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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: New Raven BR on August 26, 2010, 02:53:21 PM

Title: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 02:53:21 PM
Ok, for far too long, Redemption has gone without a variation for practicing
but good news is, i'v come up with a solution to the problem.
a variation where there CANNOT and WILL NOT be winners or losers.
which means if you get to 5, the game doesn't stop there, same goes for type 2

cause the point is to have fun and to improve your's if your less experianced, or their game if your the pro.
i would also like to mention that the souls in both players' Land of Redemption WILL NOT count, considering there won't be any winners or losers in practice games


it's time redemption gets a jump with practice games.
which is where this variation comes it

please let me know what you all think of this new variation for practicing

new rules thanks to smokey:

1. The new player should be informed of when he would have lost if it were a real game.

2. Both players should play the whole game with their hands revealed, so the newer player doesn't feel like he is at a disadvantage for being new. (optional rule)

3. If the more experienced player realizes the newer player made a mistake he should tell him after battle / next turn / next phase so that the newer player has the opportunity to make his mistakes and instantly learn from them.
Title: Re: REAL Practice Games
Post by: Red on August 26, 2010, 03:21:43 PM
How do you learn from this? You learn 50X more from a loss than a win so this is ierelevant. So I don't like it...at all.
Title: Re: REAL Practice Games
Post by: swgamble on August 26, 2010, 03:26:09 PM
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Title: Re: REAL Practice Games
Post by: Red on August 26, 2010, 03:27:52 PM
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?
Title: Re: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 03:28:30 PM
you learn cause pros tell you what mistakes you made
and when it comes to me, i have the tendancy to not learn from my losses cause for one, i hate losing
which is one of the reasons why i came up with this
and besides that
practicing isn't about winning or losing, it's about improvement so if you could play without losing then this would be a suitable variation for ya
Title: Re: REAL Practice Games
Post by: swgamble on August 26, 2010, 03:30:25 PM
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?

because alot people don't want to play a game where they lose the first 50 games they play
Title: Re: REAL Practice Games
Post by: Red on August 26, 2010, 03:30:57 PM
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?

because alot people don't want to play a game where they lose the first 50 games they play
Then why does chess have so many players?
Title: Re: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 03:32:50 PM
swgamble sees what im sayin
RED, i hate losing and when it comes to chess chat, i don't think it's a good program to use to play redemption cause it's as slow as playing redemption via aim but i think chess chat is even slower then that even.
it's more then just 50 games also
i get frustrated anyways regardless of what game i play cause i hate losing, PERIOD
Title: Re: REAL Practice Games
Post by: Smokey on August 26, 2010, 03:42:48 PM
I like this idea alot, but I think a few changes should be made to the way you described the game going.

1. The new player should be informed of when he would have lost if it were a real game.

2. Both players should play the whole game with their hands revealed, so the newer player doesn't feel like he is at a disadvantage for being new. (optional rule)

3. If the more experienced player realizes the newer player made a mistake he should tell him after battle / next turn / next phase so that the newer player has the opportunity to make his mistakes and instantly learn from them.

Just some things off the top of my head.
Title: Re: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 03:43:43 PM
smokey
that's an even better idea
Title: Re: REAL Practice Games
Post by: Red on August 26, 2010, 03:48:16 PM
Andy sorry. And with smokey's idea I can stomach this. And hey you were my 2nd win on rts ever that's acounts for something.
Title: Re: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 05:23:37 PM
anymore feedback?
Title: Re: REAL Practice Games
Post by: NotOfThisWorld66 on August 26, 2010, 05:28:32 PM
I think the idea is excellent.  It certainly didn't deserve the hard criticism it got.
Title: Re: REAL Practice Games
Post by: New Raven BR on August 26, 2010, 05:32:18 PM
i really do think this idea could work if done right
Title: Re: REAL Practice Games
Post by: New Raven BR on August 27, 2010, 01:30:14 PM
anymore feedback?
Title: Re: REAL Practice Games
Post by: TheJaylor on August 29, 2010, 11:23:53 PM
it looks cool but we should have a type where you play with hand revealed the whole game. that would be cool
Title: Re: REAL Practice Games
Post by: New Raven BR on August 29, 2010, 11:25:42 PM
well, smokey came up with an idea for feedback where both players have revealed hands throughout the game
Title: Re: REAL Practice Games
Post by: 777Godspeed on August 29, 2010, 11:46:45 PM
I like what you and smokey have put together. It is a great way to walk new players through the mechanics of the game and get them up to speed on basic and more advanced gameplay.


Godspeed,
Mike
Title: Re: REAL Practice Games
Post by: Alex_Olijar on August 30, 2010, 03:26:17 PM
Constructive Criticism is fine.
Title: Re: REAL Practice Games
Post by: The M on September 16, 2010, 06:38:14 PM
Also, we don't want to traumatize newer players by letting them see Nationals winners hands.  :)
Title: Re: REAL Practice Games
Post by: New Raven BR on September 16, 2010, 06:39:58 PM
M, do you even understand where im coming from with this idea?
Title: Re: REAL Practice Games
Post by: Daniel TS RED on September 16, 2010, 07:25:38 PM
I like this idea a lot.  There should be a way to get the "newer" players setup with Hamachi/RTS, that way some more experienced guys/gals can easily connect with them and help them out. 

A "beginners sign up here to learn how to play/become better at redemption" thread should be created, so this could actually be put to action.

Daniel

 ;D
Title: Re: REAL Practice Games
Post by: Rawrlolsauce! on September 16, 2010, 07:27:35 PM
I'd purposely build a 154 card almost entirely defensive deck so I can

A.) Let the game take 3 hours
B.) Lock my opponent out for the entire game, so they will never get to 5.
C.) Watch the rage quitters.
Title: Re: REAL Practice Games
Post by: New Raven BR on September 16, 2010, 10:39:38 PM
I like this idea a lot.  There should be a way to get the "newer" players setup with Hamachi/RTS, that way some more experienced guys/gals can easily connect with them and help them out.  

A "beginners sign up here to learn how to play/become better at redemption" thread should be created, so this could actually be put to action.

Daniel

 ;D

now that sounds like an idea
i'll do that and also i'll upload my redemption tutorials on it too so beginners can get the basics of the game starting with the icons.
i call dibs on the responsibility to create a thread and manage it.
Title: Re: REAL Practice Games
Post by: New Raven BR on September 19, 2010, 03:51:44 PM
with this idea there will be no winning or losing
Title: Re: REAL Practice Games
Post by: The Warrior on September 19, 2010, 07:26:10 PM
with this idea there will be no winning or losing
then there is no point
Title: Re: REAL Practice Games
Post by: New Raven BR on September 19, 2010, 09:27:25 PM
with this idea there will be no winning or losing
then there is no point
the whole point of this idea is for practice.
when you practice in games where your either the winner or the loser, that's not practicing.
that's playing a real game so i thought up a way to play without winning and losing except in battle challenges and rescue attempts cause winning and losing games in practice makes as much sense as steven schaefer shaving his head at a nationals without giving a reason for it
Title: Re: REAL Practice Games
Post by: The Warrior on September 19, 2010, 09:34:33 PM
with this idea there will be no winning or losing
then there is no point
the whole point of this idea is for practice.
when you practice in games where your either the winner or the loser, that's not practicing.
that's playing a real game so i thought up a way to play without winning and losing except in battle challenges and rescue attempts cause winning and losing games in practice makes as much sense as steven schaefer shaving his head at a nationals without giving a reason for it
train unlike the official  is unrealistic:
if you play...say.. 4 hours with a n00b hes like  :):):):)
then in a tourney a dude whips out a couple quick combos and the n00b is like :  ??? ??? ??? thats it???
Also a Bald Schaef would be Cool! :)
Title: Re: REAL Practice Games
Post by: The Warrior on September 20, 2010, 05:21:02 PM
with this idea there will be no winning or losing
then there is no point
the whole point of this idea is for practice.
when you practice in games where your either the winner or the loser, that's not practicing.
that's playing a real game so i thought up a way to play without winning and losing except in battle challenges and rescue attempts cause winning and losing games in practice makes as much sense as steven schaefer shaving his head at a nationals without giving a reason for it
train unlike the official  is unrealistic:
if you play...say.. 4 hours with a n00b hes like  :):):):)
then in a tourney a dude whips out a couple quick combos and the n00b is like :  ??? ??? ??? thats it???
Also a Bald Schaef would be Cool! :)
it says edited by Prof U but i see no Changes  ???
Title: Re: REAL Practice Games
Post by: Prof Underwood on September 20, 2010, 05:33:39 PM
it says edited by Prof U but i see no Changes  ???
I just did a bit of minor cleanup in this thread to keep it on topic.
Title: Re: REAL Practice Games
Post by: goldencomet on September 20, 2010, 05:43:41 PM
how extraordinarily communist  :o
losing is the way you learn, and this is pretty much keeping people on crutches. how will you learn to walk if you never get the chance to try on your own
Title: Re: REAL Practice Games
Post by: New Raven BR on September 20, 2010, 06:33:38 PM
GC
lemme make this perfectly clear so every single simple minded person here will understand.
i hate losing so im giving those who hate losing like me, a break from it to actually play games.
the whole point is to practice, not to win or lose and for me it's a very big hassle cause i'v been losing so much that i just can't stand it even though i couldn't stand it to begin with.
thumb my replies down if you want.
it'll just show how immature you are, and i'd rather have positive comments on here then comments that put my ideas down and those kind of comments i WILL NOT tolerate
Title: Re: REAL Practice Games
Post by: Red on September 20, 2010, 07:14:43 PM
He has a point. And learn to love the game not the outcome.
Title: Re: REAL Practice Games
Post by: The Warrior on September 20, 2010, 07:21:17 PM
He has a point. And learn to love the game not the outcome. AND COLIN
Title: Re: REAL Practice Games
Post by: goldencomet on September 20, 2010, 07:22:50 PM
i'm really sorry, i wasn't trying to sound mean or hateful...it's been a tough day. i am sorry.

anymore feedback?

Quote
please let me know what you all think of this new variation for practicing

i was just letting you know what i thought...
keeping track of my losses is what helps me most. i apologize for my comment but i was just answering your post...
Title: Re: REAL Practice Games
Post by: Warrior_Monk on September 20, 2010, 07:27:01 PM
thumb my replies down if you want.
it'll just show how immature you are, and i'd rather have positive comments on here then comments that put my ideas down and those kind of comments i WILL NOT tolerate
this is slightly ironic, considering the thing your posting is to supposedly be based on constructive playing criticism, and yet you refuse to accept the constructive posting criticism.

best way to learn is to play with starter decks
Title: Re: REAL Practice Games
Post by: New Raven BR on September 20, 2010, 07:35:29 PM
no ring wraith
your still not getting the point of this idea i had.
and most of the replies i see in this thread are hurtful and put down that will not help this idea i had become a much better idea from what i had in mind.
the ONLY person to have posted REAL criticism is smokey.
most of the replies on here have been "what's the point?" and "you learn by losing" well nuh uh!
"learning by losing" will not cut it anymore.
i know for a fact rookies and players like me are so tired of losing that we're ready to quit the game for good.
but this idea i think will bring in a new era in practicing playing the game.
this idea doesn't have to be for beginners but for less experianced like me to play those who are far more experianced then i am to become better and to actually know what mistakes are made and what can be done to get better.
Title: Re: REAL Practice Games
Post by: Warrior_Monk on September 20, 2010, 07:45:26 PM
No, Ring Wraith, you're still not getting the point of this idea. Most of the replies I see in this thread are hurtful and put down my idea.  That will not help this concept become a much better one than what I originally had in mind. The ONLY person to have posted REAL criticism is smokey. Most of the replies on here have been "what's the point?" and "you learn by losing." I disagree. "Learning by losing" will not cut it anymore. I know for a fact rookies and players like me are so tired of losing that we're ready to quit the game for good, but this idea I think will bring in a new era in practicing playing the game. This idea doesn't have to be for beginners but for the less experienced, like me, to play those who are far more experienced than I am to become better and to actually know what mistakes are made and what can be done to get better.
Just because people disagree that your idea is the best one doesn't mean you blow them off and say that you're fed up with it. Losing is not the point. Check it, yo. (http://www.cactusgamedesign.com/message_boards/index.php?topic=23563.0) You can still ask people to tell you your mistakes and have an ending of a game.
Title: Re: REAL Practice Games
Post by: New Raven BR on September 20, 2010, 07:48:37 PM
No, Ring Wraith, you're still not getting the point of this idea. Most of the replies I see in this thread are hurtful and put down my idea.  That will not help this concept become a much better one than what I originally had in mind. The ONLY person to have posted REAL criticism is smokey. Most of the replies on here have been "what's the point?" and "you learn by losing." I disagree. "Learning by losing" will not cut it anymore. I know for a fact rookies and players like me are so tired of losing that we're ready to quit the game for good, but this idea I think will bring in a new era in practicing playing the game. This idea doesn't have to be for beginners but for the less experienced, like me, to play those who are far more experienced than I am to become better and to actually know what mistakes are made and what can be done to get better.
Just because people disagree that your idea is the best one doesn't mean you blow them off and say that you're fed up with it. Losing is not the point. Check it, yo. (http://www.cactusgamedesign.com/message_boards/index.php?topic=23563.0) You can still ask people to tell you your mistakes and have an ending of a game.
absolutly not.
i'v tried that before and everytime i ask im always answered with "i don't remember"
which means they were focusing more on winning then helping me improve
Title: Re: REAL Practice Games
Post by: goldencomet on September 20, 2010, 08:07:21 PM
*sigh then your area is much different than mine. cause we all help each other xD
play a game with me online and i'll try to help you.
Title: Re: REAL Practice Games
Post by: TheKarazyvicePresidentRR on September 20, 2010, 10:01:51 PM
GC
lemme make this perfectly clear so every single simple minded person here will understand.
i hate losing so im giving those who hate losing like me, a break from it to actually play games.
the whole point is to practice, not to win or lose and for me it's a very big hassle cause i'v been losing so much that i just can't stand it even though i couldn't stand it to begin with.
thumb my replies down if you want.
it'll just show how immature you are, and i'd rather have positive comments on here then comments that put my ideas down and those kind of comments i WILL NOT tolerate
Flaming is not okay.

no ring wraith
your still not getting the point of this idea i had.
and most of the replies i see in this thread are hurtful and put down that will not help this idea i had become a much better idea from what i had in mind.
the ONLY person to have posted REAL criticism is smokey.
No, the only criticism you ACCEPTED was smokey's.
No, Ring Wraith, you're still not getting the point of this idea. Most of the replies I see in this thread are hurtful and put down my idea.  That will not help this concept become a much better one than what I originally had in mind. The ONLY person to have posted REAL criticism is smokey. Most of the replies on here have been "what's the point?" and "you learn by losing." I disagree. "Learning by losing" will not cut it anymore. I know for a fact rookies and players like me are so tired of losing that we're ready to quit the game for good, but this idea I think will bring in a new era in practicing playing the game. This idea doesn't have to be for beginners but for the less experienced, like me, to play those who are far more experienced than I am to become better and to actually know what mistakes are made and what can be done to get better.
Just because people disagree that your idea is the best one doesn't mean you blow them off and say that you're fed up with it. Losing is not the point. Check it, yo. (http://www.cactusgamedesign.com/message_boards/index.php?topic=23563.0) You can still ask people to tell you your mistakes and have an ending of a game.
absolutly not.
i'v tried that before and everytime i ask im always answered with "i don't remember"
which means they were focusing more on winning then helping me improve
No, it means you didn't make any glaringly OBVIOUS mistakes. Unless one is looking for mistakes (which if you want you can ask before a game can you look for mistakes as I play?) they don't see them because they are having to focus on their game play and what you have down. Most of the time you've played me you quit before I could tell what mistakes had been made because some "mistakes" mid-game help you win. If you never finish you never find out what worked and what didn't. I've forgotten things before, had them make me lose and had them make me win. It all depends what happens.

Quote
i know for a fact rookies and players like me are so tired of losing that we're ready to quit the game for good.
Proof please? Because I know YMT's group isn't ready to quit, and I know many of them lose to me (based solely on the fact of A I have more cards and B I've been playing 10X the time they have.), AND they still have fun. Hm...So I really need to see some proof since I live with a counter example of it. I've only seen 3 people quit the game for that reason and one was it was their first day and they didn't quite understand the game.

Quote
it'll just show how immature you are, and i'd rather have positive comments on here then comments that put my ideas down and those kind of comments i WILL NOT tolerate
As said before, you don't want criticisms, you want people to tell you your idea is great. I won't lie and say I like the idea, in fact to me it doesn't make much sense to me. Playing with both hands up gives an advantage that won't be had in real game, so when the real games come the new players will lack a crucial high level skill, Prediction.
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