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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: EmJayBee83 on June 29, 2010, 01:50:03 AM

Title: Type 2 Booster
Post by: EmJayBee83 on June 29, 2010, 01:50:03 AM
Hey All,

Cleaning up some stuff I found my handwritten notes for how to play Type 2 Booster (as played at the Fourth Annual MN Type II Mostly Tournament)...

0) Everyone must bring 14 non-SA LS.

1) You must play with tins (because just packs would be karazy  in a bad way.)

2) Each player receives two identical tins (i.e., two copies of Tin XV).

3) You look at your tin pack (the RoA cards, for example) and sort them face down into three piles based on alignment (i.e., good/evil/neutral)..

4) Each round of drafting you open both of your matching packs (i.e., both Unlimited packs for example) and draft from the combined cards. The drafted cards go into the correct pile based on their alignment.

5) At the end of each draft round, you may count the number of good and evil cards to make sure you are staying on track. We found it was easier at the end of the round to just pair off the good and evil and just leave the extras (if any) out.

6) Once all the drafting is done, you may build a deck. All standard Type 2 deck building rules are in effect.
Title: Re: Type 2 Booster
Post by: Isildur on June 29, 2010, 01:53:57 AM
What happens if you are short evil or good cards? Or does this not happen? Also do you use TexP in the draft?
Title: Re: Type 2 Booster
Post by: EmJayBee83 on June 29, 2010, 02:02:42 AM
We did play with TexP, but I didn't write down if it was one of two packs. Sorry.
 
The point of counting in between draft rounds is to try to attempt to balance good and evil. Given two tins you are going to have somewhere between 39 and 54 extra cards (depending on whether there are one or two TexP used). I suppose it is possible not to be able to match good/evil, but with so many spares no one had that problem.
Title: Re: Type 2 Booster
Post by: Red Dragon Thorn on June 29, 2010, 02:04:42 AM
Matt,

We played with a single treasures pack.
Title: Re: Type 2 Booster
Post by: Rawrlolsauce! on June 29, 2010, 02:22:51 AM
7.) If you are at a table with an elite player, convince the other 2 to 3 players (excluding the elite one) to take every good card they see. If you and the others do it, the elite player should be unable to build a legal deck.
Title: Re: Type 2 Booster
Post by: EmJayBee83 on June 29, 2010, 10:50:51 PM
Matt,

We played with a single treasures pack.
And all of Bill's Unlimited packs.  ;)


Oh yeah--

8  ) Start building your deck around 1:00 am

9) Start playing around 2:00 am
Title: Re: Type 2 Booster
Post by: BubbleBoy on June 29, 2010, 11:16:39 PM
karazy  in a bad way
I think you are mixing karazy up with crazy.
Title: Re: Type 2 Booster
Post by: TheKarazyvicePresidentRR on June 30, 2010, 03:56:22 AM
+1
Title: Re: Type 2 Booster
Post by: EmJayBee83 on June 30, 2010, 08:32:13 AM
 :miss:

I thought karazy was two scoops of regular crazy + one cup of full on edge + a dash or seven of attitude. Was I mistaken?
Title: Re: Type 2 Booster
Post by: TheKarazyvicePresidentRR on June 30, 2010, 12:02:52 PM
:miss:

I thought karazy was two scoops of regular crazy + one cup of full on edge + a dash or seven of attitude. Was I mistaken?
We have attitude?
Title: Re: Type 2 Booster
Post by: TheJaylor on June 30, 2010, 12:07:47 PM
No of course not, or at least i don't ;D
Title: Re: Type 2 Booster
Post by: EmJayBee83 on June 30, 2010, 12:24:58 PM
We have attitude?
All y'all did--at least in the olden days. Not a 'tude, mind you--more like a phat'itude (if'n you catch my meaning :)).
Title: Re: Type 2 Booster
Post by: TheKarazyvicePresidentRR on June 30, 2010, 02:40:09 PM
We have attitude?
All y'all did--at least in the olden days. Not a 'tude, mind you--more like a phat'itude (if'n you catch my meaning :)).
Yeah, In the olden days, now we're the ...Mature ones... *Shudder*

Karazy = Fun, silly, insane, random, and just a good thing.
Title: Re: Type 2 Booster
Post by: Master_Chi on July 03, 2010, 03:08:23 PM
We have attitude?
All y'all did--at least in the olden days. Not a 'tude, mind you--more like a phat'itude (if'n you catch my meaning :)).
Yeah, In the olden days, now we're the ...Mature ones... *Shudder*

Karazy = Fun, silly, insane, random, and just a good thing.

An exact match to you, I'm assuming?  ;)
Title: Re: Type 2 Booster
Post by: TheKarazyvicePresidentRR on July 03, 2010, 04:13:23 PM
Quite! *Grabs some Nylon pants and busts a Hammer dance*

Actually there are quite a few of us.
Title: Re: Type 2 Booster
Post by: The M on August 21, 2010, 03:32:31 PM
:miss:

I thought karazy was two scoops of regular crazy + one cup of full on edge + a dash or seven of attitude. Was I mistaken?
We have attitude?
once again,  :miss:
Title: Re: Type 2 Booster
Post by: CJSports on August 21, 2010, 03:44:24 PM
EXPENSIVE!!! but not a bad idea.
Title: Re: Type 2 Booster
Post by: Warrior_Monk on August 21, 2010, 04:12:23 PM
EXPENSIVE!!! but not a bad idea.
bill was EXTREMELY generous, so it didn't cost as much as it should have.
Title: Re: Type 2 Booster
Post by: SomeKittens on August 21, 2010, 05:01:58 PM
Yeah, In the olden days, now we're the ...Mature ones... *Shudder*
I walked up to Rob Anderson and Roy Cruz playing, and declared the "battle of the ancients".  Boy did I have to backpedal fast.  Where's an interrupt when you need one?
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