New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
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if we are banning cards ANB should be banned in multi, but really we shouldn't ban cards since we are basically the only CCG that hasn't banned cards before so if we want to keep that title we'd better not.
Quote from: KoalaKingofFortressAlstad on June 30, 2010, 12:22:54 PMif we are banning cards ANB should be banned in multi, but really we shouldn't ban cards since we are basically the only CCG that hasn't banned cards before so if we want to keep that title we'd better not.so, the reason we're not banning cards is because of a silly 'title'? sorry, but thats a lame excuse to keep the game in the unhealthy state that it is. also, there were/still are many, many, many ccg's that have not banned cards. for instance, star wars ccg never had any banned cards. also, yugioh traditional format currently still has no banned cards.
Instead they leave exodia and his pieces legal and ban anything that helps exodia out. Half the ban list is because of exodia in that game.
Quote from: TheKarazyvicePresidentRR on July 03, 2010, 12:35:42 AMInstead they leave exodia and his pieces legal and ban anything that helps exodia out. Half the ban list is because of exodia in that game.That is not true, many of the cards that are banned may help exodia, BUT they help almost any other deck. The main reason for banning cards in yugioh is to keep the game balanced, and I've played the game for years and I have to say its more fun to play my advanced format (where the cards are banned) because you don't have all those OPed cards that are super easy to use.And Exodia doesn't need to be banned because its a viable strategy and most players don't play exodia because it loses more than it wins and isn't reliable.
This gave me an idea that could be fun...Instead of banning cards, I'd like to see a game type where Cannot be Interrupted/Prevented/Negated do nothing. To counter this, FBTN heroes would lose their abilities as well.It'd be interesting to see how much different the game is when everything becomes negatable...
False. TGT is still around.
agreed, which is why some bans are necessary. OTK combos like the ones you describe are prevalent once discovered, but get shot down quickly by konami after the next round of bannings/restrictions. the reason it seems like a long time/they're not doing anything at all is because i believe they only have 1 or 2 rounds of bannigs/restrictions a year. which i think is a fair thing to do: if you think of some supercool awesomely powerful combo, you should have the right to use it in tournaments for awhile. i used to run the 3x dark magician of chaos/monster reborn OTK back in the day, and i enjoyed it before it was shot down. and that is exactly why banning is necessary: is it more healthy to have overpowerd/broken cards banned/restricted every so often or have nothing done at all?
Well of course on buckler. Can you imagine Peter's Mother in law + buckler? *shudder* Quote from: Master KChief on July 03, 2010, 04:11:25 AMagreed, which is why some bans are necessary. OTK combos like the ones you describe are prevalent once discovered, but get shot down quickly by konami after the next round of bannings/restrictions. the reason it seems like a long time/they're not doing anything at all is because i believe they only have 1 or 2 rounds of bannigs/restrictions a year. which i think is a fair thing to do: if you think of some supercool awesomely powerful combo, you should have the right to use it in tournaments for awhile. i used to run the 3x dark magician of chaos/monster reborn OTK back in the day, and i enjoyed it before it was shot down. and that is exactly why banning is necessary: is it more healthy to have overpowerd/broken cards banned/restricted every so often or have nothing done at all?Doubly agreed. Buckler + Pete's M-i-L would be an unstoppable powerhouse. Or to fix the flawed rules?
Quote from: Master KChief on March 17, 2010, 03:51:35 PMwhy archers?I guess the draw + next would be the better thing to ban. I'm so sick of them in T2...
why archers?
Well of course on buckler. Can you imagine Peter's Mother in law + buckler? *shudder* Quote from: Master KChief on July 03, 2010, 04:11:25 AMagreed, which is why some bans are necessary. OTK combos like the ones you describe are prevalent once discovered, but get shot down quickly by konami after the next round of bannings/restrictions. the reason it seems like a long time/they're not doing anything at all is because i believe they only have 1 or 2 rounds of bannigs/restrictions a year. which i think is a fair thing to do: if you think of some supercool awesomely powerful combo, you should have the right to use it in tournaments for awhile. i used to run the 3x dark magician of chaos/monster reborn OTK back in the day, and i enjoyed it before it was shot down. and that is exactly why banning is necessary: is it more healthy to have overpowerd/broken cards banned/restricted every so often or have nothing done at all?Or to fix the flawed rules?
Quote from: TheKarazyvicePresidentRR on July 03, 2010, 02:42:47 PMWell of course on buckler. Can you imagine Peter's Mother in law + buckler? *shudder* Quote from: Master KChief on July 03, 2010, 04:11:25 AMagreed, which is why some bans are necessary. OTK combos like the ones you describe are prevalent once discovered, but get shot down quickly by konami after the next round of bannings/restrictions. the reason it seems like a long time/they're not doing anything at all is because i believe they only have 1 or 2 rounds of bannigs/restrictions a year. which i think is a fair thing to do: if you think of some supercool awesomely powerful combo, you should have the right to use it in tournaments for awhile. i used to run the 3x dark magician of chaos/monster reborn OTK back in the day, and i enjoyed it before it was shot down. and that is exactly why banning is necessary: is it more healthy to have overpowerd/broken cards banned/restricted every so often or have nothing done at all?Or to fix the flawed rules?there is nothing flawed in the rules about what dominants are in nature and how they are played.
Don't get me on that. Doms need serious rule fixing.