Author Topic: An open letter to Cactus Game Design.  (Read 8533 times)

Offline LordZardeck

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Re: An open letter to Cactus Game Design.
« Reply #25 on: November 30, 2011, 10:55:58 AM »
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I agree. There are plenty of brigades, but not enough characters and enhancements for those brigades. Wait till you have way too many characters and enhancements for each brigade before you decide to add another brigade. And when you DO add another brigade, make sure you include a good amount of cards for them this time. When CGD released the orange brigade, there wasn't enough of them to make it worth using.

Offline STAMP

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Re: An open letter to Cactus Game Design.
« Reply #26 on: November 30, 2011, 11:48:59 AM »
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Example brigades:


Final ANB errata: Return player to game.

Offline BubbleBoy

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Re: An open letter to Cactus Game Design.
« Reply #27 on: November 30, 2011, 12:46:30 PM »
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I agree. There are plenty of brigades, but not enough characters and enhancements for those brigades. Wait till you have way too many characters and enhancements for each brigade before you decide to add another brigade. And when you DO add another brigade, make sure you include a good amount of cards for them this time. When CGD released the orange brigade, there wasn't enough of them to make it worth using.
Once a brigade has way too many cards, I would say it's too late to add a new brigade. The time to add a new brigade is before the others get so big that a new one would just be laughable.
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Offline SomeKittens

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Re: An open letter to Cactus Game Design.
« Reply #28 on: November 30, 2011, 02:11:14 PM »
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Teal didn't seem so laughable.
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Offline BubbleBoy

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Re: An open letter to Cactus Game Design.
« Reply #29 on: November 30, 2011, 03:58:33 PM »
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Neither would Tan/Clay if it were made now. But I can't think of a brigade that has way too many cards in it at this point.
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Offline I am Knot a Blonde!

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Re: An open letter to Cactus Game Design.
« Reply #30 on: November 30, 2011, 04:01:27 PM »
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Neither would Tan/Clay if it were made now. But I can't think of a brigade that has way too many cards in it at this point.

IMO, they should add to Gold. Noone uses that brigade anymore. Ever. Granted, theres the new judges-angels thing now, but there is Absolutely no way to ever effectively win multiple categories in tournaments (over time or in the same toournament) to win with pure gold. ITs impossible. The cards are just bad.

Who needs tan when Gold is practically a new brigade in itself when considering that noone barely uses the cards that are already in it?

browarod

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Re: An open letter to Cactus Game Design.
« Reply #31 on: November 30, 2011, 04:24:19 PM »
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Lots of people used Gold last season, when Herods were a good defense, and lots of people use Gold this season, in that Egyptians got such a nice/speedy boost.

;)

Offline Red

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Re: An open letter to Cactus Game Design.
« Reply #32 on: November 30, 2011, 04:27:09 PM »
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Neither would Tan/Clay if it were made now. But I can't think of a brigade that has way too many cards in it at this point.

IMO, they should add to Gold. Noone uses that brigade anymore. Ever. Granted, theres the new judges-angels thing now, but there is Absolutely no way to ever effectively win multiple categories in tournaments (over time or in the same toournament) to win with pure gold. ITs impossible. The cards are just bad.

Who needs tan when Gold is practically a new brigade in itself when considering that noone barely uses the cards that are already in it?
Saying gold is bad being ignorant... get RTS and I'll use a gold deck and beat you. Or come very close.
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Offline I am Knot a Blonde!

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Re: An open letter to Cactus Game Design.
« Reply #33 on: November 30, 2011, 04:28:08 PM »
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Good Gold. Not Evil. Good. Noone uses Good gold besides MAYBE like half judges half silver. But nothing solid good gold brigade.

Offline Red Wing

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Re: An open letter to Cactus Game Design.
« Reply #34 on: November 30, 2011, 04:48:52 PM »
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Good Gold has placed third in T1 2 player for two years in a row at Nats. I'd say that's pretty solid.
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Offline SomeKittens

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Re: An open letter to Cactus Game Design.
« Reply #35 on: November 30, 2011, 04:56:14 PM »
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Good Gold. Not Evil. Good. Noone uses Good gold besides MAYBE like half judges half silver. But nothing solid good gold brigade.
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Offline Red

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Re: An open letter to Cactus Game Design.
« Reply #36 on: November 30, 2011, 06:08:22 PM »
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Good Gold. Not Evil. Good. Noone uses Good gold besides MAYBE like half judges half silver. But nothing solid good gold brigade.
If three silver cards is half silver someone counted wrong... And BTW a tip, The only good brigade you cannot play on it's own barring a two to three card splash is silver. I'll post a good gold offense soon. Judges are the best theme out for balanced decks. If you go offense heavy Isaiah or Genesis is better. But Judges are better when used in a balanced deck compared to the other two.
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Offline LordZardeck

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Re: An open letter to Cactus Game Design.
« Reply #37 on: November 30, 2011, 06:10:30 PM »
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Good Gold. Not Evil. Good. Noone uses Good gold besides MAYBE like half judges half silver. But nothing solid good gold brigade.
If three silver cards is half silver someone counted wrong... And BTW a tip, The only good brigade you cannot play on it's own barring a two to three card splash is silver. I'll post a good gold offense soon. Judges are the best theme out for balanced decks. If you go offense heavy Isaiah or Genesis is better. But Judges are better when used in a balanced deck compared to the other two.

I know i'm one of the noobs saying this, but yes. Please make more silver. I don't know what it is about that color, but it is the coolest.

The Schaef

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Re: An open letter to Cactus Game Design.
« Reply #38 on: November 30, 2011, 06:39:44 PM »
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Quote
2: Redemption is hard enough to collect and teach as is with 15-16 brigades to play with. If Cactus was to print another brigade it could turn some new players off to the game due to the unwieldy amount of colors to keep track of.
What is there to keep track of?

Before I respond to this, let me just say that I don't think there will be any new brigades added in the near future, and I'd be a little bit surprised if, supposing the game gets say five more years of life, any new brigades get added at all at this point.  That said...

I don't think the "keeping track" has as much to do with the potential for confusion (that may or may not have been the original point but I think that matters less than this), but that having so many colors dilutes any attempts to guard against certain colors, to the point now where it essentially a waste of time to defend against brigades, and people are more successful defending against categories of abilities (discard, convert, ignore, etc.).

A classic example - and I do mean classic; this was during Priests playtesting five years ago, before TGT or super white offenses - one of my quirky decks (I'll be honest: pretty much ALL my decks are quirky decks) was white NT females.  It covered access to two Lost Soul cards very common at the time - NT and fem-only - and it had a strategy I liked but took some time to set up.  You can probably still find the thread somewhere if it hasn't been purged.  Basically it's the white NT females and Jairus and I think Angel in the Path, and a bunch of white ignore cards.  The lynchpin was Book of the Covenant in a Gloried Temple, with I Am Love and I Am Truth.

The idea was that no matter which brigade someone was playing, if I could get those Covenants out, and get the right ignore card, I could ignore them when they blocked - cannot be negated - and then every subsequent turn fish it out of discard and ignore them again.  The obvious weak spot was Warrior-class, and that was kind of the killer for that offense because the game was getting to the point where most defenders were WC, especially Babylonians, Syrians and Assyrians.  But even then, I could only defend against five of the six brigades, and orange was coming down the pike.

So the downside of having so many colors in the game is that you can't really build a deck that can cover all the opposing colors, removing an entire strategic element from the game, and also killing part of the purpose of having brigades in the first place (forcing color match so not everyone can play AoCP or ANB is also important).

Offline STAMP

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Re: An open letter to Cactus Game Design.
« Reply #39 on: November 30, 2011, 07:25:25 PM »
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...(forcing color match so not everyone can play AoCP or ANB is also important).

Mentioned in the same breath AND context??!!  And yet, one stands idly by whilst one is persecuted.  Life is indeed not fair.


;D
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Offline SomeKittens

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Re: An open letter to Cactus Game Design.
« Reply #40 on: November 30, 2011, 07:44:01 PM »
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...(forcing color match so not everyone can play AoCP or ANB is also important).

Mentioned in the same breath AND context??!!  And yet, one stands idly by whilst one is persecuted.  Life is indeed not fair.


;D
AoCP's clearly the better card.  It works just like it was intended, without any changes!
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Offline LordZardeck

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Re: An open letter to Cactus Game Design.
« Reply #41 on: November 30, 2011, 07:59:05 PM »
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Ok, will someone please tell me what AoCP and ANB stand for?

Offline SomeKittens

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Offline LordZardeck

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Re: An open letter to Cactus Game Design.
« Reply #43 on: November 30, 2011, 08:08:11 PM »
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I'm guessing there has been a lot of changes to "A New Beginning"?

Offline SomeKittens

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Re: An open letter to Cactus Game Design.
« Reply #44 on: November 30, 2011, 08:27:48 PM »
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I'm guessing there has been a lot of changes to "A New Beginning"?
It's the most-errata'd card in the history of Redemption.
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Offline LordZardeck

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Re: An open letter to Cactus Game Design.
« Reply #45 on: November 30, 2011, 08:53:02 PM »
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Really? Is there a thread or something for these errata's?

Offline SomeKittens

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Re: An open letter to Cactus Game Design.
« Reply #46 on: November 30, 2011, 09:02:21 PM »
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Sort of.  They're on the REG.  As far as I know, there isn't an organized place for every errata ever.
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Offline STAMP

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Re: An open letter to Cactus Game Design.
« Reply #47 on: November 30, 2011, 09:35:44 PM »
+2
Really? Is there a thread or something for these errata's?

No need.  Just talk to an old coot like me.  Like the ancient Jewish tradition of reciting the Torah, I can re-tell the stories and errata behind ANB as we sit around a campfire watching the angels ascend and descend upon a ladder.


;)
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Offline megamanlan

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Re: An open letter to Cactus Game Design.
« Reply #48 on: December 02, 2011, 08:40:59 PM »
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The Centurions aren't good?  I like the idea that evil lags behind good.

Um, Ur completely missing the parts of the Bible (mainly the OT verses) that say that evil is more successful but in the end they get what they deserve. I believe that lots of the current sets need updating.
NT Blue is non-existent, Teal has nothing worth playing, Orange is all but dead, Silver is an embarrassment, NT Gold is to small, OT White is pointless, NT Black can't even play right, NT Crimson is too small and Red doesn't even have an NT Theme.
They should worry about the other brigades before adding a new one. There are plenty of places for other sets to be put into, and besides, who uses many of the cards from nearly all the old sets?
I think that before they make a new brigade, they need to think it through. Most brigades don't have much they can play thats worth playing. We have a problem when I can throw together a deck and not have to think about which cards to throw in because there are so few cards really worth using.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red

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Re: An open letter to Cactus Game Design.
« Reply #49 on: December 02, 2011, 08:46:33 PM »
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Teal has nothing worth playing, Orange is all but dead,

Those statements disregard your point. It proves you don't understand Redemption as well as you think you do. Teal has MANY MANY staples/battlewinners and was the top one color offense for two-three years.

Orange is a beast to be reckoned with when paired with another color or even on it's own even if it got nothing in the latest set.
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