This list is a few cards short (48 out of 51) as I forgot to record my deck before taking it apart, but everything notable is included. This was by no means one of the best decks in the field, but it definitely had enough to win some rescues and make some blocks. If the souls fall right, that's all you need sometimes.
I believe I played pretty well as I can only think of one instance where I ended up making the wrong decision. In the fifth round, I had looked at the hand (using Urim and Thummim) of the player to my right who had the only two Lost Souls on the table. Knowing I couldn't get past him if he used all his resources, I decided not to attack in hopes that he would stop at least one of the two other players and then I would get a shot at his weakened defense. However, I forgot that one of the other two players was already at 2 rescued souls (while I was only at 1), so it would have made sense for him to not block me and save his defense for the leader. Since I only got to 3 (giving me a 3 way tie for second at the table), had I been given that soul, it doesn't go to the player in the lead, and I might have been able to keep pace. Ironically if I had not had Urim and Thummim to see what I was up against, I likely attack so I guess sometimes ignorance is bliss...
Saul/Paul and Blinding Light was an awesome combo...I saved that for my final rescue in the first two rounds as Paul was pretty unstoppable with Baptism of Jesus and Two Bears. I only drew Mayhem in one round, and it didn't end up helping me much. Jehoida's Strength off Amariah was also pretty unstoppable since I would usually band to the offense of the player I was attacking, giving him a lot of incentive not to play something nasty like Korah's Rebellion. Day of Fury was awesome and I played it on both Servant Angel and Woman with Child (who helped get Blinding Light quicker).
I drafted fairly well except for picking up 9 gold GEs and only ending up with 1 gold Hero. I would have much rather played more of those gold enhancements instead of ending up with 4 Teal Heroes and just 2 copies of Jehoida's Strength to play on them. Neither of my two first round opponent's had much gold so it was just unfortunate that there wasn't much to be had in the packs (I can only think of one gold Hero I passed on and then didn't come back).
It should also be noted that I used some Jedi mind tricks to make people misplay in their blocks/rescues against me...at least that's what Wild Bill will tell you...
1 Death of Firstborn
1 Water Shaft
1 Fishers of Men (Ap)
1 Saul/Paul
1 Unholy Writ
1 Emperor Claudius
1 Men as Gods
2 Israel Pays Tribute
1 Eleazar (Ki)
1 Shammah (Ki)
1 Gabriel (Ki)
1 Sword of the Lord (Ki)
1 Crippling Demon
2 Jehoiada's Strength
1 Zechariah (Pi)
1 Ithamar, son of Aaron
1 Sinning Hand
1 Amariah the High Priest
1 Infectious Disease
1 Urim and Thummim
1 Emperor Caius Caligula (EC)
1 Spirit of Temptation
1 Jaddua, son of Jonathan
1 Habakkuk Stands Watch
5 Lost Soul Luke 15:13 (Ap)
1 Lost Soul Acts 11:18 (NT Only)
1 Servant Angel (RoJ)
1 Day of Fury (RoJ)
1 The Woman with Child (RoJ)
1 Emperor Vitellius
2 Romans Destroy Jerusalem
1 Two Bears
1 Search (FooF)
1 Micah
1 Blinding Light (EC)
1 Mayhem
1 The Seven Trumpets (RoJ)
1 Hospitality of Martha (Di)
1 Baptism of Jesus
1 Lost Soul (Open Hand)
1 David the Psalmist