Total Cards 50
Doms 7
Son of God
Angel of the Lord
The Second Coming
Valley of Dry BonesGuardian of Your Souls
Three Woes
Falling Away (CoW)
Lost Souls 7
Wanderer
Darkness
Humble
CovetExilesProsperity
HunterUtility 7
Hopper
The Ends of the Earth
Treacherous LandBook of the CovenantEndless TreasuresThe Great White Throne
Four-Drachma Coin
Heroes 13
Angel from the Sun
The Angel of the Winds
Captive Priest
Priests of Christ
The Woman with Child
Justin Martyr
Polycarp
Philemon
Epaphras
Onesimus
The Watchful Leaders
Peter
Paul
Good Enhancements 7
Reverence and AweFifth Seal / Justice Seekers
Life Through Christ
Faith of Moses' Parents
Overcome!
Eternal InheritanceConsider the LiliesEvil Characters 6
Fire Foxes
Foreign Wives
Uzzah
The Deceiver
Sabbath Breaker
Sabbath Breaker (LR)
Evil Enhancements 3
Mourn and WeepScattered
False Peace (Old)Reserve 10
The 24 Elders
Blood of the Lamb
Word of Their Testimony
Gamaliel's Speech
You Will RemainI Am CreatorCaptured ArkThe Fall of Man
Emperoro Vitellius
NecromancerI decided to use an updated version of Josh's deck that I used last year, which can be found
here. I like clay because I have a couple really strong opening options based on what I draw, as opposed to the typical Auto + Sam + David opening, plus it doesn't trigger opponent's Treacherous Land as much as Sam + David.
Cards in
green where new additions, and cards in
red where moved from the deck to the reserve or vice versa.
I was worried that I may have cut too many negates/battle winners from the offense, but I never really needed more than what I had. One battle I lost because I was one strength away from being able to win a FBTN battle, but my opponent had to Gates through a CM into a KoT.
My top 5 favorite cards or combinations of cards where,
1) Exiles + Hunter + Book + I Am Creator
Between these three cards, I think I had a turn one I Am Creator every game. This was especially helpful in getting out Onesimus or Epaphras to max out the X on Philemon and be able to protect souls.
2) Mourn and Weep
This is hands down the best EE in Multi player. The ability to effectively get an extra turn is amazing.
3) Life Through Christ + The 24 Elders
Whenever I played it, this pair was unstoppable. Protected from evil + negate evil is really hard to stop. Even just negating evil was usually good enough for a soul. I didn't remember seeing any Wicked or Humble LS.
4) Reverence and Awe + Treacherous Land
This card was really useful. Treacherous Land saved me a couple times by drawing key cards off the bottom of my deck. It was always good for at least +5.
5) Onesimus + Epaphras + Philemon
This combination is really strong. It's hard to tell how effective Onesimus was, but it's really hard to block this. If they block Scattered, I had YWR and Valley to back it up, and if they block FW, I have Eternal Inheritance. Protecting Lost Souls from Sheol and other player's Son of Gods is very strong.
Here are 3 cards that I wished I would have got to use more but didn't,
1) Valley of Dry Bones
This was an interesting choice for my 7th dominant that I wish I would have used more. In my first game, I could have used it to get a block by returning a captured hero to territory, but I didn't notice the play until someone else played SoG on the captured hero leaving a LS available. It was really nice knowing that I had another way in addition to YWR to add characters to battle, but I never had to use it.
2) Eternal Inheritance
I never had the opportunity to play this card, but it was nice knowing that I could draw with Philemon and not have to worry about FW. I don't remember seeing FW at all really. I only remember playing good enhancements in battle once or twice, usually to negate something, and that was enough to win most rescues.
3) Necromancer
I really wanted to use this card to copy a Woman with Child or Uzzah or something, but I only blocked twice all day. once with Uzzah, and once with Fire Foxes.
Of the three games I won, 2 ended in 3 turns. One game I lost because my opponent went first and got a much better opening board, and the other game came down to who was able to play Mourn and Weep.
This is the first time I've been able to play since last Nationals. This deck was really fun to pilot and I always enjoy the opportunity to play with skilled and experienced T1-Multi players.