This deck can attack and do a lot of things really quick and constantly puts consistent pressure on the opponent. Mighty Men, Joshua, Captain all have the ability to negate/get rid of counters/annoyances, plus Mighty Men can look at their hand and draw which is huge because I know if I have to let them play first off Throne and then interrupt or get rid of their EC first. Abbie protects characters and souls plus draws, Ish draws and negates EC's with X, Jonah punishes for searching, Elijah has sneaky good protection plus the obvious CtB, Asahel as a backup bander/CtB who also helps with drawing for Abbie/Ish plus Ish's negate, Josiah for souls/another counter to cards plus in a Throne band he offers CBN Josiah's Covenant and Ahimelek with the obvious CBN bounce if needed. David and Jehoshaphat are the linchpins of the offense and David is amazing. The neutral heroes are also amazing as people like to target Jehoshaphat so Manasseh and Mighty Men help never relying on a single hero. I can't get back Captain but I can get back cloud heroes and Isaiah, so I always have the main portion of the offense. Most people can't block a David to Jehoshaphat to Isaiah first turn, which I did 3 out of 5 games, then I go ahead and add Joshua/Captain through ASP?FOJ/Faith and I immediately start negating and drawing 2. If needed I can triple protect my heroes in territory with Josiah's Covenant to go with Ark/WoP. Faith of David is auto-recurrable through Faith/ASP, which is why there is only one Faith of David. YWR usually just stays up as a counter baiter and stop the pesky Unsuccessful blocks, in theory. With GoH and Sheol out, plus Philly Garrison, I have a lot of add to battle on evil, and YWR and Faith of David out I have add to battle on offense and nothing interferes with each other. David's Descendant is a decent battle winner, usually I use Josiah as meek for Solomon's Dream, but it is mostly used as a tutor for my forts through ASP. ASP is amazing, I can get out Root of Jesse and play Root of Jesse off of Throne and then attack with Isaiah, topdeck it, draw off Throne when they block and play Root again, rinse and repeat. I usually just wait to get out Call and that really hurts when defenses are set up, I usually don't care if I get it early or not, but I like to make sure they do not have Rubble and Dust in their hand and wait for them to finally start trying to defend and then drop Call on Isaiah and make the band even stronger. This offense just does too much. Solomon to look at their hand, protected band that's CBI, CBP, CBN, CBN protection, negating things in play or set aside, underdecking, drawing, protecting souls/characters in territory, adding to battle, drawing then playing, and I can always add in Amaziah at the end for CBN Valley. You would think that big of a chain should take so long to get out it is not feasible, but that's the strength of this deck, ASP gets out everything and puts itself back in the deck to just rinse and repeat battle winners and tutor cards. That also helps to search for tutor cards because then I just have ASP in deck and I am drawing into battle winners for Throne or I just play ASP and go to discard pile for another battle winners, or grabbing The Lord Delivers as good or evil to keep a TC negate out at all times. Throne decks sometimes tend to lack power and the addition of Root of Jesse for ASP, Counsel for ASP, and Valley after looking at their hand for a situational board wipe, is just too much for any defense to handle. Even if my opponent is playing orange, Joshua underdecks GoH and I CtB then play Valley to underdeck their EC's. Orange is usually the best vs Throne and it still wouldn't work against this. Joe did an awesome job at defending me but I decided to get SoG early instead of Throne which allowed him to play first but I needed a soul gone and knew he had search counters. I had some absolutely amazing games against Jayden, Joe, and Emmanuel, but ultimately this offense just puts too much pressure on my opponent, is too fast, and can go snag what it needs plus grabs good dominants. This deck finished at 5-0 (3 wins, 2 time wins both at 6 lost souls) 13 points, +20 differential. In 2018 we had 5 rounds and I won first with 11 points and 8 differential. 2017 Josiah won with 6 rounds with 16 points and 14 diff, so needless to say, this deck really controlled the gamestate.
The defense had a lot to add to battle and all negates. I used to run Coliseum but that got cut. I wanted to run gray the night before and thought my defense would not work but it worked exceptionally well. KoT/Red Dragon are still good, especially with add to battle. Seized really slows down the opponent. Overall, the deck performed exceptionally well and was actually fun to play.