Author Topic: Old World TCG  (Read 8875 times)

Rrulez

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Old World TCG
« on: May 08, 2009, 10:08:54 AM »
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Place a Character down on the table. Whoever has the highest power wins. If the power is a tie, it goes to damage.Whoever has the most damage places that many damage counters down on the losing character. The character is discarded if the damage matches or overrides the damage capacity. If the damage is a tie, it goes to Kill Power. Whoever has the most kill power wins the battle. If that is a tie, the battle is resolved and the characters go back were they came from.

These images arent the real thing yet, just test pics, with no power.














Offline TheKarazyvicePresidentRR

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Re: Old World TCG
« Reply #1 on: May 08, 2009, 01:08:47 PM »
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Uhm how do books/prophesies work?

Your chars seem to be lacking #s as well
Not quite a ghost...but not quite not.

Offline New Raven BR

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Re: Old World TCG
« Reply #2 on: May 08, 2009, 04:05:19 PM »
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Your chars seem to be lacking #s as well
yeah i caught that too.
add some numbers to the cards, rrulez
Your biggest competition is YOURSELF

Rrulez

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Re: Old World TCG
« Reply #3 on: May 09, 2009, 10:21:56 AM »
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Your chars seem to be lacking #s as well
yeah i caught that too.
add some numbers to the cards, rrulez

These images arent the real thing yet, just test pics, with no power.


Oh, and these cards are based off the world before the flood.

Offline BubbleBoy

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Re: Old World TCG
« Reply #4 on: May 09, 2009, 10:23:46 AM »
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I hope you didn't intend for this to be Christian in any way.
Use the Mad Bomber to rescue his Province.

Rrulez

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Re: Old World TCG
« Reply #5 on: May 09, 2009, 10:26:54 AM »
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I hope you didn't intend for this to be Christian in any way.
Umm...yes?

Offline TheKarazyvicePresidentRR

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Re: Old World TCG
« Reply #6 on: May 09, 2009, 12:20:33 PM »
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Pray tell how would it be "christian"?
Not quite a ghost...but not quite not.

Rrulez

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Re: Old World TCG
« Reply #7 on: May 09, 2009, 12:33:51 PM »
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Read the descriptions at the bottom of "The Universe" and "Anak".  :P

Offline BubbleBoy

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Re: Old World TCG
« Reply #8 on: May 09, 2009, 01:09:21 PM »
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What the heck is Anak based on?
Use the Mad Bomber to rescue his Province.

Rrulez

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Re: Old World TCG
« Reply #9 on: May 09, 2009, 01:15:43 PM »
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What the heck is Anak based on?
Numbers 13:22
Numbers 13:28
Numbers 13:33
Deuteronomy 1:28
Deuteronomy 2:10
Deuteronomy 9:2
Joshua 11:22
Judges 1:20
To name a few...

Of course, he's not that biblical.  :P


Rrulez

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Re: Old World TCG
« Reply #10 on: May 09, 2009, 01:18:52 PM »
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Have you ever heard of Victory at Hebron?

Offline TheKarazyvicePresidentRR

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Re: Old World TCG
« Reply #11 on: May 09, 2009, 02:02:27 PM »
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Yes I have. Even so, How do artifacts, locations and prophesies work?

If you haven't figured that out I have some suggestions.
Not quite a ghost...but not quite not.

Rrulez

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Re: Old World TCG
« Reply #12 on: May 09, 2009, 02:04:52 PM »
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Yes I have. Even so, How do artifacts, locations and prophesies work?

If you haven't figured that out I have some suggestions.
I know you do, I was talking to BB. Anyway, no, I havent figured out how indirect effects work.

Offline New Raven BR

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Re: Old World TCG
« Reply #13 on: May 09, 2009, 02:12:42 PM »
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is thata pic of you, rrulez?
Your biggest competition is YOURSELF

Rrulez

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Re: Old World TCG
« Reply #14 on: May 09, 2009, 02:13:18 PM »
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Yep, at natz 08.

Offline TheKarazyvicePresidentRR

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Re: Old World TCG
« Reply #15 on: May 09, 2009, 03:33:32 PM »
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Yes I have. Even so, How do artifacts, locations and prophesies work?

If you haven't figured that out I have some suggestions.
I know you do, I was talking to BB. Anyway, no, I havent figured out how indirect effects work.
Ah, Well :-p Sorry for the misunderstanding.

Idea for prophesies:

Prophesies could be triggered effects. X happens when Y happens.
Not quite a ghost...but not quite not.

 


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