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2015 Sealed 1st Place
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Topic: 2015 Sealed 1st Place (Read 2120 times)
Redoubter
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Posts: 4910
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Northeast Region
2015 Sealed 1st Place
«
on:
August 05, 2015, 08:10:07 PM »
0
For Sealed this year, I ended up putting together what I can only describe as a defensive stall/attrition deck, which I have not really seen before in the category (and never attempted). Below is how I reached the final product, and why I made the decisions along the way.
When choosing the packs, I was torn. There are lots of debates as to what to choose, because they all have potentially-great additions to at least one of the decks you can pull. Kings is probably the most consistent pack, but as I said to Chris F. upon registering, “I feel like I need to gamble to have a chance to win.” Therefore, I picked 3 Priests packs. Here are the reasons that these packs are my choice each Sealed:
The potential to add Teal to the hero-starved starters as a viable third brigade. As this was the introduction of the brigade, there are many potential pulls that would make priests an option to include, and they can be very strong against the starter deck defenses.
Purple: Large kings (3) help with the lack of heroes. The set also has several great enhancements that work well in these starter decks.
Unified Kingdom
,
Prayer of Faith
, and
Haman’s Plot Exposed
are auto-adds, and
Pentecost
is a strong play as well.
Silver: A couple of mediocre angels (3), but a
Protection of Angels
is an incredibly strong pull.
White: There is a large
Covenant Keepers
hero that is not killed by
Ishbibenob
. Also, the musicians (3) and their enhancements work really well with the
Ruth
component of the J deck.
Sing and Praise
is recurrable with
Ethan
, and he,
Heman
, and
Asaph
can all band together.
Fellowship
is almost certainly a battle winner (watch out for
Coliseum Lions
though) and a fantastic draw, while
Bronze Cymbals
adds a huge power boost before playing a battle-winner, considering the lack of CBP (cannot be prevented) in the starter decks.
First Fruits
, like
Pentecost
above, is a strong play for the draw.
Gold: Large heroes (3) again help with having few heroes. However, the enhancements are probably not going to help you, and would not help that offense.
Black:
Malchus
is fantastic in the I deck, since if he loses he generates a soul, and is thus one of the few ways you can actually counter soul drought in Sealed. Otherwise, you have several large characters in the High Priests (3), though little in the way of actual useful cards.
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Redoubter
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Hero Member
Posts: 4910
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Northeast Region
Re: 2015 Sealed 1st Place
«
Reply #1 on:
August 05, 2015, 08:10:22 PM »
0
Brown: Some of the best evil character options for this brigade will be found in this pack.
Unfaithful Priests
and
Sanballat
are direct counters to both decks, and
Mocking Soldier
is great in either deck for additional banding or cross-table banding while maintaining enhancement access.
Covenant Breakers
are also great due to higher numbers. For enhancements,
Rust
again directly counters both decks,
Wickedness Abounds
will almost always trigger in Sealed and is thus a fantastic card to draw into your block, and you have several large-number enhancements should you wish to add them (not recommended generally).
Orange: The only pack you can find additional cards for this brigade, and there are many fantastic pulls.
King of Tyrus
will win you battles, if not games, on his own in either deck.
Prince of this World
is also a strong addition to either deck and forces your opponent to wait for his bands or end up losing heroes. Against angels,
Prince of the Air
and
Prince of Tyrus
are auto-blocks against all but one hero (each has a different hero in the I deck that stop them), and
Evil Angel
is incredibly strong.
Seizing Spirit
and
Fallen Angel
allow for many more banding options, including cross-table, and
The Thief
is terrifying to have to face. For enhancements,
Corrupted
,
Pride before Calamity
, and
Sinning Hand
are all strong battle-winners (or resource drainers), while there is a great amount of character negation, poisoning, and territory destruction available elsewhere.
Additional cards:
Holy of Holies
turns off
John
and
Ruth
(as well as the “fight by the numbers” pulls from other packs), which may save you in a pinch.
Book of the Law
would be an auto-add, in my opinion, as it allows your deck to keep recurring good enhancements despite the removal cards each deck has and other options you could draft (see my deck below).
The Bronze Laver
is a good card to draw with if you need some heroes or support for them.
Both
Faith in Our High Priest
and
The Sabbath
give your offensive enhancements CBN (cannot be negated), which almost guarantees you a lost soul.
Carcasses
is insanely strong, especially when played as an enhancement, because of the lack of CBN (cannot be negated) otherwise found in the decks.
Unknown Nation
gives you the exact character you need to block.
Flee from Enemies
allows you to fight just one hero; combo this with
Saph
and
Ishbibenob
and your opponent is in a tough spot (with
Angel of the Lord
generally being the only cheap way out).
Go Into Captivity
is simply an out-of-battle method of winning the battle (with no chance for negation by starter deck cards) and taking the most troublesome heroes out of the game.
Unsuccessful
is an extra negate (and can also be played as an enhancement in one deck with great numbers).
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Redoubter
Trade Count:
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+3
)
Hero Member
Posts: 4910
-
Northeast Region
Re: 2015 Sealed 1st Place
«
Reply #2 on:
August 05, 2015, 08:10:34 PM »
0
In the end, I received the “I” deck (Disciples/Angels, Philistines/Israelites) and opened my 3 Priests packs. Here is the deck I ended up with:
Total Cards
: 55
Heroes (9)
Andrew
Angel at Bethesda
Gabriel
Gathering Angel
James
John
Legion of Angels
Peter
Melchizedek
(Add)
Good Enhancements (14)
Angelic Guidance
Angelic News
Authority of Peter
Eaten by Worms
Fishers of Men
Glad Tidings
Loaves and Fishes
Overwhelming Presence
Raising Lazarus
Walking on Water
Wonderment
You Are the Christ
Unified Kingdom
(Add)
Holy unto the Lord
(Add)
Miraculous Catch
(Cut)
Water to Wine
(Cut)
Evil Characters (10)
Delilah
Ishbibenob
Nabal
Saph
Selfish Kinsman
Shaphat
Sanballat
(Add)
Unfaithful Priests
(Add)
Unfaithful Priests
(Add)
Prince of Tyrus
(Add)
Achan
(Cut)
Lahmi
(Cut)
Evil Enhancements (11)
Achan’s Sin
Ashtaroth Worship
Bad Dealings
Ishbibenob’s Spear
Ishbibenob’s Sword
Lahmi’s Spear
Sin in the Camp
To Each His Own
Wickedness of Delilah
Shimei’s Malicious Curse
(Add, traded for with demon support)
King Saul’s Jealousy
(Add, traded for with demon support)
Lost Souls (7)
Basic x6
Resurrection
Dominants (4)
Angel of the Lord
Christian Martyr
Son of God
Strife
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Redoubter
Trade Count:
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+3
)
Hero Member
Posts: 4910
-
Northeast Region
Re: 2015 Sealed 1st Place
«
Reply #3 on:
August 05, 2015, 08:10:47 PM »
0
I removed
Miraculous Catch
because it did not fit with my final deck concept and I don’t like to discard cards when I don’t know what I might have to choose between.
Water to Wine
was cut because it has no ability, and I needed to win battles and negate enhancements, not get numbers.
Achan
is too small with no ability, so he was replaced by my new defense. Similarly,
Lahmi
was cut due to having no ability and the brown in my deck being more important.
I only pulled two teal heroes,
Melchizedek
and
Eli the Priest
. As the former had useful abilities, and there was no difference between them in numbers, I chose him to be added along with
Holy unto the Lord
, since it is a CBI (cannot be interrupted) battle winner. I pulled the two together in all but one game, but it never actually worked. Once, they got under me and played
Gibeonite Trickery
, and another time they blocked with
Unclean Spirit
from hand to take my
Selfish Kinsmen
and prevent it; in each other game I didn’t need it as an option.
There ended up being two copies of
Unified Kingdom
in the packs, though I only kept one to avoid it being a dead card against another I deck that did not draft any king or teal support. It was a fantastic card. Even if I lost the battle, it cost a great deal of resources to overcome in every game I used it, as it could bring the entire J offense and any kings the I deck added to bolster their purple. Once, I even used it on my
Andrew
to intentionally draw out
Emperor Tiberius
and force him to either die or play
Coliseum Lions
(I had looked at hand with
Angelic Guidance
) after banding to
Boaz
and
Elders of the City
. My opponent decided to discard all of the heroes, and I let them die even though I had a negate in hand, as I followed with
Ashtaroth Worship
to ensure that there was no coming back for the Ruth part of the deck. My intention was also to use it if I faced a large band to bring in
Melchizedek
for his
Holy unto the Lord
play.
Even though I was not playing the J deck with its orange,
Prince of Tyrus
was an automatic add. If I faced the J deck, he still allowed me to block smaller lone heroes to force them to spend resources (or force a stalemate off of my opponent’s bluff, which happened several times as well). However, whenever I faced the I deck, he sat in my hand until any angel besides
Gabriel
entered battle for an automatic win (and usually a dead angel). Having both him and
Ishbibenob
out at the same time completely shut down any silver my opponent had or forced an
Angel of the Lord
, which saved my actual defense from it.
For other cards pulled, the only useful ones (besides the three
Power of the Cross
cards I pulled without red...) were
The Thief
and
Army of the Lord
. The latter only had
Legion of Angels
as a for-sure target, and otherwise I’d have to rely on whatever my opponent drafted; therefore, it wasn’t added.
The Thief
was a harder decision. In hindsight, this was probably the only deck-building decision I would change, as he is a 10/10 body who discards a random card from my opponent’s hand. Even without support, you’ll see just how good that would have been in this deck concept below.
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Redoubter
Trade Count:
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+3
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Hero Member
Posts: 4910
-
Northeast Region
Re: 2015 Sealed 1st Place
«
Reply #4 on:
August 05, 2015, 08:10:59 PM »
0
Brown became my main evil brigade based on my packs. I actually pulled 3 copies of
Unfaithful Priests
, but based on the number of enhancements you need to hit in each deck (silver or white), it was not beneficial to add the third, and only 2 made the cut.
Sanballat
was a beast regardless of the deck I faced; if my opponent used
Gabriel
or
Elders of the City
to search out a battle-winner when a negate was available as well in discard, then I knew that they did not have one in hand. Blocking with him then sent that battle-winner back to discard, and allowed me to use up their negates in a futile attempt to win by numbers (the defense in the brown was sufficient). One game, I also used him to block late-game against a King’s version of
Gabriel
my opponent pulled. They were going to take away a powerful evil enhancement in my depleted deck, leaving me vulnerable, but by negating the search I could keep that card and hope to use it next block (I did end up drawing it the next turn).
King Saul’s Jealousy
was often a second
Strife
in my deck (especially against the Disciples) and saw a great deal of use.
Shimei’s Malicious Curse
never failed to win a battle, and allowed me to waste quite a few of my opponent’s enhancements and heroes each time.
After the additions and subtractions, I found my deck as a defensive-reliant stall and destruction deck that removed the end-game options for my opponent. The black in the deck allowed me to cross-table band (to destroy their defense with their own battle-winners) or force them to use up those resources through the giants and their weapons. After enhancements hit discard in this early game process, I used
Unfaithful Priests
to start removing cards from the game, and my opponent would quickly run out of options to recur in both decks. Meanwhile, I waited for my small number of heroes (as I got no real boost from my packs in that regard) to come out, and whittled away at their defense with careful rescue attempts until I could set up my end-game
James
and
John
band or
Gabriel
victory recursion.
The problem with this strategy was that I would often have to give up souls in the early game to force the resources into my opponent’s discard pile, and I was slow to rescue myself. We were almost always the last table done, but I succeeded in half my games to almost or completely shut out my opponent at the end (leaving only 3 heroes alive with no enhancement support in one case) and I always managed force my way through to get the final souls.
Since I was relying on this strategy, my differential was abysmal. Even though I was undefeated at 6-0 in the end, my games were 5-3, 5-4, 5-4, 5-4, 5-4, and 5-3 for a total of +8. I had to get lucky in one of the games that my opponent had
Son of God
in his last 4 cards, and that I drew
John
to stop
Quirinius
from drawing it (it was indeed the top card when we checked afterwards, and in the previous turn he draw
Christian Martyr
, which was the only block he had left…epic game). In each other game, I had to rely on the brown in my deck being good enough to stall or shut-out in the end-game while I waited for my heroes, and I had to make zero mistakes or I would surely lose. It ended up working, but had I lost a single game (even the last one), I would not have placed due to the differential.
Would I take the gamble with Priests packs again, and would I play a heavy defense again if it were handed to me? Probably. But I would seek advice from a cardiologist first.
To read advice I would give on avoiding mistakes, please see the
Land of Redemption article
I wrote on the subject.
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