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What would it need to have additionally, or differently, for you to consider using a slot for it in more than niche decks?
DoubtEvil Dominant | Generic, Genderless, Not human or demon"When an opponent is making a rescue attempt, you may place this card in battle as an orange 0/12 Evil Character. It cannot be ignored and may use enhancements of any evil brigade. Discard Doubt at the end of the turn."~Deuteronomy 28:66
Quote from: EmJayBee83 on April 18, 2014, 08:00:27 AMDoubtEvil Dominant | Generic, Genderless, Not human or demon"When an opponent is making a rescue attempt, you may place this card in battle as an orange 0/12 Evil Character. It cannot be ignored and may use enhancements of any evil brigade. Discard Doubt at the end of the turn."~Deuteronomy 28:66In case it matters, this version would not be able to be used to block anything that wasn't coming at you.
For two player events, this is obviously true, but I do not see why it is necessarily so in a multi-player game.
Quote from: EmJayBee83 on April 18, 2014, 07:17:03 PMFor two player events, this is obviously true, but I do not see why it is necessarily so in a multi-player game.You may only put cards into battles that you are involved in. This is why you cannot discard Gates to put your demon in someone else's battle, but the blocker can use The Darkness to block with the revealed character, because they choose.
If someday this reprint were ever to be made, I am sure we could have a discussion as to whether or not this general rule of thumb applies to dominants.
Quote from: EmJayBee83 on April 19, 2014, 09:05:13 AMIf someday this reprint were ever to be made, I am sure we could have a discussion as to whether or not this general rule of thumb applies to dominants.That doesn't make any sense, as I am referring to adding Characters, which Doubt is at that point. Playing dominants is one thing, adding characters to a side of the battle you do not control is another.