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I feel like this would really penalize the player who goes second (i.e., draws first). I would now draw three and have to put down over a third of my hand on turn one.
I am generally in favor of this idea. I would especially like it if the start with 10 were coupled with an intro-prep phase. This would allow for the setup benefits jbeers mentions without kicking off the race to three.Since no one has mentioned any cons, however, let me start that list...I feel like this would really penalize the player who goes second (i.e., draws first). I would now draw three and have to put down over a third of my hand on turn one.
Personally, I think that the Intro Prep Phase eliminates some of that advantage. Besides, why does going second get to have any advantages that going first would have had?
Going first puts you at an advantage in a greater portion of games regardless of intro prep because you get to rescue first.
Quote from: Redoubter on June 19, 2015, 09:51:43 AMGoing first puts you at an advantage in a greater portion of games regardless of intro prep because you get to rescue first.I'm still perplexed as to why there should not be an inherent advantage to going first. I am just as likely to draw a bad hand as a good hand, and my opponent has a similar likelihood of drawing defense that can stop me. Isn't this more of a question of deck-building once a draw10/intoprep is introduced?
Quote from: Redoubter on June 19, 2015, 09:51:43 AMGoing first puts you at an advantage in a greater portion of games regardless of intro prep because you get to rescue first.I'm still perplexed as to why there should not be an inherent advantage to going first.
I'm in favor of testing one thing at a time so we can see the impact that one thing has before we introduce other changes.
Intro-Prep phase would prevent preblock ignore like TGT
If a player gets off a TGT pre-block ignore on his first turn then that means he's taking the second turn so his opponent would have had the chance to put down ECs.
Quote from: The Guardian on June 19, 2015, 12:13:27 PMIf a player gets off a TGT pre-block ignore on his first turn then that means he's taking the second turn so his opponent would have had the chance to put down ECs.I forgot about the rescued LS requirement. I don't actually use TGT. However, my point is that several defenses require cards to be out first, and those defenses are put at a disadvantage when the other player goes first and attacks right away. Drawing 10 will increase the likelihood of a LS being available on the first turn, so I still think an Intro-Prep phase would be beneficial, especially for new players.
Really you want to get your protection in play or possibly activate a charms or unholy writ during a intro prep phase.
However, my point is that several defenses require cards to be out first, and those defenses are put at a disadvantage when the other player goes first and attacks right away