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Interesting. I would be happy to assist creating cards if you need any help.~Rrulez
I might suggest pillaging be a different battle style. Similar, but different, as a capture is required to win where as pillaging is simply trying to make it easier to capture. For instance, pillaging might give the aggressor initiative. Just an idea, not sure if it's a particularly good one
You'll be happy to know that I'm hoping if this ever works out it will be a good tool to get people interested in history.Hmm. Interesting thought, that makes sense, but I'm not sure hwo to enforce it without ridiculou amounts of text on a card or long lists.Never heard of it.
I agree, but it'd be hard to specify what goes where without a lot of text, which I'd like to avoid.Oh, and it'd amke balancing eras challenging, but that could easily be overcome.
I'm not really concerned with how to divide them, that's easy. I know plenty enough history to be able to do that.Wait, nevermind, figured it out.I'll divide everything by levels for equipment.GW can use level 3 equipment and lower.Level=era basically. That should fix it wihtout having too much text.Oh and there probably already is a risk the card game. Not the direction I want to go. Also, I'm working on developing a cost element to equipment. Everything costs money after all.