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So I don't see the point of taking Type NW and banning a fourth of the cards in the game. I feel like there's not a lot of reasoning or thought behind the idea; it seems like you just arbitrarily decided to disallow almost every support card in the game without knowing why. Why no sites? Why no fortresses? Why no covenants or curses but artifacts are apparently allowed? How might the game balance be affected by a lack of civilization protect fortresses or useful defensive curses?
Speed would rule the day in this kind of game
Type Q (for Quad) = Decks must be between 50-56 cards. Players may not use any evil cards in their deck.