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2) Other cards currently in your deck. (If you have AoCP in your deck, you cannot make the wild AoCP).
but they are far too versatile. you could go 'oh hey, i dont need a dungeon to go with my zedekiah in my deck, because one of my wildcard can be it. or, if i dont need dungeon, it can be anything else'. just a way too broken mechanic with no drawback.another thing i kind of like is that in addition to making a wildcard virtually any other card you want, you must also OWN the card from outside the game and switch it when you play the wildcard. that way, there can be no discrepencies as to what the card you chose says or anything. kind of reminds me of death wish from mtg.
Quote from: Master KChief on September 12, 2009, 04:47:00 PMbut they are far too versatile. you could go 'oh hey, i dont need a dungeon to go with my zedekiah in my deck, because one of my wildcard can be it. or, if i dont need dungeon, it can be anything else'. just a way too broken mechanic with no drawback.another thing i kind of like is that in addition to making a wildcard virtually any other card you want, you must also OWN the card from outside the game and switch it when you play the wildcard. that way, there can be no discrepencies as to what the card you chose says or anything. kind of reminds me of death wish from mtg. How is it broken? sure, you may have a better chance of "getting" that card if you intend to use one as a Dungeon, but as the same time, who's to say I dont throw down one of mine as I am Redemption or something similar? As I said, I can see this becoming very back and forth, with lots of interesting battles.Also no, I want the 5 cards to be able to become ANY card, regardless of if you own it.