Author Topic: Angel of Light  (Read 2519 times)

Offline jbeers285

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Angel of Light
« on: January 31, 2013, 12:54:11 PM »
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First I wanna say that I believe heroes should never be converted to evil characters, I believe a better term would be deceived. For the sake of this card I will have deceived play as converted.  I would love to see the termonology of convert be wiped out in place of decieved when applying towards a hero.

Angel of Light
Grim Reaper

Deceive any 2 human hero's in a territory to the brigade of your choice. If an opponents heroes are deceived he may discard one of them.

2 Corithians 11:14
"And no marvel; for Satan himself is transformed into an angel of light."

This card could seriously put a hurting on TGT offenses and can greatly aid defense which is already too weak.  The opponent may ability is to keep hero's like Jael and Ehud from being abused. This would also provide you characters to block with if you didn't draw any. 
« Last Edit: January 31, 2013, 01:32:17 PM by jbeers285 »
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Offline Redoubter

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Re: Angel of Light
« Reply #1 on: January 31, 2013, 03:21:36 PM »
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This card could seriously put a hurting on TGT offenses and can greatly aid defense which is already too weak.

Just on this, we don't necessarily want to be able to stop the offense effectively.  Defense is supposed to be weak comparatively in the game, though discussions have been had about what is the right amount of 'weak'.  The thing is that what you just said about it hurting a specific offense honestly applies to all offenses, more or less.  CBN out-of-battle conversion of two (?!) heroes will cripple most offenses out there, not just 'the offenders'.  I understand that this targets TGT in a different way because of the brigade choice, but there are better counters that could be made against it (such as fort negation or anti-ignore for NT or on fortresses, the game is light on those right now).

This card is far too OP.  There is a dearth of evil conversion (I like your naming idea, but not sure it quite fits) for good reason.  And as there is a great lack of conversion cards for heroes, there isn't protection for it.  You can just take out two of my heroes immediately, outside of battle, CBN, and also stop me from playing down any other copy of them.  And only one of the heroes can be discarded, and even then I have to recur them.

I don't really like the idea of a conversion dom, period (good or evil), and I'm not sure we could make such a dom balanced.

Chris

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Re: Angel of Light
« Reply #2 on: January 31, 2013, 03:24:38 PM »
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This definitely shouldn't be a dominant, and the idea itself might be a bit overpowered. What if we used this as an artifact with a specific theme to use as a Magic Charms-esque card?

On the topic of the term used as "conversion," I might agree with you, but I see no reason to add yet another term to the stable of Redemption terms that new players have to learn. There's no real reason to change it other than "this is worded a bit uncomfortably" and that's not enough, to me, to do anything about it.

Offline jbeers285

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Re: Angel of Light
« Reply #3 on: February 01, 2013, 02:05:12 PM »
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Y is a conversion Dom not balanced, Holy Grail is very similar?

This was also the thought if you holy grail my best EC especially in T2 I could then switch them back.

I think the versatility of this card/idea would be great for strategies and increasing the number of actual battles in T1.
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Offline Redoubter

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Re: Angel of Light
« Reply #4 on: February 01, 2013, 10:11:39 PM »
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Y is a conversion Dom not balanced, Holy Grail is very similar?

1. Holy Grail only works on evil characters.  Converting heroes is much more powerful.
2. Holy Grail has an opportunity cost (you cannot activate something else you'd rather be using).  While doms do (technically) have such a cost in T1, this would become a staple and is much more powerful than the current #7 dom in your deck.
3. Holy Grail can be negated (immediately through DoN on its first use) and is remarkably more squishy when compared to a dom.

And I understand your other points, but it really is OP particularly in T1 where losing 2 heroes to a dom that cannot generally be protected against is truly devastating.

Offline jbeers285

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Re: Angel of Light
« Reply #5 on: February 01, 2013, 10:45:49 PM »
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I feel like 2 hero's in t1 isn't a huge devistation in today's game where people play 14-20 hero's in a t1 deck
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Offline Redoubter

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Re: Angel of Light
« Reply #6 on: February 02, 2013, 06:58:47 PM »
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I feel like 2 hero's in t1 isn't a huge devistation in today's game where people play 14-20 hero's in a t1 deck

There are 'major' heroes in every offense that serve as the cogs.  Get rid of them like this, outside of battle, without allowing protection, and preventing them from returning easily, and the offense is crippled for at least several turns (generally worse).  Also, the T1-2P winner at Nats last year used 11 heroes, the offensive-band-heavy The Deck uses at most 14 heroes, and many other high-level winners use 10-13 heroes.  Disciples (one of the heaviest themes in terms of heroes) uses no more than 12 heroes.  Other themes have similar numbers.  Not seeing any deck with 20 currently, and if you were to run that, you'd be using rather weak characters and/or spread yourself too thin on brigades.  I'd be curious to see one that works (note that I'm referring to 2P, not Multi, that's a different animal), and you won't be seeing them at the high level.

Offline TheJaylor

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Re: Angel of Light
« Reply #7 on: February 02, 2013, 08:57:02 PM »
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My brother beat me with a deck that was completely heroes (and lost souls of course) once... It was years ago but it was saddening and I still remember it. :P

Offline jbeers285

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Re: Angel of Light
« Reply #8 on: February 03, 2013, 03:13:04 AM »
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So what if it was toned down to say

Deceive one hero in each territory opponent may place their converted hero beneath deck
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Offline Josh

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Re: Angel of Light
« Reply #9 on: February 03, 2013, 11:37:10 AM »
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So what if it was toned down to say

Deceive one hero in each territory opponent may place their converted hero beneath deck

That is much better.  Although it is, like Grapes, a deadly card against heroless decks.  But at least it doesn't hurt herolite too bad, since you can underdeck your hero.
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