New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
I've always been against the idea of 2P Booster for the following reasons:1. The deck-building rules don't restrict sites any more than 'no more than your souls' and it would become very easy to site-lock most of the decks built in Booster. If there were a rule like in Sealed (1 site max), it'd be more feasible.2. Sealed decks are built with a sound foundation of offense and defense (theoretically...), while Booster draft is hit-or-miss as to whether you'll get a good foundation for one, let alone two. By playing in multi, it allows decks that would find themselves without counters to specific defenses to try a different player for souls instead. If you did 2P, certain decks would just be locked out by certain defenses.3. There are exactly 0 rescuing doms in Booster. That means you have to actually win 5 (or 6...or 7...or 8...) in battle. This can be difficult enough to do in Sealed, but add in the site-lock (see #1), the defense-lock (see #2), and the inevitable soul drought (see mostly lack of speed) and these games would time-out more than not. With more players, there are more souls and more opportunities to make a rescue each turn, drought is minimized (yes, it can still happen, but less), you can find someone without a defense that completely counters you, and you can deal better with site-lock.And these are the reasons not to have 2P Booster.
It would always be done with a Tin so players have a deck foundation (and not using the Tins with only Teal or Orange).