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Personally, I'm in favor of banning SoG/NJ, but I would say we have some other options. Like, just ban NJ from the category.
About the same effect, and it is the bigger problem here. Alternatively, restrict dominants to 1 copy per team, not per deck. I honestly hate the way we track dominants anyway, because having them in discard pile is very important for several abilities. Having only 1 copy per team means you don't have to track it the way we do and you get more diversity between the two decks and options opening up.
As far as your other idea, I like the discussion, but disagree with the answer. Instead, I would argue that having a different maximum deck size would be preferable. That way, we do not have drastically different deckbuilding for the type, but still manage to head off the type of problem you foresee. T2 is 252 cards (35 souls), T1 is 154 cards (21 souls), so why not have Teams be 70 cards (9 souls)?
I threw around this idea for a while, looking at ways to solve that particular problem,
I agree that the dominant tracking is kinda iffy. I would be in favor of treating "used" dominants as being in the discard pile even if they are in the Land of Redemption for tracking purposes.
I'm fine with 154s. What I hate is seeing two decks that are almost identical. It chokes creativity.
Quote from: Westy on August 05, 2014, 01:46:31 AMI'm fine with 154s. What I hate is seeing two decks that are almost identical. It chokes creativity.This is the fundamental flaw with any card game and the internet. I had the same problem at last year's Pokémon City Championship, where I faced almost identical Virizion EX/Genesect EX decks from two unrelated opponents, and my son played against a third one. Who knows how many others were out there. This was particularly troubling to me, since I was running a Blastoise deck.
Quote from: YourMathTeacher on August 05, 2014, 08:31:45 AMQuote from: Westy on August 05, 2014, 01:46:31 AMI'm fine with 154s. What I hate is seeing two decks that are almost identical. It chokes creativity.This is the fundamental flaw with any card game and the internet. I had the same problem at last year's Pokémon City Championship, where I faced almost identical Virizion EX/Genesect EX decks from two unrelated opponents, and my son played against a third one. Who knows how many others were out there. This was particularly troubling to me, since I was running a Blastoise deck. Nail on the head. This never used to be a problem with Pokemon, but since the internet exploded I can have the National winning deck card-for-card built the day-of it's winning. Too much information for competition.
But I understand the annoyance of always seeing two identical decks in teams, but the only way to stop that is to limit cards per team rather than per deck.
Quote from: ChristianSoldier on August 05, 2014, 03:42:50 PMBut I understand the annoyance of always seeing two identical decks in teams, but the only way to stop that is to limit cards per team rather than per deck.Which isn't practical from a deck-checking standpoint. I get that.
Penalizing them further on the basis of theory-crafting about the results of a separate rule change is just unwarranted.
The only change to Teams that I would like to see is to get rid of the table talk aspect, at least when it comes to decision-making. Maybe talking it over after decisions are made is fine, but otherwise, it should be treated more like a T1-MP game. That way most of the integrated strategy is planned with the team beforehand, and people don't have to wait 5 minutes for a team to decide in some of the most ridiculous and complicated coded jargon what one of the players is going to do. I would really hate to see SoG/NJ (or even just NJ) banned for that very reason...most if not all of the Teams games I have played have either been really short (the minority) or really long/timeouts. And a lot of that time goes to the amount of discussion had between teammates.
Josiah, I really wish Jayden and I had gotten a chance to play you and Jerome. That would have been an awesome game I think. Unfortunately we got nipped by one turn in round 1 and then faced a ridiculous draw in round 2, so we were middle of the pack most of the time.
Quote from: The Guardian on August 11, 2014, 11:01:27 PMJosiah, I really wish Jayden and I had gotten a chance to play you and Jerome. That would have been an awesome game I think. Unfortunately we got nipped by one turn in round 1 and then faced a ridiculous draw in round 2, so we were middle of the pack most of the time.Totally agreed perhaps we do that through a google doc sometime?