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op'd, especially with a sin in camp... that could be devestating with just one little camp... just get rid of all there cards...
I think it's fine. I would reword it like this, though:"If holder has a good king or preist in play, discard this card to force all players to shuffle up to X cards from hand into draw piles.Temple Artifact, X = the number of cards in holder's hand.Same thing, less wordy.
I'd reword it to say..."If holder has a good king or preist in play, discard this card to shuffle X cards from hand into draw pile. All opponents must do the same.Temple Artifact, X = Number of cards opponent chooses."so that your opponent can't decide to shuffle 0 cards (due to the up to)
You did ask for thoughts and comments, which are being provided. Being nitpicky is important for card development, as we all know not all cards work the way they were designed to work because of wording.Also, I think adamfincher's argument has merit. It would be much even easier to set up a SitC combo with this card, since getting rid of Words of Discouragement wouldn't suffice. Instead, you're using an Artifact that can't be interrupted. Since you get to keep the cards you draw, and your opponent would have to put them on the bottom of his deck, there's no balance.How about this instead:"If you have a good king or priest in play, discard this card to shuffle X cards from hand or territory into draw pile to force all opponents to do the same. X=Any number up to the number of cards in holder's hand."That way, they can get rid of any SitC's in their territory.
Well I see the point, but the identifier is still a bit wordy. How about try "X ≤ the number of cards in your hand."
What if "X = the number of good kings or priests in your territory"?
Yeah, but that is what makes it overpowered. Maybe another trigger for them to shuffle their hands into their draw piles would be for you to set aside your good kings or priests for a certain number of turns...
Never mind...obviously you are not putting this up for suggestions...good card idea though...