The last thread I posted totally got demolished
http://www.cactusgamedesign.com/message_boards/index.php?topic=22975.0 so those of you who have never seen Angel wars I understand your confusion, here is proof that this actually exists and that I'm not loco.
Angel Wars (The Messengers) Trailer Anyways, despite the public outcry I am proud to present Angel Wars, The Messengers part 2
Eli 7/7 silver W/C hero: . Enhancements used by this character cannot be negated. After battle spin this card. If facing opponent, give control of this character to opponent.
Kira 7/5 silver W/C hero: Protect holders hand, deck, and territory from discard until end of turn. May band to Eli
Spirit of Doubt 6/2 grey evil character: Search discard pile for Doubt and play it. May band to Doubt.
Spirit of Regret 6/2 crimson evil character: Chose a hero. The next time that hero enters battle, discard a card from owner’s hand.
Spirit of Anger 6/2 gold evil character: Discard the top or bottom card of opponent’s deck. Cannot be negated.
Self Control multicolored 4/1: Remove all spirits from the game. Holder may draw two cards. Cannot be negated
Spirit of Dissension 6/2 pale green: Negate all good banding. May band to a spirit. Cannot be negated.
Hobo 2/2 grey evil character: Protected from discard. Identifier: If this character is converted, he gains the SA of the character who converted him.
Girl Scout 3/2 gold hero: Discard an evil enhancement from play to convert an evil human to the brigade of your choice.
Raptors 3/5 generic orange: If two or more Raptors are in battle, you may discard them all to discard a hero in play. May band to Raptors. Identifiers: May have 1 per 25 cards in Deck
Ramuel 9/1 W/C silver angel: Hero has first strike. Search discard pile for a good convert card and put it underneath deck. Identifiers: Messenger
The Message 0/0 silver enhancement: If used by a messenger convert an evil human to a green brigade hero to discard a demon in play.
Hope multicolored 1/1 good territory class: Discard an occupied site regardless of protection.
Swift 10/10 silver hero W/C: If all your heroes are Guardians, protect this card from capture, conversion, and removal from the game.
Outnumbered 0/0 orange enhancement: If you have more evil characters in battle than opponent's heroes in battle, capture them.
Doubting Angels Multicolored evil territory class: Place in territory. Each time you block an angel. Discard it after battle.
The Church Multicolored site: Holders angels may use this site any # of times.
Meditation silver enhancement: Set hero aside. For each soul rescued while set aside, hero gains 4/4
Michael 12/8 silver hero: Negate the SA on one card in play. Cannot be Negated
Hardened Heart 0/6 pale green curse: Place on a hero. Hero cannot enter battle until card is removed.
Criticism welcomed