Author Topic: Anti-First Turn Mayhem  (Read 9456 times)

Offline Gabe

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Anti-First Turn Mayhem
« on: May 02, 2011, 04:04:03 PM »
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How often have you lost a game, mostly because your opponent went first and then played Mayhem after the draw 3 on your turn? 

Because you don't get a chance to play most card types before Mayhem hits we're pretty limited to what can be used for a counter.  Here are a couple ideas for cards that would help bring balance to the impact of a first turn Mayhem.  I'd love to hear other players ideas.  Bonus points for thinking outside the box! :)



« Last Edit: August 02, 2011, 02:58:30 PM by Gabe »
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browarod

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Re: Anti-First Turn Mayhem
« Reply #1 on: May 02, 2011, 04:25:42 PM »
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I'm not really sure how the repeat part works on the dominant. Wouldn't everyone's hands be the same size after the first shuffle and, thus, cause nothing else to be shuffled?

I like the LS, though shouldn't it be opponents' not opponent's?
« Last Edit: May 02, 2011, 04:32:31 PM by browarod »

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #2 on: May 02, 2011, 04:49:59 PM »
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ANB counters first turn Mayhem. Everybody should just start playing that!

Love the lost soul, not exactly sure how Eye for an Eye would work with it's wording. It'd be worse than Mayhem though...play every thing down, you have one card in your hand with tons of heroes. Their turn, they D3, you Eye For An Eye, and both of you have zero cards in hand, except you have characters.

TheHobbit13

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Re: Anti-First Turn Mayhem
« Reply #3 on: May 02, 2011, 05:32:44 PM »
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All you need is an intro prep phase to stop first turn mayhems, either that or a good old fashion biblical beat down after the round. We'll show them mayhem... :maul:

here is my idea

That only counts as one!
Good Dominant
If your opponent played Mayhem during their first turn shuffle one card from your hand or territory into deck to draw six.

Offline SomeKittens

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Re: Anti-First Turn Mayhem
« Reply #4 on: May 02, 2011, 05:39:59 PM »
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Let's take care of another problem simultaneously!

Protection of God (fortress)
Plays to set aside area.  Regardless of protection, search deck or discard pile for Thaddeus and place here to protect your hand and deck (hehe) from shuffle for any reason.  If your opponent has played Mayhem this game, you may draw six.  Thaddeus may not be removed from Protection of God.
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browarod

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Re: Anti-First Turn Mayhem
« Reply #5 on: May 02, 2011, 05:43:06 PM »
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@Hobbit - Should be "your" first turn, not theirs, lol.

@Kittens - LOL!

Random idea I thought of:

Chaos
[Black Curse | Isaiah 34:11]
Each time a deck is shuffled, its owner reveals the top 2 cards. You may add one revealed card (except a Dominant) to your hand. Limit once per turn and twice per game.
« Last Edit: May 02, 2011, 05:56:41 PM by browarod »

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #6 on: May 02, 2011, 05:52:04 PM »
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Chaos
[Black Curse | Isaiah 34:11]
Each time a deck is shuffled, its owner reveals the top 2 cards. You may add one revealed card to your hand. Limit once per turn and twice per game.
Non-Dominant, please. We don't need another way to steal Soggy.

browarod

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Re: Anti-First Turn Mayhem
« Reply #7 on: May 02, 2011, 05:56:47 PM »
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Teh fixed.

Offline Gabe

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Re: Anti-First Turn Mayhem
« Reply #8 on: May 02, 2011, 06:50:33 PM »
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I'm not really sure how the repeat part works on the dominant. Wouldn't everyone's hands be the same size after the first shuffle and, thus, cause nothing else to be shuffled?

...not exactly sure how Eye for an Eye would work with it's wording. It'd be worse than Mayhem though...play every thing down, you have one card in your hand with tons of heroes. Their turn, they D3, you Eye For An Eye, and both of you have zero cards in hand, except you have characters.

The idea for Eye for an Eye is to counter the massive card advantage gained by Mayhem.  If they fill their territory (or set-aside area) with the cards from their hand (Forts, Sites, Arts, Characters, etc) then play Mayhem, they have a massive card advantage based on the cards they retain on the table.  

When you play E4aE it brings everyone's hand to the same size as the player who has the least cards.  Then you repeat the process (do the same thing) for each card type in play.  Do they have 2 Heroes and you have none?  They shuffle those 2 back into their deck.  Did they activate an Artifact but you have none?  They shuffle it into their deck.  Same for any other card type they put down trying to gain an advantage on you.

I like the LS, though shouldn't it be opponents' not opponent's?

Good catch!
« Last Edit: May 02, 2011, 06:55:21 PM by Gabe »
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browarod

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Re: Anti-First Turn Mayhem
« Reply #9 on: May 02, 2011, 07:12:02 PM »
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OH! That makes so much more sense when you explain it, lol. I rather like that idea, but it seems overly powerful (and we already have enough overly powerful dominants *cough*Mayhem/Soggy/NJ*cough*).

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #10 on: May 02, 2011, 07:14:36 PM »
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Did browarod just call Mayhem overly powerful? I guess we're rubbing off on him.  :)

I'd play Goshen/Kerith Ravine + E4aE then...

Offline Gabe

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Re: Anti-First Turn Mayhem
« Reply #11 on: May 02, 2011, 07:30:34 PM »
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I'd play Goshen/Kerith Ravine + E4aE then...

Characters follow Fortresses (just like ANB) so unless all players have a good Fort that doesn't really help you...
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Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #12 on: May 02, 2011, 07:33:17 PM »
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Oh, right. Well, there goes me trying to break it. Great card!

Offline Gabe

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Re: Anti-First Turn Mayhem
« Reply #13 on: May 02, 2011, 07:34:48 PM »
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More ideas to stop 1st turn Mayhem, but only if your opponent makes a RA/BC.

Create an Evil Character with an ability similar to Simon the Zealot, so your hand is protected while he remains in play.

Create an Evil Character with an ability that says "Look at opponent's hand, choose an evil card and discard it.

Oh, right. Well, there goes me trying to break it. Great card!

I know you don't give up on breaking cards that easily! :)
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Offline Minister Polarius

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Re: Anti-First Turn Mayhem
« Reply #14 on: May 02, 2011, 07:35:58 PM »
+1
Excellent cards! An intro-prep would be better than a Mayhem cold-counter, but these are good cards nonetheless. AEfAE, besides having an awesome acronym, would also make a good Disciples counter as well. I somehow doubt anyone not using Disciples is going to have 11 Heroes in play.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #15 on: May 02, 2011, 07:37:50 PM »
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Oh, right. Well, there goes me trying to break it. Great card!

I know you don't give up on breaking cards that easily! :)
Well, for fake cards I do. I'd prefer to let it slide into the next set and then try to break it.  ;)


Offline Gabe

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Re: Anti-First Turn Mayhem
« Reply #16 on: May 02, 2011, 07:39:54 PM »
+1
Well, for fake cards I do. I'd prefer to let it slide into the next set and then try to break it.  ;)

*Note to self* - make sure they never let Andrew become a play tester. ;)
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Offline Smokey

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Re: Anti-First Turn Mayhem
« Reply #17 on: May 02, 2011, 09:04:05 PM »
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For AEfAE, It's a cool concept, but too easily abuseable. I'm not entirely sure of the order of operations, but Nazereth and House in Rimmon protect from it assuming ECs are targeted before Forts. It hurts fortress heavy strategies (Egyptians come to mind), and is biased towards strategies that can get heroes out quickly (Genesis and Disciples come to mind). If you have no defense, you can use this to wipe out your opponents defenses and walk in for free souls.

For the Lost Soul, This would work better than a dominant but it's more random and it would cause mass ragequits if it was drawn on the d6.
« Last Edit: May 02, 2011, 09:45:08 PM by Smokey »

Lamborghini_diablo

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Re: Anti-First Turn Mayhem
« Reply #18 on: May 02, 2011, 09:39:15 PM »
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Yeah... Eye for an Eye is a bit much. As smokey said, play it when you have no evil cards out and you get an instant win.

*EDIT*

Idea for the lost soul:

"While in play, restrict opponents from playing evil dominants except during the battle phase."

Offline Isildur

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Re: Anti-First Turn Mayhem
« Reply #19 on: May 03, 2011, 12:46:06 AM »
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I personally like the lost soul more then the Dom. there are enough ways to rescue or negate the lost soul SA that it makes it not op'd.
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Offline SomeKittens

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Re: Anti-First Turn Mayhem
« Reply #20 on: May 03, 2011, 11:47:13 AM »
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I personally like the lost soul more then the Dom. there are enough ways to rescue or negate the lost soul SA that it makes it not op'd.
The LS is far more useful. 
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Offline Master KChief

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Re: Anti-First Turn Mayhem
« Reply #21 on: May 03, 2011, 01:28:25 PM »
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eye for an eye reminds me of balance from mtg.
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Offline CJSports

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Re: Anti-First Turn Mayhem
« Reply #22 on: May 03, 2011, 03:48:48 PM »
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Evil Dominant
Eye for an Eye
If opponent used mayhem immediately after your draw phase this game you search opponent's deck for 6 cards and discard them.
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Warrior_Monk

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Re: Anti-First Turn Mayhem
« Reply #23 on: May 03, 2011, 03:55:00 PM »
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Cards that don't say Mayhem specifically are good. Cards that say Mayhem specifically are as good as Achan.

browarod

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Re: Anti-First Turn Mayhem
« Reply #24 on: May 03, 2011, 03:58:37 PM »
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Cards that don't say Mayhem specifically are good. Cards that say Mayhem specifically are as good as Achan.
That's my thinking, too, lol.

 


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