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Golden Cherubim and FW are terrific cards and can never be OP because they react to something your opponent does. If your opponent never meets the condition (draw a card or two) then the cards don't do much. Cards like TGT, on the other hand, are fair to classify as OP because they are proactive. Nothing OP with FW. Kirk
Quote from: Captain Kirk on June 12, 2013, 01:34:51 PMGolden Cherubim and FW are terrific cards and can never be OP because they react to something your opponent does. If your opponent never meets the condition (draw a card or two) then the cards don't do much. Cards like TGT, on the other hand, are fair to classify as OP because they are proactive. Nothing OP with FW. KirkFW wouldn't be OP if you couldn't A) Use mayhem to force an opponent's draw or B) make her untouchable in territory, letting you draw as much as you want, while your opponent can't draw.
if u start getting cards that everyone has to play to compete u eliminate deck build strategies and begin establishing a permenant meta.
Quote from: Drrek on June 12, 2013, 01:39:02 PMQuote from: Captain Kirk on June 12, 2013, 01:34:51 PMGolden Cherubim and FW are terrific cards and can never be OP because they react to something your opponent does. If your opponent never meets the condition (draw a card or two) then the cards don't do much. Cards like TGT, on the other hand, are fair to classify as OP because they are proactive. Nothing OP with FW. KirkFW wouldn't be OP if you couldn't A) Use mayhem to force an opponent's draw or B) make her untouchable in territory, letting you draw as much as you want, while your opponent can't draw.Mayhem is really the only issue I see with FW. Her being untouchable means nothing if you simply don't draw (or limit it to 1 card at a time).
Wasn't that what was supposed to happen with RBD? RBD is in every deck, drawing decreases, RBD use decreases, it balances out.Doesn't really seem like that happened, lol.
People could just shift off a fast offense and go to a fast defense and bam FW is no longer a problem. This might get people to actually play a decent sized defense in T1
Quote from: wmd1999 on June 12, 2013, 04:15:57 PMPeople could just shift off a fast offense and go to a fast defense and bam FW is no longer a problem. This might get people to actually play a decent sized defense in T1Woot
People could just shift off a fast offense and go to a fast defense and bam FW is no longer a problem. This might get people to actually play a decent sized defense in T1; have no idea how this affects T2 though.
Folly2/8 unique female Pale Green evil character, not human/not demonProverbs 9:13(X = number of cards opponent has drawn from good abilities in current battle phase)"Regardless of protection, opponent must place X cards from hand beneath deck. Protect all decks and hands from draw, shuffle, search, and exchange abilities for 2 turns. Cannot be negated."
I was under the impression Fortify Site only protected the Canaanite in territory until it entered battle the first time. Then after returning to territory it was not safe.
Search discard pile for a black Canaanite or a Canaanite Site and put it in play to discard an Artifact. Protect it from opponents while it remains in territory.
Quote from: Captain Kirk on June 13, 2013, 10:26:53 AMI was under the impression Fortify Site only protected the Canaanite in territory until it entered battle the first time. Then after returning to territory it was not safe.You are correct.Quote from: Fortify SiteSearch discard pile for a black Canaanite or a Canaanite Site and put it in play to discard an Artifact. Protect it from opponents while it remains in territory.
I agree on Fortify Site. The "while remains in play" characters reset if they are set-aside, so I would imagine this would be the same way.
Yes.
Should there be a link made in Ruling questions to this? I am sure that this will come up at least once during the later parts of this tournament season