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We chose Daniel heros vs. Babylonians for our first try.
I chose Babylon the Great as the main evil character and when it gets 2/3? damaged it will upgrade to Whore of Babylon. I was initially going to go with Nebuchadnezzar but I think this is a better representative character.
I will obviously use most of the Babylonian cards but there is not enough for a full deck.(Sapphira, Deceit of Sapphira, Zimri, Treachery of Jezebel, Midianites attack, etc) - Clearly not Babylonian, so avoid(Assyrians, Magicians, Demons, - Clearly not Babylonian, so avoidPersians - These guys conquered Babylon and so basically controlled the same empire. I like it.(Arrogance, Go into Captivity, Unknown Nation, Sold into Slavery, Archers of Kedar, etc) - I like this too.we know the Babylonian army had horsemen but there is no card of that so lets pretend these Egyptian horsemen are Babylonian. - bad idea
we know the Babylonian army had horsemen but there is no card of that so lets pretend these Egyptian horsemen are Babylonian.
Correct. Not sure what your point with that was.
Actually I would rather see you go with King Neb, and then switch to Babylon the Great. I really wish that Whore of Babylon didn't ever get printed, and I'd hate to see another game bring more attention to it. Remember your target audience, and their parents who are going to be paying for your product.
I don't know how it will work in your game, but in Redemption, Babylonians are a stronger defense, and Daniel heroes are a weaker offense. This might not be a very fair matchup despite the historical congruity
It seems like military might, capturing and idolatry are the key components to representing the Empire. So possible abilities the boss gets for this scenario:When he puts a warrior class character into play, he can search his discard pile for an enhancement depicting a weapon.When the Babylonian player discards a hero's artifact from play or when he discards one of these or a hero from their deck then it is captured instead. He places these cards in his land of bondage and can place them on a site. Then he can activate one of his artifacts on each site that has a captured card there. X = the number of captured cards He can discard a captured card to draw X. X of his evil characters are protected from conversionIf one of his evil characters is being discarded, he can discard a captured card instead. The boss can also nullify 3 abilities per game even if they CBN.Will this be too easy or too hard for the heros? Any other ideas to add? or change?