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For some reason I'm not seeing it... why would I want to use these cards instead of making a traditional deck? Just seems super SLOW to me...
I'm all for non traditional decks, anyone who knew me when I was active with the game can attest to this I love the idea! It just seems like a lot of conditions need to be met before you can start rescuing souls.
The idea is that unless your opponent then has a deck that is flexible enough to BEAT your AWC in the endgame, they will lose.
Quote from: Minion of Jesus on January 16, 2016, 05:27:12 PMThe idea is that unless your opponent then has a deck that is flexible enough to BEAT your AWC in the endgame, they will lose.Why wouldn't I just play Watchful Servant though? Similar conditions to jmhartz's ideas, but much more efficient...
Quote from: Isildur on January 16, 2016, 06:16:33 PMQuote from: Minion of Jesus on January 16, 2016, 05:27:12 PMThe idea is that unless your opponent then has a deck that is flexible enough to BEAT your AWC in the endgame, they will lose.Why wouldn't I just play Watchful Servant though? Similar conditions to jmhartz's ideas, but much more efficient...Because... Because... It's not an AWC with Watchful Servant, though!That, and he gets slaughtered by CM.
And WS doesn't require 12 heroes in my territory
The only caveat, and I am glad jmhartz has stayed in this realm, is that winning always needs to be tied to Lost Soul rescue. When we say alternate win conditions, what we are really talking about is alternate ways to rescuing.
Quote from: uthminister [BR] on January 16, 2016, 01:17:31 PMThe only caveat, and I am glad jmhartz has stayed in this realm, is that winning always needs to be tied to Lost Soul rescue. When we say alternate win conditions, what we are really talking about is alternate ways to rescuing.Alternate win condition means exactly that, an alternate way of winning. Other ways to rescue Souls will never constitute an alternate win condition since that is already the primary (and currently only) win condition. I am curious why you are so adamant that this continue to be the only win condition. Why does it "always" need to be tied to Lost Soul rescue? It seems like you're limiting the potential creative growth of certain aspects of the game by having that as a steadfast rule.