Author Topic: Anti-First Turn Mayhem  (Read 9345 times)

Offline Ken4Christ4ever

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Re: Anti-First Turn Mayhem
« Reply #25 on: May 03, 2011, 04:13:41 PM »
0
Cards that don't say Mayhem specifically are good. Cards that say Mayhem specifically are as good as Achan.

Who's that? ;)

Offline megamanlan

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Re: Anti-First Turn Mayhem
« Reply #26 on: May 03, 2011, 04:31:00 PM »
-1
I don't know, everytime Mayhem or another 'shuffle & draw' card was played on me, it helped me, but I've never had it played on the first turn when I had a good hand... (Which isn't often...)

I would suggest an Anti-Shuffle Card and put in a bonus like: "If the Opponent has a Mayhem in the first 10 Cards of their discard pile, Discard (or Remove) this Card to Draw 6" Something like that.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Anti-First Turn Mayhem
« Reply #27 on: May 03, 2011, 07:26:32 PM »
0
How about something like:

Slow to Anger
something something
-X=Number of Dominants in opponent's Discard pile, Y=Number of rounds played-
"Draw 4X-Y cards."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Isildur

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Re: Anti-First Turn Mayhem
« Reply #28 on: May 03, 2011, 07:31:32 PM »
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Brain hurts just thinking about that and type 2 or even a type 1 game lol
3 Prophets Packs ftw

Offline Minister Polarius

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Re: Anti-First Turn Mayhem
« Reply #29 on: May 03, 2011, 07:44:51 PM »
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Number of rounds is pretty easy to determine, and you'd never have to remember past 7.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Anti-First Turn Mayhem
« Reply #30 on: May 03, 2011, 11:59:34 PM »
0
I like it! We get Algebra in Redemption! lol
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: Anti-First Turn Mayhem
« Reply #31 on: May 04, 2011, 03:20:06 AM »
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I like it! We get Algebra in Redemption! lol
As long as we don't start doing trig.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Isildur

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Re: Anti-First Turn Mayhem
« Reply #32 on: May 05, 2011, 12:19:08 AM »
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well with Bryon making cards we might ::)
3 Prophets Packs ftw

Offline megamanlan

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Re: Anti-First Turn Mayhem
« Reply #33 on: May 05, 2011, 01:57:20 AM »
0
Why don't we start making cards that have us trying to remember the law of Gravity or the laws of Thermodynamics, that would be fun! lol.....
« Last Edit: May 05, 2011, 02:01:54 AM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #34 on: May 05, 2011, 08:43:41 AM »
+1
I would be concerned if you could somehow forget the law of gravity...

browarod

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Re: Anti-First Turn Mayhem
« Reply #35 on: May 05, 2011, 12:58:33 PM »
0
Weightless
[Good Dominant]
Raise this card in the air (minimum 2 feet) and let it go. If it falls up, you win the game. If it falls down, your opponent can take every card from your deck except Lost Souls and Dominants. Then you must say "I'm a loser" and make an L-shape on your forehead with your thumb and forefinger.

Offline lightningninja

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Re: Anti-First Turn Mayhem
« Reply #36 on: May 05, 2011, 02:04:33 PM »
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I feel an eye for an eye would be rather powerful... speed deck with almost no evil characters can clear the field now? Ouch.
As a national champion, I support ReyZen deck pouches.

Offline SomeKittens

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Re: Anti-First Turn Mayhem
« Reply #37 on: May 05, 2011, 02:08:45 PM »
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I think we should make a confusion reprint with integrals.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Gabe

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Re: Anti-First Turn Mayhem
« Reply #38 on: May 05, 2011, 02:22:20 PM »
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I feel an eye for an eye would be rather powerful... speed deck with almost no evil characters can clear the field now? Ouch.

At the cost of also losing their Hero and hand size advantage... ::)
Have you visited the Land of Redemption today?

Offline megamanlan

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Re: Anti-First Turn Mayhem
« Reply #39 on: May 05, 2011, 04:05:15 PM »
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I mean't calculating gravity x # of Heroes in Territory - # of EC's in Opponent's Territory / The number of cards in ur deck is the number u draw.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Lamborghini_diablo

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Re: Anti-First Turn Mayhem
« Reply #40 on: May 05, 2011, 07:29:26 PM »
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and hand size advantage... ::)

They could play it at the start of their turn when their hand is lower...  ;)

Offline lightningninja

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Re: Anti-First Turn Mayhem
« Reply #41 on: May 05, 2011, 07:44:03 PM »
0
I feel an eye for an eye would be rather powerful... speed deck with almost no evil characters can clear the field now? Ouch.

At the cost of also losing their Hero and hand size advantage... ::)
Hm... true. But I do feel like making your opponent lose all but one, or perhaps just all, evil characters is worth losing a couple of heroes.
As a national champion, I support ReyZen deck pouches.

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #42 on: May 05, 2011, 07:51:55 PM »
+1
I feel an eye for an eye would be rather powerful... speed deck with almost no evil characters can clear the field now? Ouch.

At the cost of also losing their Hero and hand size advantage... ::)
Hm... true. But I do feel like making your opponent lose all but one, or perhaps just all, evil characters is worth losing a couple of heroes.
They have just as many evil characters as you, and just as many heroes as you. Even playing grounds.

TheHobbit13

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Re: Anti-First Turn Mayhem
« Reply #43 on: May 05, 2011, 08:04:16 PM »
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Not when heroes carry different wait, which is not already accounted for by a cost system.

well with Bryon making cards we might ::)

Tell him we should do factorials.

Offline lightningninja

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Re: Anti-First Turn Mayhem
« Reply #44 on: May 05, 2011, 08:13:09 PM »
0
Not when heroes carry different wait, which is not already accounted for by a cost system.
Exactly. If you each have 1 hero, and 0 evil character, but it's YOUR turn, you have a very clear advantage over your opponent.
As a national champion, I support ReyZen deck pouches.

Offline megamanlan

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Re: Anti-First Turn Mayhem
« Reply #45 on: May 08, 2011, 10:16:33 PM »
0
Gravity Force
1/1 Multi Good Enhancement
X=The Number of EC's in play
Drop this Card on the ground. Calcuate the Effect of Gravity on this Card, and divide X by that Number and draw that number of cards. (Round up) Then Discard a Character in play.

How's that?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

TheHobbit13

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Re: Anti-First Turn Mayhem
« Reply #46 on: May 08, 2011, 10:19:31 PM »
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how is this anti mayhem?

lp670sv

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Re: Anti-First Turn Mayhem
« Reply #47 on: May 08, 2011, 10:21:15 PM »
0
Gravity Force
1/1 Multi Good Enhancement
X=The Number of EC's in play
Drop this Card on the ground. Calcuate the Effect of Gravity on this Card, and divide X by that Number and draw that number of cards. (Round up) Then Discard a Character in play.

How's that?

They would need 9 ECs in play to draw one card....this card seems completely pointless

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #48 on: May 08, 2011, 11:12:11 PM »
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how is this anti mayhem?
Who said we were still on the original topic?
Gravity Force
1/1 Multi Good Enhancement
X=The Number of EC's in play
Drop this Card on the ground. Calcuate the Effect of Gravity on this Card, and divide X by that Number and draw that number of cards. (Round up) Then Discard a Character in play.

How's that?
What if X=0?  :o

lp670sv

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Re: Anti-First Turn Mayhem
« Reply #49 on: May 08, 2011, 11:19:59 PM »
0
What if X=0?  :o


they divide X by the force of gravity so it's still 0. Now if they were dividing that number by X and X were 0 a black whole would open up and the whole universe would be destroyed. thats how physics works

 


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