Welcome to the Official Redemption® Message Board!
I agree that soul drought happens too much with the starters, but I think the constructed formats are fine with all the great soul gen cards out there. So I would rather see new starters at some point rather than change deck building rules.
I would love to see the day where soul gen is optional, not necessary. The idea of toying with the lost soul ratio and starting hand size appeals to me because it's not a really drastic change.
10 souls would make starter deck gameplay better but it would speed up constructed decks too much. Likewise with 10 card starting hands. I agree with Red Wing that the answer is not changing game rules but rather making starter decks that better reflect actual Redemption gameplay.
Agree with adjusting future starter decks. Keep in mind--starter deck games are not meant to be "attack every turn" like constructed formats end up being.
Also, timeouts are not rare in tournaments these days. Negate abilities slow the game down sooooo much. Is it a bad thing to speed up the game?
What if AUTO, Sam, Throne, and a few other oppressive speed cards were gone from the game? And future draw/search abilities were not as oppressive? Would it make more sense then, or do you think it will never make sense?