Author Topic: Factions CCG  (Read 6190 times)

Offline wk4c

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Factions CCG
« on: June 04, 2009, 07:14:41 PM »
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I know right.."Shut up with your crazy ideas"  But I can't.

What you'll need:
_______________
Wound Markers
Heroscape Dice

The Rules
_________
Deck Size:
20 Cards
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8 Characters
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9 Enhancements
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2 Power Cards
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1 Fortress
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FIRST TURN
At the beginning of the game you lay your fortress in the area stated.  Shuffle up your deck and place that where stated.  Then you proceed to draw 6 cards at the start of the game.  Just like redemption, you may place down your characters at the beginning of your turn.  NO ATTACKING ON THE FURST TURN.

SECOND TURN AND BEYOND
You may start attacking on your second turn, and each turn you may draw 3 cards.

HOW TO ATTACK
You can put three warriors into battle at a time. You may swap between your territory and your Battle Zone each turn, but there must be no more than three warriors in the battle zone.  You exchange attacks with eachother(Yes, every warrior can attack each turn), and that leads on to...

HOW TO WIN
The objectives are:
A - Kill all opposition
B - Destroy the enemy fortress

How do you destroy the fortress?  At the end of a turn, if there are no enemies across from your warriors, you may attack the fortress freely with your warriors who have not already attacked.  It may be easier to complete the first objective, however.
« Last Edit: June 04, 2009, 07:19:31 PM by wk4c »
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Offline wk4c

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Re: Factions CCG
« Reply #1 on: June 04, 2009, 07:17:03 PM »
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THE CARDS FOR THE FIRST FACTION




3x:




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Offline wk4c

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Re: Factions CCG
« Reply #2 on: June 04, 2009, 07:20:55 PM »
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Obviously, I only have 1 power card done, and one enhancement done for the first faction.  However, I have all of the images ready for the rest of the enhancements, so..they'll be made very soon. 

Also, forgot to mention...you can only use the cards from one faction in your army.
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Offline TheKarazyvicePresidentRR

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Re: Factions CCG
« Reply #3 on: June 05, 2009, 02:00:32 PM »
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How does combat work exactly?
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Offline BubbleBoy

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Re: Factions CCG
« Reply #4 on: June 05, 2009, 04:39:35 PM »
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Where are you getting these images?
Use the Mad Bomber to rescue his Province.

Offline wk4c

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Re: Factions CCG
« Reply #5 on: June 05, 2009, 05:09:00 PM »
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Where are you getting these images?
Google..

And RR, I'll get back to you in a minute..I just finished the dwarves..
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Rrulez

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Re: Factions CCG
« Reply #6 on: June 06, 2009, 10:15:17 PM »
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Are the Dwarven Mines a fortress?

Offline Mageduckey

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Re: Factions CCG
« Reply #7 on: June 06, 2009, 10:30:11 PM »
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Hey, wk4c - great idea!  I'd love to try this, though I'd need a more "written out" explanation of the rules/how to play.  Keep up the good work! ;) :D

Offline wk4c

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Re: Factions CCG
« Reply #8 on: June 07, 2009, 07:59:23 AM »
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Yeah, the explanation isn't something I'm exactly proud of.. ;)  But I will make it more precise once I'm finished with the cards.  Promise!  :P
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Offline TheKarazyvicePresidentRR

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Re: Factions CCG
« Reply #9 on: June 07, 2009, 04:53:42 PM »
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Gah that drives me insane. No matter how nice your cards are they don't mean a hill of beans without well done rules.
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Offline wk4c

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Re: Factions CCG
« Reply #10 on: June 08, 2009, 02:35:18 PM »
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Gah that drives me insane. No matter how nice your cards are they don't mean a hill of beans without well done rules.
This drives me insane. ^  I have rules, but I never took the time to put them into the computer.  Everything is excellent, and as long as there are no balance issues, it should be fine.  Please don't assume. ;)
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Offline BubbleBoy

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Re: Factions CCG
« Reply #11 on: June 08, 2009, 06:33:45 PM »
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This has some real potential. ...
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Offline TheKarazyvicePresidentRR

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Re: Factions CCG
« Reply #12 on: June 08, 2009, 06:54:24 PM »
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Gah that drives me insane. No matter how nice your cards are they don't mean a hill of beans without well done rules.
This drives me insane. ^  I have rules, but I never took the time to put them into the computer.  Everything is excellent, and as long as there are no balance issues, it should be fine.  Please don't assume. ;)
Apologies. Alot of the games posted here lack solid rules from what I've seen with talking to people (People get excited about making cards, not making rules usually) It looks really nice, I'd love to see how it works.
Not quite a ghost...but not quite not.

 


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