Author Topic: 2 player Booster Draft  (Read 3826 times)

Offline RTSmaniac

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2 player Booster Draft
« on: July 04, 2012, 10:47:48 PM »
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Everyone still drafts in groups then pairings are one on one. Thoughts?
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Offline Drrek

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Re: 2 player Booster Draft
« Reply #1 on: July 04, 2012, 10:57:15 PM »
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I've always wanted to do this, mostly because I hate multi-player and I've seen great Booster draft decks lose simply do to table position, and relatively bad ones win because of the same thing.
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Offline Bobbobowitz

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Re: 2 player Booster Draft
« Reply #2 on: July 04, 2012, 11:04:33 PM »
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At first I was like "No way! Counter draft all day!"

Then I read the post and the idea makes sense.

But this is also going to lengthen an already extremely long category. I mean you spend say 45 mins drafting and deck building (I've had it go longer than that) And then play say..... 3 games which are longer because drafting usually lacks a ton of speed/heavy hitting battle win combos. This could easily go 3-4 hours.

Offline Minion of Jesus

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Re: 2 player Booster Draft
« Reply #3 on: July 05, 2012, 07:58:02 AM »
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True. Or you and your friends can go to a store, buy a tin each, and then to booster draft. A official tournament is not neccessary for booster.
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Offline Redoubter

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Re: 2 player Booster Draft
« Reply #4 on: July 05, 2012, 07:02:45 PM »
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I've always been against the idea of 2P Booster for the following reasons:

1. The deck-building rules don't restrict sites any more than 'no more than your souls' and it would become very easy to site-lock most of the decks built in Booster.  If there were a rule like in Sealed (1 site max), it'd be more feasible.

2. Sealed decks are built with a sound foundation of offense and defense (theoretically...), while Booster draft is hit-or-miss as to whether you'll get a good foundation for one, let alone two.  By playing in multi, it allows decks that would find themselves without counters to specific defenses to try a different player for souls instead.  If you did 2P, certain decks would just be locked out by certain defenses.

3. There are exactly 0 rescuing doms in Booster.  That means you have to actually win 5 (or 6...or 7...or 8...) in battle.  This can be difficult enough to do in Sealed, but add in the site-lock (see #1), the defense-lock (see #2), and the inevitable soul drought (see mostly lack of speed) and these games would time-out more than not.  With more players, there are more souls and more opportunities to make a rescue each turn, drought is minimized (yes, it can still happen, but less), you can find someone without a defense that completely counters you, and you can deal better with site-lock.

And these are the reasons not to have 2P Booster.

Offline Drrek

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Re: 2 player Booster Draft
« Reply #5 on: July 05, 2012, 07:30:58 PM »
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I've always been against the idea of 2P Booster for the following reasons:

1. The deck-building rules don't restrict sites any more than 'no more than your souls' and it would become very easy to site-lock most of the decks built in Booster.  If there were a rule like in Sealed (1 site max), it'd be more feasible.

2. Sealed decks are built with a sound foundation of offense and defense (theoretically...), while Booster draft is hit-or-miss as to whether you'll get a good foundation for one, let alone two.  By playing in multi, it allows decks that would find themselves without counters to specific defenses to try a different player for souls instead.  If you did 2P, certain decks would just be locked out by certain defenses.

3. There are exactly 0 rescuing doms in Booster.  That means you have to actually win 5 (or 6...or 7...or 8...) in battle.  This can be difficult enough to do in Sealed, but add in the site-lock (see #1), the defense-lock (see #2), and the inevitable soul drought (see mostly lack of speed) and these games would time-out more than not.  With more players, there are more souls and more opportunities to make a rescue each turn, drought is minimized (yes, it can still happen, but less), you can find someone without a defense that completely counters you, and you can deal better with site-lock.

And these are the reasons not to have 2P Booster.

allow me to rebut with points of my own (assuming we are drafting from the new tins like I see most commonly)

1) Multi-player is stupid*

2) Sites can be limited via a rule similar to the sealed deck one, and half the new tins have site access anyway

3) The offenses are more powerful than the defenses out of the new tins in general so it shouldn't be too hard for a deck to get rescues

4) Multi-player is stupid

*When I say multi-player is stupid, I'm just expressing my distaste for it and my frustration that my favorite category is forced to use it; if you enjoy multi-player, I did not mean to insult you.
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Offline Minion of Jesus

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Re: 2 player Booster Draft
« Reply #6 on: July 06, 2012, 07:54:52 AM »
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You really don't like multi, do you? Well, booster is better any day.
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Offline The Guardian

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Re: 2 player Booster Draft
« Reply #7 on: January 17, 2013, 12:54:33 PM »
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I believe this could be a viable game variant with a few modifications.

There have been many times when I have drafted a really fun booster deck with rarely used combos, but then I never get to use them because there's only 2 rounds of booster and/or the games went really fast because of how the Lost Souls drew.


Here's how I would do it:
Single color Sites would be limited--1 or maybe 2 at most.
It would always be done with a Tin so players have a deck foundation (and not using the Tins with only Teal or Orange).
50 minute time limit (should make for at least 1 extra round)
Number of additional booster packs would be a minimum of 6 (ideally with either a TexP or Disciples pack included).
If possible, your first round opponent would be someone you did not draft with.

Probably some other tweaks that I haven't thought of, but I would definitely be up for trying this sometime.
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Offline TheJaylor

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Re: 2 player Booster Draft
« Reply #8 on: January 17, 2013, 04:35:49 PM »
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It would always be done with a Tin so players have a deck foundation (and not using the Tins with only Teal or Orange).
Or whoever got Teal and Orange would only draft Priests. :P

Offline YourMathTeacher

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Re: 2 player Booster Draft
« Reply #9 on: January 17, 2013, 05:17:36 PM »
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I support the idea of 2P BD, but please make sure the rules do not assume that hosts can afford tins or anything other than the bare minimum number of packs. I still do booster draft will regular booster packs. Sorry.  :-\
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Offline The Guardian

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Re: 2 player Booster Draft
« Reply #10 on: January 17, 2013, 05:30:23 PM »
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My thought was that it would necessarily be a more expensive category, as well as completely optional for a host to offer. 1 Tin + 1 pack of TexP/Disciples is $20 retail, so that's probably what a host would need to charge--maybe even a bit more to cover other costs.
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Offline Prof Underwood

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Re: 2 player Booster Draft
« Reply #11 on: January 17, 2013, 05:34:20 PM »
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My typical Booster is with:
1 Original
1 Prophets
1 Patriarchs
1 Apostles
1 Kings
1 Angel Wars
1 Priests
1 Surprise (either TxP, Di, or Womens)

I tend to stay away from the tins, because my players feel like it takes away from the randomness that is so important to the feel of Booster.  However, we have talked about doing a 2p version of Booster as well.  We talked about doing the regular draft with 4-person tables, but then splitting into pairs to play 2-player games with the decks that we drafted.

Offline The Guardian

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Re: 2 player Booster Draft
« Reply #12 on: January 17, 2013, 05:41:09 PM »
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Don't get me wrong, I'm not opposed to classic BD, but I feel it's more fun when you have something to start with. Assuming the host keeps the Tins that share brigades separate then people aren't going after the same brigades which means everyone has a better chance of building a strong, viable deck.

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Offline YourMathTeacher

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Re: 2 player Booster Draft
« Reply #13 on: January 17, 2013, 05:51:04 PM »
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I average 10-20 players per tournament, so $20 per player is an up-front investment of $200-400 for me, since I need to have the stock in hand before the tournament. I certainly don't have that kind of money. I can pick up booster packs through trading or eBay for close to $1 a pack, and I already have a good supply in hand.
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