Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on December 19, 2009, 05:44:25 AM
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Anathema
0/0 Pale Green Evil Enhancement, TC
"Discard a Covenant to Place in a player's territory. When that player plays an Enhancement that Cannot be Interrupted, Discard one of his Characters."
Leviticus 27:29
Consecrated
2/2 Teal Good Enhancement
"Set a Hero aside. While Hero is set aside, Protect all characters from cards that Cannot be Interrupted."
Numbers 6:8
Rich Man's Ransom
Artifact
"If your character would be removed from battle by a card that Cannot be Negated, you may instead Discard this card."
Proverbs 13:8
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teal has lots of protect as it is. i love the other two but I think that the artifact should discard the enhancement too. just mo
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These would be kind of OP if they came out today, since so many battlewinners are CBN/CBI, but if they came out after the next set, maybe less so.
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These would be kind of OP if they came out today, since so many battlewinners are CBN/CBI, but if they came out after the next set, maybe less so.
Thats the point of them... make people think twice about throwing AoCP or Zeal in their decks.
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Exactly.
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i like them.
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The problem is that they would be underused, or at least the second one... teal WANTS enhancements that cannot be negated/interrupted.
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These would be kind of OP if they came out today, since so many battlewinners are CBN/CBI, but if they came out after the next set, maybe less so.
Thats the point of them... make people think twice about throwing AoCP or Zeal in their decks.
That wouldn't stop me from playing battle winners. It would be rare that you have that card when I get my card off
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I would use Rich Man's Ransom in every deck. I would use Consecrated with A-Pole in every O.T. offense deck. I would use Anathema in every PG deck. I don't see how these would be UU.