Author Topic: Type R & R (Rock And Roll)  (Read 15939 times)

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Type R & R (Rock And Roll)
« on: November 04, 2010, 06:53:12 PM »
0
i think this type can be a really fun concept to play if we (as in the redemption community) can tweak the gameplay of it and make it a really fun type to play.

same rules for type 1 or 2 games and deck building apply.
only problem is, every hero and evil character has lost the ability to have strength and toughness when their card is drawn so whoever you draw, will not be 5/5 or 3/4 or whatever.
instead, you will be playing dice all throughout the game to decide whose abilities will be what.
how to determine an offense and defense number depends on what number lands on what on the dice.
a player can either: roll twice for one die or roll once for two dice but there's a catch to using two dice, you HAVE to use differant colored dice and before you play your firast turn, you need to decide there and then what color you will use for what attribute.
using 2 dice with the same color, is illegal cause there will be confusion.

don't worry about my previous downer comments.
i said "we" as in all of us in the redemption community.
let's make this the next Type NW!  :)
im not doing this by myself i'll have all of you know, im including everyone in on this and i will do all i can to see if the feedback will work and i will encourage to keep thinking about it.
don't just sit there and only read, get inspired, get creative, help me out, this type is for everyone who wants to play and balance it out!
Your biggest competition is YOURSELF

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Type R & R (Rock And Roll)
« Reply #1 on: November 04, 2010, 08:51:43 PM »
0
Sounds a bit like how Rob originally thought of Redemption.  I like it, but how much would it change the game?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Type R & R (Rock And Roll)
« Reply #2 on: November 04, 2010, 08:52:58 PM »
0
So it's like dungeon duel monsters? With Dice? In America....?
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #3 on: November 04, 2010, 08:57:40 PM »
0
Sounds a bit like how Rob originally thought of Redemption.  I like it, but how much would it change the game?
it's not about changing the game, it's more about finding ways to define how we have fun in the game and i figured it would makes things intresting for characters to have strength and toughness that are randomly generated.

So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves
« Last Edit: November 04, 2010, 09:20:31 PM by New Raven BR »
Your biggest competition is YOURSELF

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Type R & R (Rock And Roll)
« Reply #4 on: November 04, 2010, 09:35:08 PM »
0
Would every character have random numbers?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #5 on: November 04, 2010, 09:38:06 PM »
0
Would every character have random numbers?
yes
Your biggest competition is YOURSELF

Offline The Warrior

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2407
  • Resident of The Internet.
    • -
    • Midwest Region
Re: Type R & R (Rock And Roll)
« Reply #6 on: November 04, 2010, 10:03:59 PM »
-1
not to be critical but this stinx
Wanderer of the Web.

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Type R & R (Rock And Roll)
« Reply #7 on: November 04, 2010, 10:26:54 PM »
0
So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #8 on: November 04, 2010, 10:29:28 PM »
0
So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
initiative wouldn't be a problem,
Lamb suggested 2 dice for offense and 2 dice for defense which means from 2-12 would be the numbers and not 1-6.
and i didn't mean to be harsh
« Last Edit: November 04, 2010, 10:31:32 PM by New Raven BR »
Your biggest competition is YOURSELF

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Type R & R (Rock And Roll)
« Reply #9 on: November 04, 2010, 10:47:06 PM »
0
So it's like dungeon duel monsters? With Dice? In America....?
not funny.
edit: and no, it's nothing like dungeon dice monsters. except the involvment of the dice themselves

You don't have to be harsh. But it seems like a good idea at first but then once it comes down to it. The only difference it would have on the game is the initiative problem. Nothing else would change
initiative wouldn't be a problem,
Lamb suggested 2 dice for offense and 2 dice for defense which means from 2-12 would be the numbers and not 1-6.
and i didn't mean to be harsh

I didn't take any offense to it. It would be a cool thing to do but seems like something that would be a problem....just doing it for every hero and remember each stat.
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Type R & R (Rock And Roll)
« Reply #10 on: November 04, 2010, 10:59:55 PM »
0
Hey! I got a 1/1 Michael! Sweet!

Hey! I got a 12/12 James son of Alphaeus!

Hey! I got an Eleazar's Sword!

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #11 on: November 04, 2010, 11:15:33 PM »
-1
Hey! I got a 1/1 Michael! Sweet!

Hey! I got a 12/12 James son of Alphaeus!

Hey! I got an Eleazar's Sword!
ring wraith, with 2 dice being used for offense and 2 for defense, makes 1/1 michael impossible just as much as a 12/12 james being used by 1 die offense and one die defense.
and eleazar's sword is becoming overrated like the Miami Heat
Your biggest competition is YOURSELF

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Type R & R (Rock And Roll)
« Reply #12 on: November 04, 2010, 11:49:31 PM »
0
Since this type is named after me (Type RR ;) )I would roll a 1/1 fbtn Paul. Anyways, so it's just like Redemption but with dice, Mr. Duke Devlin?
Not quite a ghost...but not quite not.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #13 on: November 05, 2010, 12:04:26 AM »
0
Since this type is named after me (Type RR ;) )I would roll a 1/1 fbtn Paul. Anyways, so it's just like Redemption but with dice, Mr. Duke Devlin?
ha ha  :P
Your biggest competition is YOURSELF

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Type R & R (Rock And Roll)
« Reply #14 on: November 05, 2010, 12:12:20 AM »
0
Seriously though, I don't see any benefit to this besides randomized numbers and major-ly increased luck. You could lose just because your opp rolled a 12/12 Job or a 2/2 Thomas and you rolled all low or high numbers. It removes any strategy from hero choices and enhancement choices unless you're good at rigging dice rolls.
Not quite a ghost...but not quite not.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Type R & R (Rock And Roll)
« Reply #15 on: November 05, 2010, 12:19:48 AM »
+1
unless you're good at rigging dice rolls.
See, Raven's been practicing...
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #16 on: November 05, 2010, 12:25:49 PM »
0
Seriously though, I don't see any benefit to this besides randomized numbers and major-ly increased luck. You could lose just because your opp rolled a 12/12 Job or a 2/2 Thomas and you rolled all low or high numbers. It removes any strategy from hero choices and enhancement choices unless you're good at rigging dice rolls.
as i'v stated before, Lamb came up with the idea of using 2 dice for offense and 2 dice for defense
Your biggest competition is YOURSELF

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Type R & R (Rock And Roll)
« Reply #17 on: November 06, 2010, 08:33:23 PM »
0
How does that address my point at all?
Not quite a ghost...but not quite not.

Offline The M

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 2216
  • FALCON PUNCH!
    • -
    • North Central Region
Re: Type R & R (Rock And Roll)
« Reply #18 on: November 07, 2010, 06:12:41 PM »
0
Would */* abilities be determined by this too?
Sounds fun.
Retired?

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Type R & R (Rock And Roll)
« Reply #19 on: November 07, 2010, 09:52:57 PM »
0
Uh... I believe */* is ALL that's decided... special abilities remain.

I don't think it would change anything except making the game based MORE on luck, which as RR stated isn't that awesome.
As a national champion, I support ReyZen deck pouches.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Type R & R (Rock And Roll)
« Reply #20 on: November 08, 2010, 02:53:39 AM »
+2
i think it would be hilarious though to see an opponent roll a 2/2 strong angel.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Ironica

  • Guest
  • Trade Count: (0)
Re: Type R & R (Rock And Roll)
« Reply #21 on: November 18, 2010, 08:14:55 PM »
+1
So any card could be 4/10 TO THE FACE :p

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Type R & R (Rock And Roll)
« Reply #22 on: November 18, 2010, 08:51:07 PM »
-4
R & R (Rock and Roll)
As a national champion, I support ReyZen deck pouches.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Type R & R (Rock And Roll)
« Reply #23 on: November 19, 2010, 11:47:11 AM »
-1
We could do special abilities too.  Just create a table, and roll on that.  Although it'd be better with the custom heroes, and we could roll for more than just strength and toughness, stuff like fortitude, Weapons skills, etc.

Then we could act out what we were doing, and roll to attack, and one guy could tell a story, and guide the rest of us adventurers along...
wait..

EDIT: sorry, didn't finish thought.
« Last Edit: November 19, 2010, 03:06:13 PM by SomeKittens »
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Type R & R (Rock And Roll)
« Reply #24 on: November 19, 2010, 01:55:08 PM »
0
We could do special abilities too.  Just create a table, and roll on that.  Although it'd be better with the custom heroes.  Then we could act out what we were doing, as we roll to attack...
wait..
my idea was that the special abilities remain the same, it would only be rolling dice for your strength and toughness
Your biggest competition is YOURSELF

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal