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The phase shifting Anthrozil sounds exactly like what I was trying to grasp, but I was figuring I could try out a shapeshifting anthrozil, start with the ability to turn into smaller objects that are weaker than you, or only half change, and then when you level up, move on to higher abilities. In regards to the body parts, it might seem superfluous to have the body parts, but there is a small problem. How else do I determine how the players neutralize their enemies? Since this is a Christian game, the players are not supposed to kill enemies, just neutralize them. I figured that I could have just a basic four color system or something, damage depending on the effectiveness of the attack, I am still working out that part. And I know that I could make the players use weapons that don't harm their enemies, but that would kind of be a waste of some of the dragon powers. I would perfer to try out the body part system, but first I will playtest it and see how it works out. Btw I modified the earlier system of attack by changing the values of the attack goals. Now instead of the attacks being four away to hit the body, they are now going to be reduced to two numbers away, otherwise it is way too easy for attacks to hit.
Well, you would be allowed to kill, but it would affect your spiritual health bar. Each time you kill, your spiritual HP would be hurt. It just limits the amount of killing you would want to do. Again, about the body parts, I understand where you guys are coming from, I am just trying to make a new way to determine hits and stuff in case I ever decide to try to market this. Not critiquing you guys, in fact, I appreciate the advice. Coming from your point of views, I understand why it would be a bad idea to have the body parts specified. If it doesn't work, I will try a new idea. Thanks for all the comments so far, I could see stuff that would have gone wrong if you guys hadn't commented.
I meant more of when they enter a spiritual realm, I was thinking of having an alternate dimension, like in the book series, of a "Hell" and in one of the circles, there is a table with lots of food on it, and the hero prayed before he ate, and the food turned to the real thing it was, poison. That is more of the kind of thing I mean, but adding subtle hints in like that would work I think. If one player wanted to be evil, then he/she would probably lose their character, and the GM would take control of the charcter and work against the party. That's how we usually run player characters gone evil. But if a different group was playing with that idea, then maybe the player's charcter would be able to kill more people. They would "sear" their conscience. Then it would be the responsibility of the rest of the group to "bring him back onto the Christian walk." The evil player would probably be more cruel, and I would make them roll dice to see if they would be able to resist evil acts that could potentially damage the group. I haven't ever played or GMed over an evil character, so I don't really have experience.