Author Topic: 2010 T2-2P 3rd Place  (Read 2798 times)

Offline Captain Kirk

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2010 T2-2P 3rd Place
« on: August 07, 2012, 04:35:16 PM »
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Player: Kirk Dennison

For background on the decks I used in other years in which I placed at nationals, view these threads:
2007
2009

Besieging the Gates of Hell
Result: 3rd place at 2010 Nats (4-2 w/ timeout loss)

Cards in deck: 112 (47/47/18)

NEUTRAL: 18

Lost Souls: 15
   Lost Soul (demon discard) x2
   Lost Soul (female only) x2
   Lost Soul (first round) x2
   Lost Soul (N.T. only) x2
   Lost Soul (same reference) x2
   Lost Soul (shuffler)
   Lost Soul (Speed Bump) x2
   Lost Soul (Wanderer) x2

Artifacts: 3
   The Bronze Laver x3

GOOD: 47

Covenant Cards: 4
   I am Healing x3
   I am Redemption

Heroes: 29
   Ahimelech, Priest at Nob
   Elishama the Priest
   Attending Angel (TxP) x4
   Providing Angel x4
   Ethan
   King Jehoshaphat (k)
   Mentor
   Agur
   The Woman at the Well
   Zaccheus x5
   Micah
   Nathan
   Ahimaaz (k)
   Jacob (FoOF)
   Tribal Elder x2 - x1 should be Plague of Frogs
   Ethiopian Treasurer
   King Lemuel
   King's Daughter

Hero Enhancements: 14
   Brass Serpent promo
   Angelic Advice
   Moses and Elders
   Battle Cry x5
   Battle Prayer (wa)
   Sword of the Lord (k) - should be Warriors version
   Visions of Iddo the Seer
   The Long Day
   Reuben's Torn Clothes
   Acts of Uzziah

EVIL: 47

Dominants: 1
   Destruction of Nehushtan

Fortresses: 6
   Tartaros x3
   The Gates of Hell x3

Curses: 3
   Captured Ark x3

Evil Characters: 24
   Panic Demon (gold)
   Enchanter (TxP) x3
   Panic Demon (pale green) x2
   User of Curious Arts
   Naaman x2
   Panic Demon (gray) x3
   Proud Pharisee
   Sabbath Breaker x4
   The Terrifying Beast
   Astrologers (TxP)
   Damsel with Spirit of Divination (TxP)
   Deceiving Spirit x2
   Prince of this World (P)
   Wandering Spirit (TxP)

Evil Enhancements: 13
   Besieging the City
   Divination (TxP) x5
   Two Thousand Horses
   False Peace x4
   Healing of Naaman
   Strange Fire
« Last Edit: November 24, 2012, 09:59:48 AM by Gabe »
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Offline Captain Kirk

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Re: Nationals 2010 T2 2p 3rd Place Deck
« Reply #1 on: August 07, 2012, 04:38:23 PM »
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Background:

My favorite Besieging the City combo deck involving choose the blocker for an immune guy would set up by turn 7 at the latest but was occasionally too slow. Also, rules changed on Highway/Stillness which made that deck much harder to play and slowed it down as you needed more cards in hand to go off. Jonathan Pequinot, Matt Archibald, and I all made blue versions of the deck based on using The Long Day to attack many times each turn. You needed Jacob, another blue hero, Answer to Prayer/Obedience of Noah, Tithe, another copy of Obedience of Noah, Coat, Stillness, and The Long Day to start that combo. It still worked great but gave your opponent a lot of time to win or draw appropriate counters.

In the process of building counters to their decks, I realized Gates of Hell + Tartaros + Seven Wicked Spirits + Possessing Demon was an incredibly potent counter to the blue combo deck. Halfway through the combo I could discard my deck down to a 7WS and Possessing Demon and then block with 7WS, switch for Possessing Demon to shut down the rescue. So I built a Gates of Hell deck for EC Regionals 2010 with a Panic Demon/Gates of Hell/Tartaros deck that just had some Captain bands on offense. I played my version of the blue combo deck for a couple games and then switched to my Gates of Hell deck.

During my final game against Tyler Stevens (in which my mistakes cost me placing) I realized how effective of a combo deck I could make with The Gates of Hell. I was busy working that summer and doing rehab for my ACL after reconstruction surgery so my first 4 test games with the eventual combo deck were actually during MW Regionals T2 2p. I wouldn’t recommend testing a major combo deck during a tournament but it confirmed my suspicions of how quick the deck was. I didn’t really know how to play it effectively or smoothly at that point and kept making mistakes that cost me games against 2 opponents. However, I was confident I would do well at nationals based on the strength of the deck.


To start the combo:

You search with Zaccheus, Attending Angel, and Providing Angel and speed through the deck with Divination and The Bronze Laver until you have 4 cards: The Gates of Hell, Tartaros, one of 4 healing cards, and one of 5 copies of Battle Cry. You play down the 2 fortresses and keep the enhancements in hand. You need any hero in territory to play Brass Serpent on or a gold one for I am Healing or activate I am Healing and hope they don’t have DoN. I always had a gold hero for I am Healing or I had Brass Serpent so I never needed to activate I am Healing.

You first make sure your opponent does not have a harmful artifact active (such as Golden Calf, HHI, Writ, Charms, Darius’ Decree, etc). If they do, you need to wait for Captured Ark.

Then you discard your entire deck during your prep phase. Your orange demons and lost souls come out and all your other demons go to Tartaros. Then you play a good healing enhancement to heal all of your heroes.

The first battle iteration for the combo is a little different than the following turns as you need to get back all of your Evil Characters.
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Offline Captain Kirk

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Re: Nationals 2010 T2 2p 3rd Place Deck
« Reply #2 on: August 07, 2012, 04:39:11 PM »
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Battle #1:

1.   RA with Mentor + ET + Battle Cry
2.   Target the following heroes with Battle Cry: Micah, King Lemuel, Agur, Tribal Elder, Ahimaaz, Ethan, Ahimelech , Priest at Nob, King Jehoshaphat (red), Elishama the Priest, The Woman at the Well, Providing Angel.
3.   Ahimaaz checks your opponent’s hand to see if they have anything they could use to hinder your progress.
4.   Ethan grabs Battle Prayer (wa) from d/c pile.
5.   Providing Angel grabs Healing of Naaman from your d/c pile.
6.   The Woman at the Well grabs an EC and a LS from your opponent’s deck.
7.   King Lemuel exchanges anything in hand with Angelic Advice from d/c pile (if you have nothing in hand – use Battle Prayer that Ethan grabs)
8.   Micah shuffles Sword of the Lord from d/c pile into deck. (If your opponent has no evil brigades in play you can skip this step and still get the combo set up without playing Angelic Advice this turn.)
9.   Ahimelech, Priest at Nob places Two Thousand Horses from d/c pile onto King Jehoshaphat.
10.   King Jehoshaphat + 2kh (draw Sword of the Lord) enters battle and play Angelic Advice to shuffle all artifacts into deck to keep artifacts from stopping your combo in future turns.
11.   Agur places Sword of the Lord from hand onto Nathan in territory.
12.   Elishama the Priest places Visions of Iddo the Seer from d/c pile on Nathan in territory.
13.   Tribal Elder targets Nathan. [Banding targets from Battle Cry have all entered battle at this point].
14.   Nathan enters battle, shuffles an EC from your opponent, and Sword of the Lord goes off first.
15.   Choose Seven Wicked Spirits to fight Prince of this World (P) (ECs in territory from Gates of Hell).
16.   This is the soft lock step. If your opponent has no cards to play on orange ECs, 7WS exchanges for Wandering Spirit in Territory and then band to Panic Demon (gray) x3 and Panic Demon (pale green) x2. You don’t need to play anything in the side battle. If your opponent has cards to play on orange ECs, just use 2 gray Panic Demons and hope the third card they draw is not detrimental. If you get the ideal band, the reason you want pale green Panic Demons is to paralyze heroes your opponent could use to draw cards or play first (Jake/ET,etc) so they can’t get back into the game the next turn until you have the hard lock. Your big demon dies and the others come back.
17.   Nathan’s Visions of Iddo the Seer goes off and you pick up all your heroes and good enhancements minus Visions to your hand. Since the rescue failed the Panic Demons’ abilities kick in, placing 3 cards from their hand on deck and paralyzing 2 heroes.
18.   Play Healing of Naaman off of The Terrifying Beast to heal The Proud Pharisee and convert to a red hero.
19.   Place down your heroes and discard 2kh.

A couple notes on the first battle. If you don’t need to play Angelic Advice (based on no artifact pile or your opponent only having something active that doesn’t matter) you can play Battle Prayer with King Jehoshaphat so you can play Besieging the City during the first iteration. If that is the case, you make Wandering Spirit + Deceiving Spirit fight PotW in the side battle and play BtC and then die (both demons going to deck).
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Offline Captain Kirk

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Re: Nationals 2010 T2 2p 3rd Place Deck
« Reply #3 on: August 07, 2012, 04:40:20 PM »
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Your opponent’s turn:

They draw the same 3 cards that were just in their hand and they can only RA against your large EC bands and you have paralyzed 1-2 of their best heroes. Even if they get a free soul you have the game in hand next turn.

Battle #2-??:

For the 2nd battle, you have Battle Cry, Battle Prayer (if not its easy to get), and Sword of the Lord in hand beforehand. Use many of the same steps except you start with Proud Pharisee to play Battle Cry. No need for Angelic Advice again so that gives you the ability to play one more card during battle and by using Proud Pharisee you can play a 2nd card more than you could the first battle. You want to play The Long Day (grabbed with Lemuel) during the battle and Battle Prayer to grab back Besieging the City. In the side battle, use Panic Demon (gray) x3 + Panic Demon (gold) against Terrifying Beast and play Besieging the City for game set and match concerning their offense. You can’t win a soul this time as you need to wait a turn to use Lemuel ability’s to grab RTC.

After each battle, keep discarding Proud Pharisee from hand and healing with Healing of Naaman (which Providing Angel keeps recurring) and keep discarding 2kh so you can place it again the next turn.

For the 3rd battle, you have Battle Cry, Battle Prayer, Sword of the Lord, and the Long Day in your hand beforehand. Use Lemuel to grab RTC.

After you withdraw the initial band, attack with Jacob + RTC for a soul. If they have more than one color of evil in play, Nathan will slowly whittle down their ECs over time. This may take several turns as Woman at the Well pulled several out so you could get enough souls in play. You don’t care about them having Gates because RTC can ignore orange. Keep shuffling until only orange is left.

However, in the extreme case of Outpost + Gates (which means orange and black EC generation constantly), you need to start playing Plague of Frogs in the first battle in place of Battle Prayer to whittle down their black ECs. You can still keep the lock going by using 3 gray panic demons each time and keeping them recycling 3 cards. It is a tricky thing though because Outpost shuffles the deck so they could draw something useful. However, I figured having Outpost + Gates in the first 4 turns was so rare that I didn’t put much tech specifically to stop it. Looking back, there are many other ways to take care of that easier but that would have required subbing out other cards that made the deck a little faster or that I now realize are not necessary in the build.
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Offline Captain Kirk

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Re: Nationals 2010 T2 2p 3rd Place Deck
« Reply #4 on: August 07, 2012, 04:41:31 PM »
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2010 Nationals:

Literally the day before nationals I realized a faster win condition was to play Ambush the City during the main battle (setting aside all heroes out of play) and then walking in with no hand and Zebulun for a soul before the main battle resumed. I wanted to make sure that was a legal play so when I arrived (45 before play began) I asked Bryon/Rob about the play. They weren’t sure how to rule it and wanted to think on it longer. Eventually with 5 minutes left before play started they let me know they didn’t think it would work as I wanted. So I scrambled to take Ambush the City out and put the Long Day back in. In my haste, I doubled up on Tribal Elder and left out Plague of Frogs. Much to my chagrin, Gabe drew Outpost + Gates of Hell in the first couple turns and I couldn’t get past his infinite Philistine recursion. Timeout loss 4-1 as he couldn’t do anything due to Besieging the City and I couldn’t beat his Philistines + Demons as RTC was worthless.

I also lost to James Roepke after seeing Golden Calf in his hand one of the first turns with Ahimaaz, realizing I needed to wait for Captured Ark before discarding my deck, and then dumbly forgetting and proceeding to discard everything before re-remembering he had Golden Calf which stymied my offense. Of course he only had one copy of Golden Calf. :)

He naturally won the game and avenged a loss to my 2007 combo deck where he had a chance to stop my deck but played his cards wrong, letting me win. I was on the podium in 2007 instead of him after winning that last round game. In this reversal of roles, James took 2nd but I still managed to place 3rd thanks to Matt Archibald and a couple others stumbling in their final games.

I truly felt I did not deserve to place due to my mistakes against Gabe (mistakes being not fixing my deck properly before play started and not teching super well for his defense) and mistake against James (not waiting for Captured Ark). Compared with my other two 3rd place finishes where my losses were not due to any mistakes but due to the draw, I was very fortunate and blessed to place this time when I blew my chances.

Final Thoughts:

All in all, this was my fastest T2 deck I ever created, with all 10 tournament games (6 at nationals and 4 at regionals) and all my practice games allowing me to set up within 4 turns. In half of the games I had the combo ready to go on turn 2. My previous combo decks would set up by turn 7 so I was pleased that this deck was so much faster. Anyone please correct me if I am wrong, but I believe this deck was the fastest deck in T2 history, based on setting up win conditions in every game in 4 or less turns. Sin in the Camp took about 6. My deck went off on turn 1 against eventual T1 2p champ Jonathan Greeson, handing him a stinging loss in his first year of T2.

The Elders changed healing rules after nationals to curtail this deck, meaning I could no longer heal characters after discarded from hand or deck. So the deck in its current form is not playable. With appropriate tweaks, the deck could still be a formidable foe but I believe it would take several more cards to set up the combo and would take longer to go off. If you are truly interesting in playing with this (or any of my deck concepts), please let me know and I would happy to brainstorm and assist as I have many years of combo experience. I hold this to be my best deck but it is still a beast to master as you have to play about 27 cards each turn to make it work and if you play them in the wrong order you are hosed.

I hope those of you who have taken the time to look at my decks and read my commentary have enjoyed this journey into the Type 2 diaries of Kirk Dennison.

God bless,
Kirk
« Last Edit: August 07, 2012, 04:44:47 PM by Captain Kirk »
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Offline Mr.Hiatus

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Re: Nationals 2010 T2 2p 3rd Place Deck
« Reply #5 on: August 07, 2012, 11:39:11 PM »
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Bravo on all your posts. Bummed I won't see you this go around.

 


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