Author Topic: Type 1 Variation  (Read 2662 times)

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Type 1 Variation
« on: October 08, 2011, 01:02:37 PM »
0
Has anyone ever tried doing the Type 2 rule of balanced offense and defense for Type 1? I think it would be a good way to stop speed some and promote more of the best player type of game because some people last year could go around with a disciples speed deck with no thought into and still wreck even if they were not the best redemption play.
Life is not a promise but eternity is...

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Type 1 Variation
« Reply #1 on: October 08, 2011, 01:33:43 PM »
0
It would not work in the smaller card size of T1. Offenses would never be able to break through.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Type 1 Variation
« Reply #2 on: October 08, 2011, 07:31:13 PM »
+1
Pol is right. Balanced decks are bad.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Type 1 Variation
« Reply #3 on: October 08, 2011, 07:34:47 PM »
0
Balanced decks are good. Perfectly balanced decks are bad.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal