Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: SomeKittens on August 13, 2010, 08:17:58 PM
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Type 1, with one rule change:
Your deck can only have a maximum of three good and three evil dominants.
Now, for those of you that hate doms, and want to see the game become more strategy, rather than speed, this is great. For those of you that like speed, feel free to ignore this.
NOTE: Rob Anderson has given this idea validity. He has said that if hosts organised this as a category, Cactus would provide prizes. If want this to become official, we've got to do it.
Yes, it won't kill TGT, but one thing at a time
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2 doms each side is better.
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Everyone would just play New Jerusalem, Glory of the Lord, Guardian of your Souls, Doubt, Burial, and Mayhem (because it is actually FUN!). Thats just as bad as all 'dem other doms.
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NJ/SOG/Grapes
DoN/CM/Mayhem
TGT/silver (di)
Sadduccees
GG thanks for playing 5-0
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Everyone would just play New Jerusalem, Glory of the Lord, Guardian of your Souls, Doubt, Burial, and Mayhem (because it is actually FUN!). Thats just as bad as all 'dem other doms.
Exactly what I said.
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I would play SoG/NJ/AOTL/CM/DoN/variety(mostly Mayhem) (just like I do now) so no big change.
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Everyone would just play New Jerusalem, Glory of the Lord, Guardian of your Souls, Doubt, Burial, and Mayhem (because it is actually FUN!). Thats just as bad as all 'dem other doms.
I like how everyone else had different ideas.
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Oh no, I cut out my grapes. Thats about it.
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All that would happen to my decks is I lose AotL.
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Type NW was an unofficial category that has a decent following pre-TxP. It required players to play without dominants. I still think those rounds at Nats last year were the best games I've ever played in any category.
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Type NW was an unofficial category that has a decent following pre-TxP. It required players to play without dominants. I still think those rounds at Nats last year were the best games I've ever played in any category.
+1
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Type NW was an unofficial category that has a decent following pre-TxP. It required players to play without dominants. I still think those rounds at Nats last year were the best games I've ever played in any category.
+1
I love type NW. It really changed the way you play and funny enough, the top two decks in it were so opposite, a heavy offense and a heavy defense deck. Proving both viable.
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Artifacts are crazy good in that category though.
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Artifacts are crazy good in that category though.
Type one, Type two, Multi, Teams.
That category?
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Now imagine playing those categories without Destruction of Nehushtan.
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Now imagine playing those categories without Destruction of Nehushtan.
There's a card that came out in preists, It's called Lampstand of the Sanctuary, I get that feeling alot.
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Fair enough, but among other things, a lack of destruction means Captured Ark literally has 0 counters.
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Fair enough, but among other things, a lack of destruction means Captured Ark literally has 0 counters.
But that helps with the strategy of it. As said, I like it a lot more because I don't have to worry about losing 2 lost souls and that being game over with aotl sog nj.
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Oh, it definately has a lot of strong things going for it, I am just offering the downside as well.
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Oh, it definately has a lot of strong things going for it, I am just offering the downside as well.
There are alot of curse counters in the new (Di) set, I don't think you can consider Captured Ark as having 0 counters.
Even if it did have no counters, its a strong artifact that gets rid of other strong artifacts.
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captured ark is far more balanced than don.
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captured ark is far more balanced than don.
Thats like saying that you are more balanced than an Elephant on a tightrope.
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Thats like saying that you are more balanced than an Elephant on a tightrope.
I'm not too familiar with the newer cards, but I believe you're describing Mayhem.
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Thats like saying that you are more balanced than an Elephant on a tightrope.
I'm not too familiar with the newer cards, but I believe you're describing Mayhem.
I'm not too familiar with Malta!, but I believe you've described the "No, you're thinking of " thread. ;)
BTW, Welcome back to the boards! ;D
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To all the Captured Ark folks: Thus why Doms are limited, rather than eliminated completely. Is three a good number, or less?
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Truthfully, any type who's main selling point is less doms that will allow SOG NJ will not draw e in.
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Some thoughts on revision:
NJ counts as two doms, rather than ban it outright. You can still burn through your deck for SoG/NJ, but there won't be any Aotl or Grapes to help you.
DoN is changed to say: Discard one active Artifact, card treated as an Artifact, or fortress in play. Artifact's or fortress ability is negated.
This'll help against TGT/Z-temple.
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yeah, we need a dominant against fortresses
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yeah, we need a dominant against fortresses
there areplenty of ways to get rid of a fortress. the last thing we need is another dom that takes up another slot in everyones decks
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yeah, we need a dominant against fortresses
there areplenty of ways to get rid of a fortress. the last thing we need is another dom that takes up another slot in everyones decks
Thus why I changed DoN to get rid of either or. As to "another slot in everyones decks" this whole discussion is about preventing just that.
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The thing is if this type gets official it won't work that way.
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Why not?
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i usually only do SoG, NJ, angel, grapes, christian martyr, burial and falling away
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i usually only do SoG, NJ, angel, grapes, christian martyr, burial and falling away
Proof of a new player. ;)
Real Pros use Doubt X 6
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This is much more oriented toward experienced players. I'm not using it in my playgroup currently, as everyone only has SoG/AotL/CM/Burial, and some NJ.
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I would agree with RR that you should exclude SoG/NJ to give props to deckbuilding ingenious. Otherwise, it's T1 minus 2 doms.
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I don't want to start banning cards, so here's the modification I made
NJ counts as two doms, so if you're using it, SoG/NJ are your ONLY Good Doms. No AotL to take out the pesky EC, no Grapes for fun, no Harvest time to upset a timely Burial.
DoN can now also take out fortresses (TGT, I'm looking at you)
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The first change is contrived and ridiculous and makes absolutely zero sense. The second is a full on errata to solve a problem, which in most players' opinions, isn't a problem.
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Contrived and ridiculous, until you realize that we're trying to make an entirely new gametype, with new strategy. Of course it doesn't make sense in T1, because I'm not designing something for T1.
As far as the errata on DoN, what's wrong with some fortress killing? Again, this is supposed to be a different playstyle, so that people can compete with more than TGT/speed
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But you are not trying to make a new gametype. You are trying to make the gameplay of T1 better.
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Ok, so it's not an entirely new gametype, and it won't be "better" by everyone's definition. This is something new for those who think that Redemption hovers on the edge of brokenness.
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I think that that in the past it has been made pretty clear Redemption is nowhere near broken.
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I think that that in the past it has been made pretty clear Redemption is nowhere near broken.
That's your opinion. Others have different opinions, and there's no reason we can't facilitate them.
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The problem is you are actually attempting to break the game more by making a card that is already about as good as a card can be arguably the best card in the game.
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I vote Type NW be officially sanctioned as a new Redemption category.
@ STAMP - bring it back, bring it back, bring it back!
Godspeed,
Mike
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I second that motion but nobody listens to me because i am just a noob.
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Type NW is another thing. I still want to keep this balanced, without banning cards.
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I second that motion but nobody listens to me because i am just a noob.
Like
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I second that motion but nobody listens to me because i am just a noob.
Like
Ironically, I was actually referring to you.
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I second that motion but nobody listens to me because i am just a noob.
Like
Ironically, I was actually referring to you.
Maybe it's because you spam a lot ;)
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I second that motion but nobody listens to me because i am just a noob.
Did you hear that? I thought I heard something. Maybe I'm just hearing things.
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I'm trying hard not to spam any more.
see What is Spam in off-topic.
(how do you do links?)
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I'd rather not have my thread hijacked... Any further comments on Dom Limited? It looks like not too many people like the idea...
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Make it two doms for each alignment.
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Why two?
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So if you play sog and nj you get punished.
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I've already set it up that NJ counts as two doms, so if you play SoG/NJ, you can't have a third good dom.
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I've already set it up that NJ counts as two doms, so if you play SoG/NJ, you can't have a third good dom.
I like this idea. Kind of like playing chess with lit fireworks.
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The whole purpose is to add more strategy to a deck, rather than just plugging in all the doms.
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People could actually use a defense for once! :)
I like this idea.
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Exactly! It'd be a different style of game.
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Just ban all doms. Dom limited is kind of half-baked.
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this is utterly stupid. i am not a speed player. i did not read the whole discussion so i am not sure if it is for every t1 category but i wan't to know if i can still have sog/aotl/nj/goys/cm/burial in my t12p deck.
*never mind :doh:
i just realised this would be a varient of type 1 and not for every type 1 tourney. i feel really lame :'(
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Just ban all doms. Dom limited is kind of half-baked.
I'm trying to get around this without banning anything. This is more strategic (I think, you may differ) than a dom-less game. What backup do you want to give your team?
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I do differ, greatly. Dom-lite is more strategic than T1, dom-less is more strategic than dom-lite.
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How so?
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How so?
less reilant on Sog and NJ.
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Dom-lite is more strategic than T1, dom-less is more strategic than dom-lite.
How so?
If you are familiar with Type NW, 1 on 1 or Team Play, the playing field is level to start. All decks are built within set parameters. Everyone has 70 cards in their decks, there are no Doms and, at one time, games were limited to 1 hour. Which ever Person or Team was ahead at the time limit won the game. Without the element of Doms and decks being 70 cards, deck building takes on a creative twist. Thinking outside the box of Doms and having 70 cards really fires up the thinking of which cards could be played that normally aren't. There are normally more balanced back and forth battle scenarios that many players I know really enjoy. Like any game, there are intuitive players that just seem to see the mechanics of the game/type and dominate. I'm not one of them, but I still enjoy playing anyone. I, personally, would play either T1 or Type NW (Dom-less) rather than Dom-lite, but that is simply my preference. There needs to be a significant difference in Type for players to try, otherwise it becomes Type 1 with some house rules.
Godspeed,
Mike
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Hmm. I still don't like the idea of banned cards, or of a fixed deck size. I'll have to try it out though...
Does NW stand for anything in particular?
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Type NorthWest. It was started by Scott Stamp (STAMP) who is from the region, and they started doing it at their tournaments as a fun bonus category. It cought on and he has made it a non-official nationals category for the last few years (not sure about last year though). It's a LOT of fun, and I agree with the above posters, it, in my opinion, takes a lot more strategy.