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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: Warrior_Monk on February 12, 2011, 08:26:09 PM

Title: Booster Draft RPG!
Post by: Warrior_Monk on February 12, 2011, 08:26:09 PM
How many can play: 3-5 people.
Length: The entire tournament season
Awesome? Yes.

Okay, so you play a booster draft. You then keep that deck. Following the next booster draft, you can add any of those cards to your original deck. This continues until the end of the year.

You could also add it for the next booster, instead of following. You could also say last place gets some sort of pack, or you can add prize packs to your deck.
Title: Re: Awesome Booster Idea...
Post by: Rawrlolsauce! on February 12, 2011, 08:27:31 PM
It requires people to come to every tournament. -1!@!@! >:c.

I have a great idea! We can call it booster RPG!@#!@!$!@$ I THOUGHT OF THAT ALL BY MYSELF@#$!@$#!
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 12, 2011, 08:58:54 PM
It wouldn't require people to come to every tournament, but the more you attend the better.  The main problem is that you would almost have to leave your decks with a completely unbiased person.  As much as I hate to say it, people would be tempted to add a card or two better each tournament to make their deck slightly better.  I know this is a "Christian game," but don't ever underestimate the desire of people to win!
Title: Re: Booster Draft RPG!
Post by: Rawrlolsauce! on February 12, 2011, 09:00:32 PM
To keep an even footing, it'd require you to come to every tournament. Otherwise they might have 320 cards to choose from and you might only have 240.
Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on February 12, 2011, 09:01:25 PM
Whose fault is that?  :-*

Although, if somebody wasn't there, you could say that you can't add that draft to your RPG deck.
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 12, 2011, 09:04:46 PM
This sounds like a really good idea.  My playgroup and I might start this up, I've got 5 guys including myself who tends to add booster to every local tournament we do.
Title: Re: Booster Draft RPG!
Post by: The M on February 13, 2011, 11:34:20 AM
Lets do this with trading too!
Just think, when I come to tournaments, I trade for cards and put them in my deck!
Title: Re: Booster Draft RPG!
Post by: SomeKittens on February 13, 2011, 12:11:06 PM
Can you throw in the promos you get?
Title: Re: Awesome Booster Idea...
Post by: disciple_drew on February 13, 2011, 12:28:47 PM
It requires people to come to every tournament. -1!@!@! >:c.

I have a great idea! We can call it booster RPG!@#!@!$!@$ I THOUGHT OF THAT ALL BY MYSELF@#$!@$#!

If it's RPG you should have a theme to go by every week or so to keep it interesting. Like only N.T. or O.T., something like that if it's "role playing'.
Title: Re: Booster Draft RPG!
Post by: The M on February 13, 2011, 01:48:18 PM
A Wild Frog Demons Appeared!
Frog Demons uses Stocks!
Thaddeus uses Ignore!
It's super effective!
The Wild Frog Demons faints!
+214 experience and a Lost Soul.
Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on February 13, 2011, 02:03:55 PM
There is no "ignore" card?

It's really not "role-playing," but as you play, the better deck you'll get. It's kinda like starting Redemption all over again, except only playing booster draft, so everybody's on the same level. It'd make for a fun side-project if you're tired of beating n00bs.  ;)
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 13, 2011, 04:47:25 PM
Couple of questions about how you would play.

Would you start with the 10 packs from the tins?  Or would this "cripple" creativity?

Would you only be able to use cards that you put in your deck for the 2nd tournament, or would you be able to use any of the cards you drafted?

Would you have to use Type 1 rules?  The first time or two it shouldn't matter, but by the time you get to 4 or 5, you could easily have 5 or 6 Unholy Writs in your deck with all the TxP & Disciple packs.
Title: Re: Booster Draft RPG!
Post by: Rawrlolsauce! on February 13, 2011, 07:10:21 PM
Now sure what the specifics of his vision was. But for the first question, I'd assume it'd be whatever boosters you normally play with. We normally play with Women-Apostles-Patriarchs-Kings-Priests-TXP-Disciples, so we'd use those every time.

Number three is a good point. Unfortunate too, beings having few deck building rules is a major part of booster. But I'd agree: you don't want me to have 3 FAs, 5 Writs, and 2 Grapes by the end of the year.
Title: Re: Booster Draft RPG!
Post by: Alex_Olijar on February 13, 2011, 07:34:12 PM
How using T2 deckbuilding rules?
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 13, 2011, 09:50:45 PM
How using T2 deckbuilding rules?

I did think about this as well, but you would have to do a double booster the first time.
Title: Re: Booster Draft RPG!
Post by: browarod on February 13, 2011, 10:00:39 PM
How using T2 deckbuilding rules?

I did think about this as well, but you would have to do a double booster the first time.
Or just keep normal booster draft building rules the first time and use Type 2 rules thereafter.
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 14, 2011, 04:04:40 AM
That goes back to if you can only use the cards you play with or all the cards you draft.  If you only use the cards you play with, most people don't use much defense (if any) in booster, so the second time around you would have to basically only draft defense.  I guess if you knew the rules that would be your choice but, just saying.
Title: Re: Booster Draft RPG!
Post by: Alex_Olijar on February 14, 2011, 09:20:41 AM
Oh, right, the good evil thing and 100 cards. I meant just duplicate rules, sorry.
Title: Re: Booster Draft RPG!
Post by: JonathanW on February 14, 2011, 10:41:02 AM
It wouldn't require people to come to every tournament, but the more you attend the better.  The main problem is that you would almost have to leave your decks with a completely unbiased person.  As much as I hate to say it, people would be tempted to add a card or two better each tournament to make their deck slightly better.  I know this is a "Christian game," but don't ever underestimate the desire of people to win!
[/quoteI agee that would be a problem 

Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on February 14, 2011, 12:47:00 PM
It could always be left with the tournament host, if that was ever determined to be a problem. However, we'd probably notice if somebody showed up with an awesome card that they didn't have for booster. I would trust our booster group members.
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 14, 2011, 03:39:11 PM
Would you start with the 10 packs from the tins?  Or would this "cripple" creativity?

Would you only be able to use cards that you put in your deck for the 2nd tournament, or would you be able to use any of the cards you drafted?

Would you have to use Type 1 rules?  The first time or two it shouldn't matter, but by the time you get to 4 or 5, you could easily have 5 or 6 Unholy Writs in your deck with all the TxP & Disciple packs.

So Ring Wraith, since this is your idea, what is your thoughts on these questions?
Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on February 14, 2011, 04:45:32 PM
I don't like tin drafting. It's really up to the group though. As Sauce mentioned, we normally do Womens (although I'm guessing we won't next year...), Apostles, Pats, Kings, Priests, TexP, and Disciples. I've never actually tried this, so I'm not sure what works best.

I would say any of the cards. I would like this not to interfere too much with the tournament. People sometimes take a card just because they need it for their collection, and thus people can take a card if they need it for their RPG deck. If you made them have to have the cards in their deck, it'd mess with deck building of the tournament. Again, I've never actually tried Booster RPG, so it's hard to say.

I hadn't thought of that, and I'm really not sure what'd be best. I think T2 rules would still be a bit too much, so maybe two of a card? I can't think of a time I've used three anyway.
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 19, 2011, 07:46:13 PM
My playgroup is going to try to start this tonight.  Hopefully this is going to be a lot of fun!
Title: Re: Booster Draft RPG!
Post by: Knoxyouthpastor on February 19, 2011, 11:46:51 PM
It was a pretty good game tonight, can't wait to open more packs to build a better deck. Good win Crash!
Title: Re: Booster Draft RPG!
Post by: Crashfach2002 on February 20, 2011, 12:00:24 AM
What we have done is done all 7 of the avaliable booster, TxP & Disciples.  We are going to keep all of the cards we draft each time, and just keep adding cards and making decks.  The only real problem I see with this, is that deck building will take longer the more times you play, but hey this is fun and never been done before.  As far as deck rules have gone, we have kinda taken the middle ground from Type 1 & 2.  Here it is:

1 Dominant & Multi-Colored card
2 Artifacts, Covenants, Curses, Fortresses, Special Ability Lost Souls & Special Ability Sites
3 Single Color Hero, Evil Character & Enhancements
X Single Color Non-Special Ability Sites, with X being the number of sites in your deck, obviously this also follows the you can only have the number of sites = the number of lost souls.

This is how we are doing it, but obviously this is going to be different for each playgroup based on how you do your things!
Title: Re: Booster Draft RPG!
Post by: Carl deuty on March 18, 2011, 03:15:57 PM
ok, we are doing this bosster draft RPG thing, and I was wondering if anyone had some suggestions for which cards to look out for when we are drafting. With this Rpg we are using packs- limited, unlimited, patriarchs, apostles, kings, angel wars, priests, TXP, and Disciples. We are not using ROA of Foof so things like GTomb are not relevant. Any ideas on what cards I should be keeping an eye out for and make sure I draft? So far, Sower has pretty much been the bees knees for me. Thanks for the help.
Title: Re: Booster Draft RPG!
Post by: SomeKittens on March 18, 2011, 03:58:57 PM
Get as many Hurs as you can.
Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on March 18, 2011, 04:00:27 PM
We decided to do this, and I only grabbed four evil characters: Esau, Lot's Wife, Sabbath Breaker, and Possessing Demon. I'm hoping that more people will grab defense, or it won't be nearly as fun. Thus, Hur really won't be that good.
Title: Re: Booster Draft RPG!
Post by: Rawrlolsauce! on March 18, 2011, 05:50:16 PM
I only grabbed Four Squads of Four and Leviathan. Although I got a Nero if we're allowed to use our prize stuff.
Title: Re: Booster Draft RPG!
Post by: Warrior_Monk on March 18, 2011, 06:31:36 PM
I only grabbed Four Squads of Four and Leviathan. Although I got a Nero if we're allowed to use our prize stuff.
You didn't win booster. You can't use other prizes.
Title: Re: Booster Draft RPG!
Post by: Rawrlolsauce! on March 18, 2011, 06:55:26 PM
I got second in booster.


DISREGARD ME THAT WAS MULTI OLOLOL
Title: Re: Booster Draft RPG!
Post by: galadgawyn on May 17, 2011, 03:21:20 PM
Quote
Would you have to use Type 1 rules?  The first time or two it shouldn't matter, but by the time you get to 4 or 5, you could easily have 5 or 6 Unholy Writs in your deck with all the TxP & Disciple packs.

I see the problem with unlimited deck building but I don't like the restrictions presented.  I like that in booster you could put in whatever and have stuff that you couldn't in any other category.  So my middle ground solution would be something like a leveling up system:

1st copy usable in deck, 2nd copy not usable, 3rd copy usable, 4th not, 5th not, 6th usable, 7th not, 8th not, 9th not, 10th usable, 11th not etc.   someone esle can write the math formula for that. 

So you can acquire extra copies throughout the year to "level up" and include the next multiple of a card.  This means you don't have a cap like booster but slows it way down so it doesn't get too out of hand.  It would be pretty difficult to get that 3rd copy in the deck, let alone 4 or more.  Also getting the exact same cards in tep and di (which seems to happen a lot) wouldn't be pointless.  I don't know that I'll ever get to playtest this so this is just my opinion.
Title: Re: Booster Draft RPG!
Post by: uthminister [BR] on May 18, 2011, 10:13:09 AM
I actually like that formula a lot man! We need to play this with our group and see how it works...
Title: Re: Booster Draft RPG!
Post by: Rawrlolsauce! on May 18, 2011, 03:25:52 PM
Is very special tactics, deck strong like tiger.
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