Author Topic: Type R & R (Rock And Roll)  (Read 16104 times)

Offline New Raven BR

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Type R & R (Rock And Roll)
« on: November 04, 2010, 06:53:12 PM »
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i think this type can be a really fun concept to play if we (as in the redemption community) can tweak the gameplay of it and make it a really fun type to play.

same rules for type 1 or 2 games and deck building apply.
only problem is, every hero and evil character has lost the ability to have strength and toughness when their card is drawn so whoever you draw, will not be 5/5 or 3/4 or whatever.
instead, you will be playing dice all throughout the game to decide whose abilities will be what.
how to determine an offense and defense number depends on what number lands on what on the dice.
a player can either: roll twice for one die or roll once for two dice but there's a catch to using two dice, you HAVE to use differant colored dice and before you play your firast turn, you need to decide there and then what color you will use for what attribute.
using 2 dice with the same color, is illegal cause there will be confusion.

don't worry about my previous downer comments.
i said "we" as in all of us in the redemption community.
let's make this the next Type NW!  :)
im not doing this by myself i'll have all of you know, im including everyone in on this and i will do all i can to see if the feedback will work and i will encourage to keep thinking about it.
don't just sit there and only read, get inspired, get creative, help me out, this type is for everyone who wants to play and balance it out!
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Offline SomeKittens

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Re: Type R & R (Rock And Roll)
« Reply #1 on: November 04, 2010, 08:51:43 PM »
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Sounds a bit like how Rob originally thought of Redemption.  I like it, but how much would it change the game?
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Offline 3-Liner And Bags Of Chips

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Re: Type R & R (Rock And Roll)
« Reply #2 on: November 04, 2010, 08:52:58 PM »
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So it's like dungeon duel monsters? With Dice? In America....?
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #3 on: November 04, 2010, 08:57:40 PM »
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Sounds a bit like how Rob originally thought of Redemption.  I like it, but how much would it change the game?
it's not about changing the game, it's more about finding ways to define how we have fun in the game and i figured it would makes things intresting for characters to have strength and toughness that are randomly generated.

So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves
« Last Edit: November 04, 2010, 09:20:31 PM by New Raven BR »
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Offline SomeKittens

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Re: Type R & R (Rock And Roll)
« Reply #4 on: November 04, 2010, 09:35:08 PM »
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Would every character have random numbers?
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #5 on: November 04, 2010, 09:38:06 PM »
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Would every character have random numbers?
yes
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Offline The Warrior

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Re: Type R & R (Rock And Roll)
« Reply #6 on: November 04, 2010, 10:03:59 PM »
-1
not to be critical but this stinx
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Offline 3-Liner And Bags Of Chips

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Re: Type R & R (Rock And Roll)
« Reply #7 on: November 04, 2010, 10:26:54 PM »
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So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #8 on: November 04, 2010, 10:29:28 PM »
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So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
initiative wouldn't be a problem,
Lamb suggested 2 dice for offense and 2 dice for defense which means from 2-12 would be the numbers and not 1-6.
and i didn't mean to be harsh
« Last Edit: November 04, 2010, 10:31:32 PM by New Raven BR »
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Offline 3-Liner And Bags Of Chips

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Re: Type R & R (Rock And Roll)
« Reply #9 on: November 04, 2010, 10:47:06 PM »
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So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
initiative wouldn't be a problem,
Lamb suggested 2 dice for offense and 2 dice for defense which means from 2-12 would be the numbers and not 1-6.
and i didn't mean to be harsh

I didn't take any offense to it. It would be a cool thing to do but seems like something that would be a problem....just doing it for every hero and remember each stat.
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Warrior_Monk

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Re: Type R & R (Rock And Roll)
« Reply #10 on: November 04, 2010, 10:59:55 PM »
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Hey! I got a 1/1 Michael! Sweet!

Hey! I got a 12/12 James son of Alphaeus!

Hey! I got an Eleazar's Sword!

Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #11 on: November 04, 2010, 11:15:33 PM »
-1
Hey! I got a 1/1 Michael! Sweet!

Hey! I got a 12/12 James son of Alphaeus!

Hey! I got an Eleazar's Sword!
ring wraith, with 2 dice being used for offense and 2 for defense, makes 1/1 michael impossible just as much as a 12/12 james being used by 1 die offense and one die defense.
and eleazar's sword is becoming overrated like the Miami Heat
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Offline TheKarazyvicePresidentRR

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Re: Type R & R (Rock And Roll)
« Reply #12 on: November 04, 2010, 11:49:31 PM »
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Since this type is named after me (Type RR ;) )I would roll a 1/1 fbtn Paul. Anyways, so it's just like Redemption but with dice, Mr. Duke Devlin?
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #13 on: November 05, 2010, 12:04:26 AM »
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Since this type is named after me (Type RR ;) )I would roll a 1/1 fbtn Paul. Anyways, so it's just like Redemption but with dice, Mr. Duke Devlin?
ha ha  :P
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Offline TheKarazyvicePresidentRR

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Re: Type R & R (Rock And Roll)
« Reply #14 on: November 05, 2010, 12:12:20 AM »
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Seriously though, I don't see any benefit to this besides randomized numbers and major-ly increased luck. You could lose just because your opp rolled a 12/12 Job or a 2/2 Thomas and you rolled all low or high numbers. It removes any strategy from hero choices and enhancement choices unless you're good at rigging dice rolls.
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Offline SomeKittens

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Re: Type R & R (Rock And Roll)
« Reply #15 on: November 05, 2010, 12:19:48 AM »
+1
unless you're good at rigging dice rolls.
See, Raven's been practicing...
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #16 on: November 05, 2010, 12:25:49 PM »
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Seriously though, I don't see any benefit to this besides randomized numbers and major-ly increased luck. You could lose just because your opp rolled a 12/12 Job or a 2/2 Thomas and you rolled all low or high numbers. It removes any strategy from hero choices and enhancement choices unless you're good at rigging dice rolls.
as i'v stated before, Lamb came up with the idea of using 2 dice for offense and 2 dice for defense
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Offline TheKarazyvicePresidentRR

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Re: Type R & R (Rock And Roll)
« Reply #17 on: November 06, 2010, 08:33:23 PM »
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How does that address my point at all?
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Offline The M

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Re: Type R & R (Rock And Roll)
« Reply #18 on: November 07, 2010, 06:12:41 PM »
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Would */* abilities be determined by this too?
Sounds fun.
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Offline lightningninja

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Re: Type R & R (Rock And Roll)
« Reply #19 on: November 07, 2010, 09:52:57 PM »
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Uh... I believe */* is ALL that's decided... special abilities remain.

I don't think it would change anything except making the game based MORE on luck, which as RR stated isn't that awesome.
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Offline Master KChief

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Re: Type R & R (Rock And Roll)
« Reply #20 on: November 08, 2010, 02:53:39 AM »
+2
i think it would be hilarious though to see an opponent roll a 2/2 strong angel.
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Re: Type R & R (Rock And Roll)
« Reply #21 on: November 18, 2010, 08:14:55 PM »
+1
So any card could be 4/10 TO THE FACE :p

Offline lightningninja

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Re: Type R & R (Rock And Roll)
« Reply #22 on: November 18, 2010, 08:51:07 PM »
-4
R & R (Rock and Roll)
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Offline SomeKittens

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Re: Type R & R (Rock And Roll)
« Reply #23 on: November 19, 2010, 11:47:11 AM »
-1
We could do special abilities too.  Just create a table, and roll on that.  Although it'd be better with the custom heroes, and we could roll for more than just strength and toughness, stuff like fortitude, Weapons skills, etc.

Then we could act out what we were doing, and roll to attack, and one guy could tell a story, and guide the rest of us adventurers along...
wait..

EDIT: sorry, didn't finish thought.
« Last Edit: November 19, 2010, 03:06:13 PM by SomeKittens »
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Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #24 on: November 19, 2010, 01:55:08 PM »
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We could do special abilities too.  Just create a table, and roll on that.  Although it'd be better with the custom heroes.  Then we could act out what we were doing, as we roll to attack...
wait..
my idea was that the special abilities remain the same, it would only be rolling dice for your strength and toughness
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