Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: Warrior_Monk on February 12, 2011, 09:14:53 PM
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Okay, so the T2 only is coming up, and I (and Hobbit) have been put in charge of organizing T2 TEAMS for those interested. Things I'm thinking about:
You get to pick your 3 of your initial hand? These cannot be dominants and are revealed to all players.
You begin by choosing two lost souls from your deck and put them in your team's land of bondage (face down until the game starts)?
No intro prep?
Communist Land of Bondage? (If this was implemented, the two lost souls wouldn't be...)
Other ideas?
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All teams have to use Kerith Ravine
Nevermind. That doesn't work.
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Bring back common Land of Bondage
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That's assumed, same with forts (I believe.) The problem is games are going to take too long.
Choosing your hand would be OP. I go first. Gifts. Hur. Lamp (to stop Mayhem). I'd cut it down to 3-5 good, non-doms (revealed)
Maybe remove passing blocks? That'd really speed things up.
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That's assumed, same with forts (I believe.) The problem is games are going to take too long.
Choosing your hand would be OP. I go first. Gifts. Hur. Lamp (to stop Mayhem). Maybe 3-5 good, non-doms (revealed)
I think Sean was referring to a very old optional rule, where every Lost Soul drawn would go into a pile between the players, and everyone could rescue any soul there. That was the true common land of bondage.
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Oh, so you're saying I could rescue my own soul? Interesting. Never heard of that :o.
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Oh, so you're saying I could rescue my own soul? Interesting. Never heard of that :o.
Correct. My family used to play multiplayer games that way. It was interesting, because you could pretty much always attack.
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Ideas added. Because it's T2, I don't think we really need the common land of bondage, but we'll see.
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Rescuer's Choice could be dropped to stop SoG and Burial (plus a few enhancements) from stopping otherwise successful rescues thus speeding up the game.
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How long should time limit be? Hour and a half?
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How long should time limit be? Hour and a half?
I'm sure it would have to be longer than that...at least 1:45 to 2:00...
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I was originally thinking 2:00, but that's FAR too long for one game. I'd like to give incentive to play quickly.
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We could set max deck size at 105...assuming most people have at least some elements of drawing/searching in their decks, 1 and 1/2 hours might be doable to finish games.
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How many people have shown interest in playing? I don't want to do a lot of trading, spend time to create a deck, and then actually build it for 1-2 games (I doubt anyone will want to play more than that).
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I'd be interested in playing, as long as it didn't interfere with T2 Sealed...
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That could be arranged, depending on who wants to play, when they arrive, who's staying at the church, how long T2 Sealed takes. I wouldn't mind running them against each other, as it might create a nice alternative to those who don't want to spend cash, but I'm fine either way. I'd probably want to play sealed as well...
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What's the scheduling on t2 sealed? It'd be hard to fit them both in at different times and get to bed at a reasonable hour.
I'll say this: I know I was the one pushing for t2 teams earlier, but I'm not too interested in it. It's going to be too much of a hassle for me to build a deck.
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Building three T2 decks will be extremely difficult, but you can always switch.
I could build a deck around your normal one. It'd actually be pretty good.
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What's the scheduling on t2 sealed?
The plan is to replace the proposed T2 Sealed with T(2)EAMS as the Friday fun event. I don't see how we could fit both in, and the idea of the Friday fun event is to offer a single community event that will attract the most of the players who are interested in kicking off play early.
It'd be hard to fit them both in at different times and get to bed at a reasonable hour.
Reasonable hour?!? snort. I got one hour at last year's T2 blowout, and that was way more than you young-uns managed to fit in.
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I would vote for Sealed over Teams for the sponsored event. If there is enough interest and time, I would say those who want to could do T(2)EAMS afterward.
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It'd probably be better just to do Sealed this year and Teams next year. It's going to take a week, at least, to work out the rules for teams and possibly get a playtest game online. That won't give people enough time to make a deck, and it seems sealed is more wanted anyway. I'd even vote for it over teams...
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I would vote for Sealed over Teams for the sponsored event. If there is enough interest and time, I would say those who want to could do T(2)EAMS afterward.
OK, I'll try to get the final T2-Sealed rules out for teh Friday event while all y'all work continue to work on T(2)EAMS as a demonstration.
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We can debut our rules at nats!
Keep 'em coming guys!
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My vote: 2x G deck + RoA tin XVIII vs. 2x H deck + RoA tin XIX. Either that or 3x G vs. 3x H. You have to have at least one of every card from the starter, but beyond that only the normal T2 rules apply.
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For anyone interested the T2 Sealed information has been posted in the MN T2 Blowout thread on the Official Tournaments board.
Excelsior!