Author Topic: Type R & R (Rock And Roll)  (Read 15938 times)

Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #25 on: February 27, 2011, 04:21:59 PM »
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long time since this has had posts.
im still open to ideas.
this is for all the players in the redemption community, don't stop coming up with ideas to make this type the best there is!
im not gonna do this alone, i need everyone's involvement.
keep having brainstorms for ideas!
Your biggest competition is YOURSELF

Warrior_Monk

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Re: Type R & R (Rock And Roll)
« Reply #26 on: February 27, 2011, 04:37:44 PM »
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Everybody knows that the Brinkman, Fountain, and Rice variation is the best variation. And that won't change.  :-*

Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #27 on: February 27, 2011, 05:25:15 PM »
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off topic.
to get back on, this type is to be a creation of the redemption community and i don't appritiate people coming into these threads saying what variations are better.
either you stay on topic and share ideas to help this variation become better or you stay off this thread. either one if fine with me but if your gonna post, post your ideas to help this variation become a better one, plz
Your biggest competition is YOURSELF

Offline The M

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Re: Type R & R (Rock And Roll)
« Reply #28 on: February 27, 2011, 05:27:17 PM »
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this variation looks just fine to me.
why did you need to bump it?
Retired?

Warrior_Monk

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Re: Type R & R (Rock And Roll)
« Reply #29 on: February 27, 2011, 05:33:15 PM »
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It was on topic, as you said you wanted it to become the best. I said it couldn't become that.

Yeah, I can't think of any reason to keep this alive. If people want gameplay variations, they look through the threads. There just isn't much you can do with random rolls, mostly because it doesn't affect deck building.

Offline The Guardian

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Re: Type R & R (Rock And Roll)
« Reply #30 on: February 27, 2011, 05:35:33 PM »
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Everybody knows that the Brinkman, Fountain, and Rice variation is the best variation. And that won't change.  :-*


I thought about going with Brinkman, Fountain and Rice but I heard they never finish anything... ::)
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline The M

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Re: Type R & R (Rock And Roll)
« Reply #31 on: February 27, 2011, 05:41:49 PM »
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Yeah, I can't think of any reason to keep this alive. If people want gameplay variations, they look through the threads. There just isn't much you can do with random rolls, mostly because it doesn't affect deck building.

Good roll ... I think.
Retired?

Warrior_Monk

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Re: Type R & R (Rock And Roll)
« Reply #32 on: February 27, 2011, 05:42:42 PM »
-1
Everybody knows that the Brinkman, Fountain, and Rice variation is the best variation. And that won't change.  :-*


I thought about going with Brinkman, Fountain and Rice but I heard they never finish anything... ::)
Yeah, sometimes it's like they're all competing against each other and TRYING to make the other not get anything done...

Offline New Raven BR

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Re: Type R & R (Rock And Roll)
« Reply #33 on: October 26, 2013, 05:41:04 AM »
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good greif!! was I ever so closed minded, arrogant, and bossy! I humbly apologize for my HARSH words.

I have some rethinking to do but as for this idea type. I chose "colored" dice because I have a bag of dice that are of different colors.

they really don't have to be colored if people would like to use original white dice.

but the dice HAVE to be 6 sided.

as far as the dice roll goes, I really do think it would be much wiser to have 1 die for strength and toughness for both good and evil. like say one person rolls a 3 on their first roll and then a 4 on their next roll. first roll strength, 2nd roll toughness. I would say it's not intentionally a matter of luck though there is a tiny bit of luck, but it's more based around setting up the numbers for initiative play
Your biggest competition is YOURSELF

 


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