Author Topic: New Gameplay Type - Clean Color Duos  (Read 16289 times)

Offline CactusKnee

  • Trade Count: (+3)
  • New Member
  • *
  • Posts: 42
    • Northeast Region
New Gameplay Type - Clean Color Duos
« on: February 13, 2024, 05:53:45 PM »
0
Hi all!  I have a new Gameplay Variation I am interested in trying.  Below is my initial concept.  Please feel free to suggest ways to make this better.  I'm tentatively calling it Clean Color Duos Type.

Clean Color Duos.

Prior to the game, each player will roll a D6 die.  The resulting roll will determine the deck the player must build for the upcoming game.  These will be called "color-duos" (or "brigade-duos").  Players cannot play the same brigade-duos.  If the 2nd person to roll rolls the same number as the first person, the 2nd person rolls again.

These are the brigade-duos that each die roll decides: (these brigades are the either a good/evil version of the same shade, or antithetical colors).
1 Gold, Evil Gold
2 Green, Pale Green
3 Red, Crimson
4 Silver, Gray
5 White, Black
6 Player's choice (as long as it is not the same as the other player's brigade-duo).

Left out (because there is no intuitive pairing):
Teal, clay, purple, blue, orange, brown

Deck Building Rules:

1. Deck must contain between 50-56 cards (plus a Reserve with 0-10 cards).  As stated above, it also cannot be the same brigade-duo as your opponent.

2. No Free Rescue LS/Hero cards (Son of God, Chariot of Fire, Eternal Inheritance, etc).

3. Pure Cards Only: no multi-anything cards.
-No multi-brigade characters or enhancements.
-No cards that turn into other brigades. (Example: such as Matthew)
-No dual-alignments cards (example: such as Crowd's Choice).
-No dual-types (DAC, DAE).
-No covenants, curses, or cities.

4. Maximums.
-Maximum of 1 special ability Lost Soul; the rest must be meek.
-Maximum of 1 artifact. 
-Maximum of 1 fortress. 
-Maximum of 1 site.
-Maximum of 4 dominants.

5. There must be a total of 7 Lost Souls in the deck.  (Hopper can be added, does not count as a LS for deck building purposes, but it DOES count as the 1 special ability LS allowed in the deck).

Winning the game:
Rescue 4 Lost Souls to win.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: New Gameplay Type - Clean Color Duos
« Reply #1 on: February 16, 2024, 01:12:03 PM »
0
This seems like a really fun idea. I especially like that you have a theme (Clean, for example) that defines the combos. You could easily exand that with other fun themes with different color combinations. For example...

NFL Color Duos

Chicago Bears -- Blue & Orange
Green Bay Packers -- Green & Evil Gold
New Orleans Saints -- Gold & Black

Offline Dopedude4243

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 1
    • East Central Region
Re: New Gameplay Type - Clean Color Duos
« Reply #2 on: February 16, 2024, 02:54:47 PM »
0
Sounds like a T1 version of type NW except really restrictive. I really like this! I’d want to give it a try in a LGP for sure


Sent from my iPhone using Tapatalk

Offline beefstew1

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 39
  • Numbers 23:22;24:8, Job 39:9-10, Psalm 29:6; 92:10
    • -
    • North Central Region
Re: New Gameplay Type - Clean Color Duos
« Reply #3 on: August 12, 2024, 09:33:05 PM »
0
I think I'm going to see what I can build with this idea in mind.
Being I have between 10,000 and 15,000 cards, should be easy enough to do.
It really looks like a good idea for the sake of making a deck not too powerful.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal