Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: TheHobbit13 on May 12, 2015, 01:07:50 PM
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This category is for five players only and is taken from "fun" categories in other ccgs. You win the game when the two players across from you lose the game. A player loses the game when he surrenders (lost souls rescued by sog nj do not count) his fifth soul. The game functions normally otherwise except for the fact that the two players adjacent from you are on your team and you can block from them. Also you cannot attack your ally. when a player surrenders his last lost soul he is a spectator and new alliances do not form.
The fun part is that alliances are fuzzy. You want to keep your allies alive but they can also win before you. Also your allies are enemies.
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Well now that is interesting. You'd of course have to deal with things like "what happens when I SoG/NJ two different players' fifth souls and it makes two winners," since things can get funky in Redemption with dominants.
However, even though it is complicated, I'd be willing to try it personally.
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Well now that is interesting. You'd of course have to deal with things like "what happens when I SoG/NJ two different players' fifth souls and it makes two winners," since things can get funky in Redemption with dominants.
However, even though it is complicated, I'd be willing to try it personally.
What I meant by surrendering a lost soul is that you physically have to surrender it so no SoG NJ. I meant to clarify that.
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Wait, did you just eliminate SoG/NJ from having an effect on a category, unless it's to dom block your opponents/allies? I'm in.
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Yep ;)
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This sounds awesome. I would like to try it.
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This kinda sounds like Archenemy in MTG. Also when you play against Galactis in VS. System
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If we have time, we should try this at MN State.
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At Perkins ;)