Author Topic: Time for Type Ban?  (Read 12011 times)

Offline SomeKittens

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Re: Time for Type Ban?
« Reply #25 on: February 01, 2012, 11:44:29 PM »
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Every respectable standalone defense uses Sabbath Breaker.

Fair enough. I'd still ban Uzzah and Gomer before I'd ban SB.
Ban all three.  They don't "fit in" to any theme defense, are used in almost all decks, and force people to go looking elsewhere and become more creative in defense. 
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Chronic Apathy

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Re: Time for Type Ban?
« Reply #26 on: February 01, 2012, 11:59:27 PM »
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Every respectable standalone defense uses Sabbath Breaker.

Fair enough. I'd still ban Uzzah and Gomer before I'd ban SB.
Ban all three.  They don't "fit in" to any theme defense, are used in almost all decks, and force people to go looking elsewhere and become more creative in defense.

The point of Type Ban is to remove overly powerful cards to help balance the meta out more, not take out cards just to change the meta for the fun of it.

Offline LordZardeck

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Re: Time for Type Ban?
« Reply #27 on: February 02, 2012, 12:23:02 AM »
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I'm going to jump in, throw my 1 cent in (sense my 2 cents aren't worth anything anyway, and I need every cent of my money in this economy), then never come back to this. PLEASE DO NOT BAN ANYTHING SILVER. It has a hard enough time getting anything good. Now that we finally are starting to pick up some good cards, you want to ban them. Ban whatever problem their causing, but PLEASE keep our silver!

Offline lp670sv

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Re: Time for Type Ban?
« Reply #28 on: February 02, 2012, 12:37:14 AM »
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I'm going to jump in, throw my 1 cent in (sense my 2 cents aren't worth anything anyway, and I need every cent of my money in this economy), then never come back to this. PLEASE DO NOT BAN ANYTHING SILVER. It has a hard enough time getting anything good. Now that we finally are starting to pick up some good cards, you want to ban them. Ban whatever problem their causing, but PLEASE keep our silver!
Just FYI if something gets banned in type ban it has no effect on the real game. Type ban is just a for fun gameplay variant some people play in rts. Cactus is probably never going to ban cards for realz

Offline Minister Polarius

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Re: Time for Type Ban?
« Reply #29 on: February 02, 2012, 02:07:14 AM »
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Furthermore, banning Professor Oak is no more hurting Silver than banning Uzzah would be hurting Brown.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

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Re: Time for Type Ban?
« Reply #30 on: February 02, 2012, 02:15:04 AM »
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Speed defenses have overcentralized the meta in Type 1 2p for far too long. Ban them all, and you might start to actually see different defenses here and there.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

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Re: Time for Type Ban?
« Reply #31 on: February 02, 2012, 11:01:59 AM »
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Speed defenses have overcentralized the meta in Type 1 2p for far too long. Ban them all, and you might start to actually see different defenses here and there.

Again, that's not the point of Type Ban. The point is to make as few cuts as possible to help balance the meta, not centralize it to whatever we want it to be. The far-reaching goal of TB is to eventually make it a real category, and banning every staple card is not conductive of that goal.

Offline Drrek

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Re: Time for Type Ban?
« Reply #32 on: February 02, 2012, 11:04:18 AM »
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Speed defenses have overcentralized the meta in Type 1 2p for far too long. Ban them all, and you might start to actually see different defenses here and there.

Again, that's not the point of Type Ban. The point is to make as few cuts as possible to help balance the meta, not centralize it to whatever we want it to be. The far-reaching goal of TB is to eventually make it a real category, and banning every staple card is not conductive of that goal.

These are my thoughts as well, which is why, though I support type ban, I advocate as few bans at a time and then only for the most broken cards.
The user formerly known as Easty.

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Re: Time for Type Ban?
« Reply #33 on: February 02, 2012, 11:05:24 AM »
+1
Nothing in the game is broken right now, with the arguably exception of Mayhem. There are things that are unbalanced however, which is what we're trying to fix.

Offline SomeKittens

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Re: Time for Type Ban?
« Reply #34 on: February 02, 2012, 11:07:03 AM »
+1
Speed defenses have overcentralized the meta in Type 1 2p for far too long. Ban them all, and you might start to actually see different defenses here and there.

Again, that's not the point of Type Ban. The point is to make as few cuts as possible to help balance the meta, not centralize it to whatever we want it to be. The far-reaching goal of TB is to eventually make it a real category, and banning every staple card is not conductive of that goal.
Define "Balance."  A huge percentage of decks use a standalone defense, so a few targeted bans will force the meta to be more diverse, which is the whole point.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Master KChief

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Re: Time for Type Ban?
« Reply #35 on: February 02, 2012, 11:07:58 AM »
+1
Speed defenses have overcentralized the meta in Type 1 2p for far too long. Ban them all, and you might start to actually see different defenses here and there.

Again, that's not the point of Type Ban. The point is to make as few cuts as possible to help balance the meta, not centralize it to whatever we want it to be. The far-reaching goal of TB is to eventually make it a real category, and banning every staple card is not conductive of that goal.

Sooooo...making bans to cards that overcentralize the meta...centralizes it even further? Lulz, ok.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

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Re: Time for Type Ban?
« Reply #36 on: February 02, 2012, 11:22:09 AM »
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The suggestion to ban staple cards is fully half the reason why the concept of banning cards will never have legitimacy in this community. I argue against the notion that banning one card will have a snowball effect, and concepts like "ban standalone defenses!" completely ruins that.

Offline SomeKittens

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Re: Time for Type Ban?
« Reply #37 on: February 02, 2012, 11:27:51 AM »
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The suggestion to ban staple cards is fully half the reason why the concept of banning cards will never have legitimacy in this community. I argue against the notion that banning one card will have a snowball effect, and concepts like "ban standalone defenses!" completely ruins that.
So why are you banning cards?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Master KChief

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Re: Time for Type Ban?
« Reply #38 on: February 02, 2012, 11:32:22 AM »
+1
The suggestion to ban staple cards is fully half the reason why the concept of banning cards will never have legitimacy in this community.

In other words, being unwilling to change at the expense of the game having an unhealthy meta is half the reason banning will never have legitimacy?

Quote

I argue against the notion that banning one card will have a snowball effect, and concepts like "ban standalone defenses!" completely ruins that.

If 'snowball' equals 'balanced' in this case, then perhaps by taking a page from other successful CCG's we can easily see the method works.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline lp670sv

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Re: Time for Type Ban?
« Reply #39 on: February 02, 2012, 11:38:36 AM »
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other CCGs don't ban entire defenses at once.

Chronic Apathy

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Re: Time for Type Ban?
« Reply #40 on: February 02, 2012, 11:44:09 AM »
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Banning more than a small handful of cards that make powerful offenses overpowered is what Type Ban is trying to do. Doing anything more than that kills any legitimacy TB is trying to create, and it was that reason that I argued against banning cards from individual themes in the last thread, though I've since become more open to the idea. The point isn't to centralize the meta so much as it is to bring every viable theme to roughly the same level. For instance, if we had five or six themes that were at roughly the same power level, then that would be a balanced meta. The goal is balance, and through that, the reduction of centralization in the meta will happen. As of right now, the only cards I think need banned are MMoJ, Mayhem, and Angel Under the Oak. These three selections would kill the chance of a huge advantage early game, and strip the two best offenses of one of their strongest respective points, bringing them down to roughly the same level as Genesis is now (at least in theory), without crippling them entirely.

Type Ban as an official category will never happen unless the people who advocate it and work on it show initiative in proving the people who fear the snowball effect wrong. That means that it has to be handled extremely selectively and tentatively, lest the powers-at-be look at the unofficial category, say "told you so" and "I knew it," and refuse to ever consider it again, which if Type Ban were to be defined by your suggestions, they would be right to do. Keep in mind I'm a huge advocate of the banning of cards, even to the point of banning a lot of the staples, since I prefer more diverse decks and metas, but that is simply not going to happen - ever. With that in mind, I still believe that it's possible to eventually convince the powers-at-be that Type Ban can be a successful official game type, but not if we've banned Uzzah, Plot, Joseph, Angel Under the Oak, Sam, TGT, Mayhem, NJ, and Thad, all in the name of a diverse meta. I contribute to the Type Ban threads because I want to see it become a real thing, and suggestions that aren't extremely conservative will ensure that this will never be taken seriously. Neither one of you play online (where most Type Ban testing would take place) all that much to begin with, so why do you even care?

Offline Master KChief

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Re: Time for Type Ban?
« Reply #41 on: February 02, 2012, 11:51:21 AM »
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other CCGs don't ban entire defenses at once.

It was a bit of hyperbole on my end when I said to 'ban them all', but it was intentionally exaggerated to get the point across. Its actually more on par with what Kittens suggested...you target a few specific cards of an engine to make the archetype more balanced in the meta. I'm not exceptionally up to date with MtG, but I know they do have the power to ban cards, but is very rarely seen in Constructed because they implement set rotation, and honestly, have a pretty stellar R&D team. However, a prime working example would be Yugioh. A new ban list is implemented every 6 months (one coming out in exactly one month actually), and its sole purpose is to balance the meta by banning cards that are too powerful and overcentralize the meta.

To translate to Redemption, you can try banning a few broken cards in the top tier decks to see if it will balance the meta. Oak has already been suggested for the Sam engine. Joseph maybe for Genesis, but what for the TGT engine?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline SomeKittens

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Re: Time for Type Ban?
« Reply #42 on: February 02, 2012, 11:51:58 AM »
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Why the lack of respect for defense?  If we are banning the main cards of the best offenses to bring them in line with less-powerful offenses, why can't we do that with defense?  The semiban of Plot is even better, so it'll be used only in Brown defenses, instead of EVERYTHING.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Re: Time for Type Ban?
« Reply #43 on: February 02, 2012, 11:53:30 AM »
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Because the more cards you ban, the less legitimacy this idea has. The defense isn't the problem, overpowered offenses are. When you remove the overpowered cards from offenses, you have a chance to see more expansive defense.

Offline SomeKittens

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Re: Time for Type Ban?
« Reply #44 on: February 02, 2012, 11:54:56 AM »
+3
No, you'll get the same standalone defense, just with different offenses.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Re: Time for Type Ban?
« Reply #45 on: February 02, 2012, 12:34:00 PM »
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The thing is though, the current throwaway standalone defense isn't overpowered - it's not even that good; it's pretty much completely shut down by Gardensciples, TGT, FBTNB, and Disciples, and even Prophets shut it down. Whether there's something better is entirely up for debate, but as it stands, if standalone falls, I don't see much point in playing a defense at all. It's used because it's the best. If you remove it, there's nothing good enough to fill its shoes, and defenses a whole will drop off considerably.

Offline STAMP

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Re: Time for Type Ban?
« Reply #46 on: February 02, 2012, 01:05:15 PM »
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If I'm not for neutering, I'm certainly not for banning.  ;)
Final ANB errata: Return player to game.

Offline Minister Polarius

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Re: Time for Type Ban?
« Reply #47 on: February 02, 2012, 01:39:39 PM »
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The reason the standalone defense is so popular is because it gives you the most turns of stalling for the fewest cards. This is only a good idea if you have an offense so fast and so powerful you can reliably rescue 5 souls in 3-4 turns. Samuel is the fastest offense, but take out Professor Oak and it may not be fast enough to justify a defense that can only block 3 times. Same with Gardenciples, if they can't utilize TGT (or MoJ), do they pack enough punch to get through a "real" defense often enough for the standalone to make sense?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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