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If you restrict down to one per turn it would be lambo's idea but worse.
Also, wouldn't this make speed decks worse?
Stack deck with lost souls, and just enough cards to win 5 and let the auto speed from the lost souls do the rest?
The idea is to stop powerful cards for free correct? Lost souls are auto played upon draw (redemption rule) so all you have to do is put a ton of lost souls in a deck, let the game rule itself draw your deck for you, put in a hand full of very powerful cards and outplay anyone who doesn't do the same due to simply having the most resources.
You pay the cost with card(s) from the top of your deck. So if you to pay a total cost of two you reveal the top two cards from your deck. Any lost souls go into play, any other cards are discarded.
Quote from: EmJayBee83 on April 19, 2014, 10:07:48 AMYou pay the cost with card(s) from the top of your deck. So if you to pay a total cost of two you reveal the top two cards from your deck. Any lost souls go into play, any other cards are discarded.That system is way too harsh in my opinion. In the example you gave, you throw away a fifth of your deck in a single play.
My system would work fine for stopping "super friends" type decks by giving them all a high turn value. That means they'd just sit there being dead cards while your opponent walks in for free souls.