Why not do a kickstarter thing and just become your own publisher?
Because then getting the physical components, acquiring game illustrations/art, worrying about shipping, logistics, pricing, and uncountably many other considerations that publishers are well-equipped to deal with suddenly become my problem. Publishers generally have developers that will work to improve the game more, offering a different viewpoint than my own when playtesters may be complacent. Publishers have distributors who can get games into stores; I do not. I am not a businessman nor am I a marketer. I don't have the up-front capital to put into the project.
In short, I want to do the fun part.
Also, you've gotten other games published before, could you go back to one of those companies and pitch the idea?
I could. I definitely can go to a more "mainstream" publisher and hope for one of them, but I imagine that a Christian company would be more receptive to a Biblical game than a secular one. It wouldn't be the first such game out there (for instance,
Kingdom of Solomon or
Ark of the Covenant (which actually was printed by a "religious" subdivision of a secular game company)), but it would be a tougher sell, and I have a pretty high rejection rate as is.
Rpgdirector would be a great person to talk to about this.
I'm not too familiar with him; what's his experience?