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The players in my area love Teams. For some reason they find intro prep extremely confusing. It doesn't add much benefit to the game. I'd rather eliminate it all together.
For some reason they find intro prep extremely confusing. It doesn't add much benefit to the game. I'd rather eliminate it all together.
Stop calling it an intro prep phase and start calling it "on the first turn, you can't make a rescue attempt or battle challenge". Confusion dissipates.
Deck building solves 10 enhancements and no characters in hand. Even in sealed I put that on deck building. You can lead a horse to water but you can't make them drink. If it happened so many times then it could've happened so many more times with a mulligan.A D10 on the other hand gives you a larger percentage of your deck in hand. Helping even the most enhancement heavy decks.
Quote from: jbeers285 on June 19, 2015, 01:55:36 PMDeck building solves 10 enhancements and no characters in hand. Even in sealed I put that on deck building. You can lead a horse to water but you can't make them drink. If it happened so many times then it could've happened so many more times with a mulligan.A D10 on the other hand gives you a larger percentage of your deck in hand. Helping even the most enhancement heavy decks.i'm really just imagining the situation of 10 cards in my hand, all enhancements, sealed category. 2 lost souls down, they have 3 and pass first turn to me. i discard 2 and let them start their first turn where they draw 3 and have a 13 card hand where i have no block. fun?most kids played sealed category at tn state. should be the best example of the game for them as the starter decks are the entry level
Quote from: kariusvega on June 19, 2015, 02:00:42 PMQuote from: jbeers285 on June 19, 2015, 01:55:36 PMDeck building solves 10 enhancements and no characters in hand. Even in sealed I put that on deck building. You can lead a horse to water but you can't make them drink. If it happened so many times then it could've happened so many more times with a mulligan.A D10 on the other hand gives you a larger percentage of your deck in hand. Helping even the most enhancement heavy decks.i'm really just imagining the situation of 10 cards in my hand, all enhancements, sealed category. 2 lost souls down, they have 3 and pass first turn to me. i discard 2 and let them start their first turn where they draw 3 and have a 13 card hand where i have no block. fun?most kids played sealed category at tn state. should be the best example of the game for them as the starter decks are the entry levelAgain this is a deck building issue not an opening draw/mulligan issueThis will continue to happen in sealed not matter what you do. If don't want this to happen to kids in your area teach them to cut enhancements for characters.
Sealed is not a category that should be considered whatsoever when we devise rules.
Quote from: Alex_Olijar on June 19, 2015, 02:32:28 PMSealed is not a category that should be considered whatsoever when we devise rules.You mean like the way we treat T2?
You mean like the way we treat T2?
Let's draw five cards every turn too!