Author Topic: Type 4  (Read 3723 times)

Offline Josh

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Type 4
« on: April 19, 2013, 11:15:54 AM »
+1
The purpose of Type 4 is to combine the best ideas from Types 1, 2, and 3, while retaining a unique game experience that you don't get with the other 3 types.  This is just me listing all the things that I think are best, and I guess I won't know if Type 4 is any better without testing.  My list:

Deck size:  50-63 cards (for quicker games, plus I don't like wondering if my opponent is going to be playing a 154-card deck)
Lost souls to win:  4 (harder to get locked out; until more viable female and NT heroes are printed, the female and NT LS are going to be near-staples.  And the FBTN LS is basically a staple for OT offenses)
Deck composition:  T1 rules, EXCEPT equal good and evil (forced defense results in more strategy, in my experience)
No dominants (I want all lost souls to be rescued by battles)
No 2/3 Liner lost souls (I don't know if I really need a reason here...  I don't really want to give one either, since I don't like the card  :) )
Mulligan rule will be in effect (see my post in the ROOT board for a description; I've always thought that a balanced mulligan rule would be good for the game)

My thoughts:
With no dominants, cards like TGT, AoCP, Sam's Edict, AUTO, etc. hopefully are not as bad.  Forced defense will also help with the power of offenses.  I want more battles (good bye SoG/NJ) and I want enhancement-based battles (good bye AotL, Grapes, and CM).  I also like the requirement to get to 4 instead of 5; it means perhaps I don't have to put FBTN LS in every single OT offense I play.  I also don't want the 2/3 liner LS - ever.  And hopefully the mulligan rule is costly enough to use only when I really need to; but also useful enough that if I really need it, I'll take it.

I know that ideas for new ways to play usually die pretty fast on these boards, but Type 3 survived.  I admit that Type 4 is very similar to Type 3, except for no dominants.  I really think that playing with no dominants will lead to more fun and strategy.  Anyone willing to play Type 4 with me, please PM me so we can schedule some games.  And of course, if anyone else has ideas they want to go into this idea (multiple generics maybe?), post them here, and we can develop Type 4 together.
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Offline jbeers285

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Re: Type 4
« Reply #1 on: April 19, 2013, 11:37:10 AM »
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I would really like to see multiple generics in a type that isn't 2. I would deck build and play in this Dom free type.

I got some ideas floating in my head already lol
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Offline Josh

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Re: Type 4
« Reply #2 on: April 20, 2013, 10:29:35 AM »
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Oh and one more thing:  Rescuer's Choice.  Having played some T2 recently, I would prefer Rescuer's Choice over T1 rules.  Although I'm not sure how much of a difference it would make with no Doms or 2/3 Liners.

I would really like to see multiple generics in a type that isn't 2. I would deck build and play in this Dom free type.

I got some ideas floating in my head already lol

How many generics do you think you should be allowed to play with?  I don't think more than 2 should be allowed.  3 or more Wandering Spirits, Orange Panic Demons, and additional Panic Demons is too much in a 50-63 card deck.
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If You gave Your life to love them so will I

Offline Mageduckey

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Re: Type 4
« Reply #3 on: April 20, 2013, 01:44:09 PM »
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Oh and one more thing:  Rescuer's Choice.  Having played some T2 recently, I would prefer Rescuer's Choice over T1 rules.  Although I'm not sure how much of a difference it would make with no Doms or 2/3 Liners.

Rescuing the FBN LS so your own Female-Only and N.T.-Only LS are restricted.  Choosing the Shuffler LS for a free turn (provided they don't generate a lost soul for you).

Offline jbeers285

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Re: Type 4
« Reply #4 on: April 20, 2013, 02:21:08 PM »
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Oh and one more thing:  Rescuer's Choice.  Having played some T2 recently, I would prefer Rescuer's Choice over T1 rules.  Although I'm not sure how much of a difference it would make with no Doms or 2/3 Liners.

I would really like to see multiple generics in a type that isn't 2. I would deck build and play in this Dom free type.

I got some ideas floating in my head already lol

How many generics do you think you should be allowed to play with?  I don't think more than 2 should be allowed.  3 or more Wandering Spirits, Orange Panic Demons, and additional Panic Demons is too much in a 50-63 card deck.

what if we said decks containing 60 or more cards can contain up to 2 copies single brigade brigade characters?  Honestly the most broken thing would em x2 with invoking terror on the bottom thus limiting multiple generics to single brigades.
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Offline Minion of Jesus

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Re: Type 4
« Reply #5 on: April 21, 2013, 08:48:38 AM »
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This sounds like a fun type. Now, what's the mulligan rule?
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