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And BubbleBoy,Ahh the beauty of T2 combo decks. In a Sin in the Camp deck, you draw through your deck as quickly as possible and create a side battle to play three copies of Words of Discouragement to make your opponent place his entire hand on top of his deck. You proceed to play up to 5 copies of Confusion to nuke all of your opponent's good dominants in their deck. We all know that no player would ever use 6 good dominants in T2, so no worries about that. Then you finish it off by playing 3-5 copies of Sin in the Camp. Then every turn, your opponent draws three cards and is forced to place them all below his deck. With no hand, he is stuck with what is on the table to try to win still. It is not impossible to get back in the game, but unlikely most of the time. This type of the deck usually sets up fairly early, before the opponent has a chance to get enough cards in play to counter it.
Only thing I would change would be to use Forgotten History instead of Captured by Assyria because it can get rid of Enhancements in the discard pile which could be used with recursion.
Captured by Assyria is probably to take out any heroes that might give his banding fits, less than winning a battle.
the only way they could recur enhancements would be with Asher/Micah or a hero with a placed recursion enhancement (Battle Prayer, Book of Gad the Seer, M&E, etc). Asher/Micah send to deck, so there are no worries there.
the first Sin in the Camp combo deck, made by Justin Sangillo and possibly Tim Maly as well, specifically caused the errata on the card itself. Before, you had to reveal one dominant per copy of SitC.
Now dont let me down- I want to hear about all the Sin in the Camp decks that gave Captain Kirk, Mr. Hiatus, Lawfuldog, Xerospash and all of the rest of the type 2 powerhouses a fit at Nationals this year k guys so get to builing.