at the end of the turn. That's how the game has always worked.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #60 on: May 09, 2011, 12:38:47 PM »
+1
The limit of 8 cards triggers at the end of turn.  You can never have > 16 cards in your hand at any time.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Anti-First Turn Mayhem
« Reply #61 on: May 09, 2011, 01:16:40 PM »
0
I never heard that before. And it's not in the rulebook that I have and I have the newest one.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #62 on: May 09, 2011, 02:06:37 PM »
0
I never heard that before. And it's not in the rulebook that I have and I have the newest one.
...Which is still five years old.  Ask any elder.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

browarod

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #63 on: May 09, 2011, 02:15:39 PM »
-1
After Nats last year, I believe, is when they officialized that rule. You can never have more than 16 cards in your hand (or 20 if you have Tables of the Law active) at any time. It's to help limit speed.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #64 on: May 09, 2011, 02:23:45 PM »
0
It was also in effect after CA nats, but they weren't sure they'd keep it.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Anti-First Turn Mayhem
« Reply #65 on: May 09, 2011, 07:50:40 PM »
0
I've never heard the bit about Tables...
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Anti-First Turn Mayhem
« Reply #66 on: May 09, 2011, 07:57:11 PM »
0
Nor have I.  This is an exact quote from Rob's announcement about the rule change and it make no mention of an exception, in fact it "takes precedence over any instruction on a card".

Quote from: CactusRob
There is a new Hand Limit.  The limit is that at no time may the cards in your hand exceed 16.  This rule will take precendence over any instruction on a card.  If you play a card that instructs you to draw cards you must stop at 16.  During Discard Phase you must still reduce your hand to 8 or less.
Have you visited the Land of Redemption today?

browarod

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #67 on: May 10, 2011, 01:32:13 AM »
0
I was told that the maximum hand size rule is: "Your maximum hand size is 2x your end of turn hand size."

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Anti-First Turn Mayhem
« Reply #68 on: May 10, 2011, 01:45:55 AM »
0
That's just a lazy abbreviation of the rule I guess.

browarod

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #69 on: May 10, 2011, 01:56:47 AM »
0
I really don't see how it's "lazy", but w/e....

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Anti-First Turn Mayhem
« Reply #70 on: May 10, 2011, 01:58:16 AM »
0
It's lazy because it's incorrect, but only in very rare instances would it matter. Of course, I don't see how "double your ending hand size" is faster or simpler than "16 cards."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

  • Guest
  • Trade Count: (0)
Re: Anti-First Turn Mayhem
« Reply #71 on: May 10, 2011, 02:08:49 AM »
0
I don't either, hence why I don't get why it's lazy, lol.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal