Author Topic: Colors Don't Matter  (Read 13514 times)

Warrior_Monk

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Re: Colors Don't Matter
« Reply #25 on: January 18, 2010, 08:11:32 PM »
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I wouldn't have a problem with banning all Enhancements that cause more than two cards to be drawn by a given player.
because being able to draw 4 cards (Archer + anybody w/ Namaan's Chariot and 2k Horses) followed by Gib's Trick, Wonder's Forgotten, Forgotten History, and Haman's Plot isn't a problem?
Make up your mind, is the offense or the defense broken?
both. ET beats it though, obviously.

Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #26 on: January 18, 2010, 10:43:23 PM »
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XD If they are both broken then it is okay!
Not quite a ghost...but not quite not.

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #27 on: July 08, 2012, 12:00:40 AM »
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ok i need to start this bzck up, what changes can be made to make this type much more balanced?
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Offline jbeers285

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Colors Don't Matter
« Reply #28 on: July 08, 2012, 12:47:22 AM »
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Honestly I'm not sure this idea is feasible with current redemption cards

I like it but it would basically require its own new cards

Just Evil and Good cards

A brand new game as whole would be cool though
JMM is a modern day prophet

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #29 on: July 08, 2012, 01:01:14 AM »
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Honestly I'm not sure this idea is feasible with current redemption cards

I like it but it would basically require its own new cards

Just Evil and Good cards

A brand new game as whole would be cool though
actually it wouldn't require its own card, this is a redemption play type idea much how type 1 type 2 type a and such are, this is somewhat a unique play type that is good for beginners and the idea is to just use enhancements n heroes regardless of what color they ar hence the name "colors don't matter" cause in this type, colors really don't matter
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Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #30 on: July 08, 2012, 08:49:52 AM »
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As said my only issue is it will be a CBN fight.
Not quite a ghost...but not quite not.

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #31 on: July 09, 2012, 10:46:28 PM »
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As said my only issue is it will be a CBN fight.
is that a problem if there is a cbn fight or do i have to make a rule of no cbn cards?
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Offline Minister Polarius

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Re: Colors Don't Matter
« Reply #32 on: July 10, 2012, 05:56:34 PM »
+1
Then it will return to Warriors-era FbtN domination.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Colors Don't Matter
« Reply #33 on: July 11, 2012, 01:01:25 AM »
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Then it will return to Warriors-era FbtN domination.
CBP and CBI cards could still be good.

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #34 on: July 11, 2012, 02:43:29 AM »
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ok, people really didn't answer my question  :P :P

As said my only issue is it will be a CBN fight.
is that a problem if there is a cbn fight or do i have to make a rule of no cbn cards?

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Offline Asahel24601

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Re: Colors Don't Matter
« Reply #35 on: July 11, 2012, 09:47:49 PM »
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If you fear ET, use DD or Wasting Disease.

I believe this type has potential; as the combos on offense get ridiculous, the combos on defense get ridiculous. ET whatever draw your whole deck is all well and good, but what happens when he's blocked by a Reheboam from hand who wrecks havoc on you with his own offensive cards, plays Mayhem, Confusions your SoG, and plays whatever else he wants with the tons of initiative you afforded him with your books?

i just found a thread with RR's take on it
but i think it was my idea first and so i improved alot on it and here it is

Type CDM

Dominants: No Dominants


Offline New Raven BR

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Re: Colors Don't Matter
« Reply #36 on: July 12, 2012, 01:25:07 AM »
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If you fear ET, use DD or Wasting Disease.

I believe this type has potential; as the combos on offense get ridiculous, the combos on defense get ridiculous. ET whatever draw your whole deck is all well and good, but what happens when he's blocked by a Reheboam from hand who wrecks havoc on you with his own offensive cards, plays Mayhem, Confusions your SoG, and plays whatever else he wants with the tons of initiative you afforded him with your books?

i just found a thread with RR's take on it
but i think it was my idea first and so i improved alot on it and here it is

Type CDM

Dominants: No Dominants
actually having no dominants is very much needed cause the type will be completely broken with no dominants cause you have so many battle winners in the game and as if the game wasn't broken enough as it is with the CDM type, dominants don't help it be less broken but more on the lines of making it even more broken. take it from me, i don't need to change that rule it's fine how it is and it's balancing the type out by restricting dominants to prevent game brokage. any "other" suggestions to help balance out the type?
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Offline EmJayBee83

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Re: Colors Don't Matter
« Reply #37 on: July 12, 2012, 07:20:31 AM »
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As said my only issue is it will be a CBN fight.
is that a problem if there is a cbn fight or do i have to make a rule of no cbn cards?
Just have an additional rule that states that CBN (and the old-timey CBPIorN) is the same as CBP.

Then it will return to Warriors-era FbtN domination.
Voila', problem solved.

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #38 on: July 12, 2012, 10:19:15 AM »
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As said my only issue is it will be a CBN fight.
is that a problem if there is a cbn fight or do i have to make a rule of no cbn cards?
Just have an additional rule that states that CBN (and the old-timey CBPIorN) is the same as CBP.
you mean just play cannot be negated as cannot be prevented? sounds a lil more balanced. hmm, ok we'll make that a rule
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Offline New Raven BR

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Re: Colors Don't Matter
« Reply #39 on: July 12, 2012, 11:37:09 AM »
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rules have been updated
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Offline New Raven BR

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Re: Colors Don't Matter
« Reply #40 on: July 13, 2013, 04:17:04 PM »
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wow! its been a year or two since I checked this out. this style could be better played now more then then. anyone have any suggestions on how we can improve this type? im looking to make this type playable and popular and possibly make this an official type
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Offline wmd1999

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Re: Colors Don't Matter
« Reply #41 on: July 13, 2013, 04:23:34 PM »
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ANB off treasurer pre-block  ;D
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Offline Prof Underwood

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Re: Colors Don't Matter
« Reply #42 on: July 15, 2013, 03:57:38 PM »
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ANB off treasurer pre-block  ;D
This is just one example of why I don't think this format could really work.  When designing cards we often pick colors specifically to avoid game-breaking problems.

Offline Red

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Re: Colors Don't Matter
« Reply #43 on: July 15, 2013, 04:02:57 PM »
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ANB off treasurer pre-block  ;D
This is just one example of why I don't think this format could really work.  When designing cards we often pick colors specifically to avoid game-breaking problems.
I can do ANB preblock anyway. I'm more scared of a Samson's Sacrifice plus hidden treasures.
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TheHobbit13

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Re: Colors Don't Matter
« Reply #44 on: July 15, 2013, 04:04:55 PM »
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Why et acop does the same thing accept its much better?

Offline Red

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Re: Colors Don't Matter
« Reply #45 on: July 15, 2013, 04:26:12 PM »
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Why et acop does the same thing accept its much better?
Because forts/Sites would be SCARY.
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Offline Professoralstad

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Re: Colors Don't Matter
« Reply #46 on: July 15, 2013, 04:46:16 PM »
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Samson's Sacrifice can only be played by a Judge to use its ability, and there are only two Judges that I am aware of that are not Gold, and both have been reprinted to be in Gold and have been made better that way (Jephthah and Jair). So it wouldn't be a problem. Especially not with HT, since neither Jephthah or Jair are prophets, nor are they green.

 

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