Author Topic: Type 1-2 Player Unofficial Banlist  (Read 84033 times)

Offline Smokey

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Type 1-2 Player Unofficial Banlist
« on: June 26, 2011, 11:38:06 PM »
+5
How to get involved:
1. Make a post showing your interest in participating.
2. Make note of the current banlist.
3. Join the Hamachi Group below and play games under the current banlist.
4. Make atleast one post per testing period detailing a game you had, give a breif discription of your and your opponent's deck (no deck sniping please, respect your opponent), and describe how the banlist effected your game, or could have improved your game. (Must be completed weekly to retain membership).
5. Next testing round you may post nominations for additions / removal of the banlist.

Hamachi Group:
Name: Redemption Banlist
Pass: Redemption
(Case Sensitive)

How the ban process works:
People can nominate cards to be banned, top nominations make the list.
After a testing period of how the game shifts from there, we can add / remove cards via more nominations.

On leave (9/13).

Nomination rules:
One post per person, I will only count your first post with cards listed in it.
Add a breif explaination (1-2 sentinces) about why the card should be banned.
Be respectful of other people's opinions, please no commenting on nominations.
*Note* All previously banned cards will be suspect the week following removal.

BANNED CARDS: (DO NOT PLAY WITH THESE CARDS IN YOUR DECK IF YOU ARE PLAYING UNDER BANLIST RULES)
- New Jerusalem
- Mayhem
- Lost Souls (2 and 3 lines)
- Falling Away


SUSPECT CARDS: (These cards are the closest to being banned, but haven't quite reached the turning point yet, this is also where cards that were banned are posted one period after removal)
- None

Current Members: (Please read #4 under "How to get involved" if you haven't already)
Smokey
Alex_Olijar
Arch Angel
Minister Polarus
Lamborghini_diablo

Son, I am dissapoint: (People who have lost membership)
BubbleBoy
Chronic Apathy
jimhartz
Rawrlolsauce
Ring Wraith
« Last Edit: September 13, 2011, 08:51:09 PM by Smokey »

Chronic Apathy

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Re: Type 1-2 Player Unofficial Banlist
« Reply #1 on: June 26, 2011, 11:46:05 PM »
0
Mayhem
A New Beginning

inb4thad

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Re: Type 1-2 Player Unofficial Banlist
« Reply #2 on: June 26, 2011, 11:47:42 PM »
+1
Falling Away, Authority of Christ Promo, Goliath, Haman's Plot, New Jerusalem, The Garden Tomb, Thaddeus, Son of God, The Strong Angel, Captain of the Host, Mayhem, Isa--oops, nevermind.

Offline Arch Angel

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Re: Type 1-2 Player Unofficial Banlist
« Reply #3 on: June 27, 2011, 12:00:55 AM »
0
New Jerusalem.

Offline theselfevident

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Re: Type 1-2 Player Unofficial Banlist
« Reply #4 on: June 27, 2011, 12:02:00 AM »
0
I think that it should be posted with a reason why

Chronic Apathy

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Re: Type 1-2 Player Unofficial Banlist
« Reply #5 on: June 27, 2011, 12:02:53 AM »
+1
Let's ban SoG but not NJ.

Offline theselfevident

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Re: Type 1-2 Player Unofficial Banlist
« Reply #6 on: June 27, 2011, 12:05:05 AM »
0
Let's ban SoG but not NJ.

LOL effectively banning both... intriguing

Offline Minister Polarius

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Re: Type 1-2 Player Unofficial Banlist
« Reply #7 on: June 27, 2011, 12:09:49 AM »
0
I nominate Mayhem and New Jerusalem.

Mayhem is a powerful card at all times, as are most dominants, but when it's drawn in your opening hand and you go first, your opponent will lose the game most of the time just from that one card. Besides that it's a major boon to speed and I despise speed :D

NJ is pretty obvious, but the main point is that it both contributes to soul drought by allowing you to get rid of 3 of your 7 cards, as well as removes almost all incentive to run anything but a speed deck (since SoG+NJ gets you 40% of the game all at once).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

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Re: Type 1-2 Player Unofficial Banlist
« Reply #8 on: June 27, 2011, 12:18:47 AM »
0
Loving the pokemon vibe. Will post more tommorow.

Offline Red Dragon Thorn

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Re: Type 1-2 Player Unofficial Banlist
« Reply #9 on: June 27, 2011, 01:40:32 AM »
0
At the Type 2 Only back in February, a couple of us Elders discussed what a possible list would look like if we decided to ban cards. (Note, the discussion was completely hypothetical and we're not planning on banning any)

These were the top 5 cards that we all pretty much agreed should be out.

New Jerusalem
A New Beginning
2/3-Liner Lost Soul
Haman's Plot
Authority of Christ
 
www.covenantgames.com

Offline theselfevident

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Re: Type 1-2 Player Unofficial Banlist
« Reply #10 on: June 27, 2011, 01:43:19 AM »
0
I nominate Mayhem and New Jerusalem.

Mayhem is a powerful card at all times, as are most dominants, but when it's drawn in your opening hand and you go first, your opponent will lose the game most of the time just from that one card. Besides that it's a major boon to speed and I despise speed :D

NJ is pretty obvious, but the main point is that it both contributes to soul drought by allowing you to get rid of 3 of your 7 cards, as well as removes almost all incentive to run anything but a speed deck (since SoG+NJ gets you 40% of the game all at once).

Consider this with Mayhem... you have Rain Becomes Dust and they use Mayhem.... they would be shooting themselves in the foot. Good way to slow them down as well.

Offline BubbleBoy

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Re: Type 1-2 Player Unofficial Banlist
« Reply #11 on: June 27, 2011, 07:14:17 AM »
0
New Jerusalem - Makes it too easy to get to 5 and takes a lot of the fun away from both deckbuilding and play.
Thaddeus - Stops opponent from using his cards. Also makes Disciples decks pretty cookie-cutter.
The Garden Tomb - Stops opponent from using his cards. Still too powerful, even with all the counters to it now.
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: Type 1-2 Player Unofficial Banlist
« Reply #12 on: June 27, 2011, 07:57:08 AM »
0
I nominate Mayhem and New Jerusalem.

Mayhem is a powerful card at all times, as are most dominants, but when it's drawn in your opening hand and you go first, your opponent will lose the game most of the time just from that one card. Besides that it's a major boon to speed and I despise speed :D

NJ is pretty obvious, but the main point is that it both contributes to soul drought by allowing you to get rid of 3 of your 7 cards, as well as removes almost all incentive to run anything but a speed deck (since SoG+NJ gets you 40% of the game all at once).

Consider this with Mayhem... you have Rain Becomes Dust and they use Mayhem.... they would be shooting themselves in the foot. Good way to slow them down as well.
If it's done on the first turn, you won't have a chance to activate RBD.

Mayhem and NJ for sure.

Offline Gabe

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Re: Type 1-2 Player Unofficial Banlist
« Reply #13 on: June 27, 2011, 08:51:46 AM »
+2
Thaddeus - Stops opponent from using his cards. Also makes Disciples decks pretty cookie-cutter.

Disciples make Disciples pretty cookie-cutter.
Have you visited the Land of Redemption today?

Offline BubbleBoy

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Re: Type 1-2 Player Unofficial Banlist
« Reply #14 on: June 27, 2011, 09:10:04 AM »
0
Thaddeus - Stops opponent from using his cards. Also makes Disciples decks pretty cookie-cutter.

Disciples make Disciples pretty cookie-cutter.
Yeah, I suppose. What I was thinking is that with Thad, you pretty much want to use all 11 good disciples in your deck, and people don't typically put any other heroes in with them, making disciples offenses pretty much look the same. If it weren't for Thad, we might see a few offenses with like 5 or 6 disciples with other stuff, or Disciples splash decks. Maybe that wouldn't be much better, but at least it might take a little creativity to make a Disciples deck.
Use the Mad Bomber to rescue his Province.

Rawrlolsauce!

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Re: Type 1-2 Player Unofficial Banlist
« Reply #15 on: June 27, 2011, 09:32:18 AM »
0
I have 6 disciples in my t1.

Offline Bobbert

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Re: Type 1-2 Player Unofficial Banlist
« Reply #16 on: June 27, 2011, 10:28:02 AM »
0
I have 6 disciples in my t1.

I have no disciples in my t1 deck ;)
I'm suprised more people haven't said Authority of Christ. I thought it would be right up with NJ and Mayhem.
ANB is good. Change my mind.

Lamborghini_diablo

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Re: Type 1-2 Player Unofficial Banlist
« Reply #17 on: June 27, 2011, 01:37:45 PM »
+2
AoC isnt so bad anymore. There's enough ways around it now.

Offline SomeKittens

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Re: Type 1-2 Player Unofficial Banlist
« Reply #18 on: June 27, 2011, 01:48:34 PM »
0
Speed players don't like RBD.  Burn it.  Balanced players don't like Mayhem.  Burn it.

-slightly modified quote from Bradbury's Fahrenheit 451
« Last Edit: June 27, 2011, 03:18:38 PM by SomeKittens »
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: Type 1-2 Player Unofficial Banlist
« Reply #19 on: June 27, 2011, 01:54:02 PM »
0
Bans:
1. Mayhem- Mayhem is simply the best card in the game. A 1st turn Mayhem more often than not wins the game.
2. New Jerusalem - Causes games to end too fast.
3. Grapes of Wrath - too versatile. It can be AOTL, it can be pseudo-Martyr, it can get rid of the annoying blocker... it can do too much.
4. ANB - combos.
5. Haman's Plot - Lame cost, similar to ANB in that it's being banned for being stupid, not for being broken.
6. The Garden Tomb - Makes winning too easy and games too short.

Suspects:
1. Watchful Servant - Super win protected from common counters to single hero win strats.
2. Herod Phillip II - God block that is CBI endgame.
3. Asahel - incredibly versatile ability that can set up huge banding chains OR CBN BWers
4. Thaddeus - Super ability that is just so far reaching.

Offline BubbleBoy

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Re: Type 1-2 Player Unofficial Banlist
« Reply #20 on: June 27, 2011, 02:40:34 PM »
0
AoC isnt so bad anymore. There's enough ways around it now.
Yeah, I almost nominated AoCP and AoTL, but they aren't as game-winningly powerful as they used to be.
Use the Mad Bomber to rescue his Province.

Offline soul seeker

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Re: Type 1-2 Player Unofficial Banlist
« Reply #21 on: June 27, 2011, 02:49:12 PM »
+3
I would like to highlight that banning cards effectively regresses the game back to a simpler state of being.  Reason: when the most powerful cards are banned then there will be new powerful cards (and human ingenuity will find new powerful combos).  Ultimately, are you guys wanting the game to be reduced back to simple math?  My 4/4 Mark is battling your 6/6 Judas.  It is for this reason that I will continue to stand against  banning both of the official and unofficial kind. 

To me, talking about banning is just a pool of negativity and complaint.  Look to the positive of powerful cards...the further development of this great game!  I welcome the -1 punishment that I will inevitably receive from you.    :P

I will stand EVEN IF I have to stand alone!!111!!!one!!11!!   8)
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Offline Smokey

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Re: Type 1-2 Player Unofficial Banlist
« Reply #22 on: June 27, 2011, 02:52:03 PM »
0
I would like to highlight that banning cards effectively regresses the game back to a simpler state of being.  Reason: when the most powerful cards are banned then there will be new powerful cards (and human ingenuity will find new powerful combos).  Ultimately, are you guys wanting the game to be reduced back to simple math?  My 4/4 Mark is battling your 6/6 Judas.  It is for this reason that I will continue to stand against  banning both of the official and unofficial kind. 

To me, talking about banning is just a pool of negativity and complaint.  Look to the positive of powerful cards...the further development of this great game!  I welcome the -1 punishment that I will inevitably receive from you.    :P

I will stand EVEN IF I have to stand alone!!111!!!one!!11!!   8)

Or we could just ban all the cards you used to win at nats, effectively erasing your trophy's meaning  :P.

Offline soul seeker

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Re: Type 1-2 Player Unofficial Banlist
« Reply #23 on: June 27, 2011, 02:56:54 PM »
0
hahahah, well played, but I regret to inform you that the neither the HoF or the ban list can contain my epicness!  ::)
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Offline Alex_Olijar

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Re: Type 1-2 Player Unofficial Banlist
« Reply #24 on: June 27, 2011, 02:57:26 PM »
+1
I would like to highlight that banning cards effectively regresses the game back to a simpler state of being.  Reason: when the most powerful cards are banned then there will be new powerful cards (and human ingenuity will find new powerful combos).  Ultimately, are you guys wanting the game to be reduced back to simple math?  My 4/4 Mark is battling your 6/6 Judas.  It is for this reason that I will continue to stand against  banning both of the official and unofficial kind. 

To me, talking about banning is just a pool of negativity and complaint.  Look to the positive of powerful cards...the further development of this great game!  I welcome the -1 punishment that I will inevitably receive from you.    :P

I will stand EVEN IF I have to stand alone!!111!!!one!!11!!   8)

I think this is a little bit of a pessimistic view. Banning cards simply changes the meta. Let me compare this to competitive pokemon battling in the 4th generation:

During the 4th gen, early competitive battling centered entirely around what was commonly known as the dual dragon core - building a team of 6 pokemon around the strengths and weaknesses of the two main pokemon who shared the dragon typing. This occured because a certain dragon type pokemon, garchomp, was absurdly broken for the meta. He had just enough speed to attack first against almost every potential defensive counter to him, an absurd attack stat, and a special ability that comboed him very well with other commonly used pokemon. Because the strength of Garchomp and dual dragon cores, almost every team was forced to carry 1-2 dedicated dragon counters on a 6 pokemon team. In terms of pokemon, the only real counter to a dragon typing at the time was a steel typed pokemon.

So, because of the strength of Garchomp and dragon cores, almost every team carried Garchomp + a dragon + 1-2 steel type pokemon. This left only 2 spots for "diversity" within teams. Because of this and the relative strength of Garchomp, it was decided that Garchomp would be banned in order to promote diversity within the meta. Once Garchomp was banned, the meta improved drastically. New strategies became viable because it was not required to carry a dedicated Garchomp counter.


That's what banning could potentially do. That's what this thread is about. Determing what's OP, testing without it, and see how it goes and making informed decisions about it.

 


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